You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in or create an account, your edits will be attributed to your username, along with
other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 154: |
Line 154: |
| H2 Digsite Permafrost Screenshot.jpg|A screenshot of Permafrost's recovered geometry. | | H2 Digsite Permafrost Screenshot.jpg|A screenshot of Permafrost's recovered geometry. |
| </gallery> | | </gallery> |
|
| |
| ===Raceday===
| |
| <code>raceday</code> was the working title of a map that was experimented on early in ''Halo 2'' development, based around the concept of a "''[[Wikipedia:Car Wars|Car Wars]]''" style mode. It was cut very early on, still resembling a ''Combat Evolved'' level.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}}
| |
|
| |
|
| ===Rodentia=== | | ===Rodentia=== |