Editing Cut Halo 2 levels

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{{Series/Cut/H2}}
{{Series/Cut/H2}}
During the [[Development of Halo 2|development of ''Halo 2'']], several levels were cut during development.
During the [[Development of Halo 2|development of ''Halo 2'']], several levels were cut during development.
==Milestone 1 levels==
Milestone 1 consists of a series of gameplay prototype levels built on the "Halo 1.5" engine, and showcased to industry journalists between [[2002]] and [[2003]]. At this time, the engine was in a transitionary state between ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', and thus the levels use many assets from ''Combat Evolved''. For the most part, these levels were built to showcase and prototype new gameplay features rather than actually be part of the game's campaign story. They have since been recovered by the [[Digsite]] project and made available for both the ''[[Halo Editing Kit]]'' and ''[[Halo 2 Editing Kit]]'' for [[modding]] use.{{Ref/Site|Id=DeepDive|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=21|M=06|Y=2024}}
===M1 - Defensive===
{{Expand-section}}
===M1 - Explorative===
{{Expand-section}}
===M1 - Assault===
{{Expand-section}}


==Cut campaign levels==
==Cut campaign levels==
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</gallery>
</gallery>


===Permafrost===
==="Permafrost"===
The [[Blastacular Pack]] was originally conceived to release with three multiplayer maps; two remakes and one original map. The two remakes - [[Desolation]] and [[Tombstone]] - were able to make the cut but the original map had to be cut, as the map pack's original release date would have clashed with the timing of the ''[[Halo 3 Beta]]''. As such, the map was cut for "the wrong reasons" to allow the map pack to release earlier in [[2007 (real world)|2007]]. Unlike other cut maps, this map was described by Max Hoberman as coming along fairly well and having potential.{{Ref/Site|Id=Blastacular|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=2280|Site=YouTube|Page=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=38:00}}
The [[Blastacular Pack]] was originally conceived to release with three multiplayer maps; two remakes and one original map. The two remakes - [[Desolation]] and [[Tombstone]] - were able to make the cut but the original map had to be cut, as the map pack's original release date would have clashed with the timing of the ''[[Halo 3 Beta]]''. As such, the map was cut for "the wrong reasons" to allow the map pack to release earlier in [[2007 (real world)|2007]]. Unlike other cut maps, this map was described by Max Hoberman as coming along fairly well and having potential.{{Ref/Site|Id=Blastacular|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=2280|Site=YouTube|Page=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=38:00}}


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