Editing Cut Halo 2 levels
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{{Series/Cut/H2}} | {{Series/Cut/H2}} | ||
During the [[Development of Halo 2|development of ''Halo 2'']], several levels were cut during development. | During the [[Development of Halo 2|development of ''Halo 2'']], several levels were cut during development. | ||
==Cut campaign levels== | ==Cut campaign levels== | ||
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File:H2 AnchorPoint Screenshot 4.jpg | File:H2 AnchorPoint Screenshot 4.jpg | ||
</gallery> | </gallery> | ||
===Cyclone=== | ===Cyclone=== | ||
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</gallery> | </gallery> | ||
=== | ===Raceday=== | ||
{{ | Raceday is the working title of a map experimented on ''very'' early in ''Halo 2'' development, based around the concept of a "''[[Wikipedia:Car Wars|Car Wars]]''" style mode. The map is noted as being cut so early, it more closely resembles ''Combat Evolved'' [[Cut Halo: Combat Evolved levels|cut levels]]. It is one of several maps unearthed by [[343 Industries]] as part of the ongoing [[Digsite]] project.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}} | ||
=== | ===Rodentia=== | ||
{{ | {{Quote|You can check in, but never leave.}} | ||
Rodentia is a remake of the ''Combat Evolved'' map [[Rat Race]], cut from the release of [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]].{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}} | |||
=== | <gallery> | ||
File:H2 Digsite Rodentia.jpg|Rodentia. | |||
</gallery> | |||
=== | ===Overlord=== | ||
Overboard is a map ill-recalled by Max Hoberman, who remembers little of its existence - and suggested it may have morphed into another map. In April of 2023, he posted several design layouts by [[Chris Carney]] on his Twitter, further adding that the reason for the map's cutting may have been due to his preference for mirrored map layouts over rotational symmetry.{{Ref/Twitter|Id=OB1|MaxHoberman|1579585211658272775|Max Hoberman|Quote=Everyone is always asking about cut mp maps from Halo 2. Well here's one I have no recollection of: Overboard. Maybe it morphed into another? Carney would remember, they're his drawings. I recall being adamant that mirrored > rotational symmetry, so that may have been a factor.|D=11|M=04|Y=2023}} This is due to his belief that mirrored symmetry is more intuitive for allowing a player to navigate a map - something that is an issue in rotational symmetry style maps.{{Ref/Twitter|MaxHoberman|1579591050884440064|Max Hoberman|Quote=It's easier to intuitively know where you are on a map that uses mirrored symmetry – something to your left, vs to your right on the opposite side.|D=11|M=04|Y=2023}} | Overboard is a map ill-recalled by Max Hoberman, who remembers little of its existence - and suggested it may have morphed into another map. In April of 2023, he posted several design layouts by [[Chris Carney]] on his Twitter, further adding that the reason for the map's cutting may have been due to his preference for mirrored map layouts over rotational symmetry.{{Ref/Twitter|Id=OB1|MaxHoberman|1579585211658272775|Max Hoberman|Quote=Everyone is always asking about cut mp maps from Halo 2. Well here's one I have no recollection of: Overboard. Maybe it morphed into another? Carney would remember, they're his drawings. I recall being adamant that mirrored > rotational symmetry, so that may have been a factor.|D=11|M=04|Y=2023}} This is due to his belief that mirrored symmetry is more intuitive for allowing a player to navigate a map - something that is an issue in rotational symmetry style maps.{{Ref/Twitter|MaxHoberman|1579591050884440064|Max Hoberman|Quote=It's easier to intuitively know where you are on a map that uses mirrored symmetry – something to your left, vs to your right on the opposite side.|D=11|M=04|Y=2023}} | ||
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<gallery> | <gallery> | ||
File:H2 OverboardMap DesignDoc 1.jpg|A top-down layout for Overboard. | File:H2 OverboardMap DesignDoc 1.jpg|A top-down layout for Overboard. | ||
File:H2 OverboardMap DesignDoc 2.jpg| | File:H2 OverboardMap DesignDoc 2.jpg|A top-down layout for Overboard. | ||
File:H2 OverboardMap DesignDoc 3.jpg| | File:H2 OverboardMap DesignDoc 3.jpg|A top-down layout for Overboard. | ||
</gallery> | </gallery> | ||
===Permafrost=== | ==="Permafrost"=== | ||
The [[Blastacular Pack]] was originally conceived to release with three multiplayer maps; two remakes and one original map. The two remakes - [[Desolation]] and [[Tombstone]] - were able to make the cut but the original map had to be cut, as the map pack's original release date would have clashed with the timing of the ''[[Halo 3 Beta]]''. As such, the map was cut for "the wrong reasons" to allow the map pack to release earlier in [[2007 (real world)|2007]]. Unlike other cut maps, this map was described by Max Hoberman as coming along fairly well and having potential.{{Ref/Site|Id=Blastacular|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=2280|Site=YouTube|Page=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=38:00}} | The [[Blastacular Pack]] was originally conceived to release with three multiplayer maps; two remakes and one original map. The two remakes - [[Desolation]] and [[Tombstone]] - were able to make the cut but the original map had to be cut, as the map pack's original release date would have clashed with the timing of the ''[[Halo 3 Beta]]''. As such, the map was cut for "the wrong reasons" to allow the map pack to release earlier in [[2007 (real world)|2007]]. Unlike other cut maps, this map was described by Max Hoberman as coming along fairly well and having potential.{{Ref/Site|Id=Blastacular|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=2280|Site=YouTube|Page=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=38:00}} | ||
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H2 Digsite Permafrost Screenshot.jpg|A screenshot of Permafrost's recovered geometry. | H2 Digsite Permafrost Screenshot.jpg|A screenshot of Permafrost's recovered geometry. | ||
</gallery> | </gallery> | ||
==''Halo 2'' for Windows Vista map editor examples== | ==''Halo 2'' for Windows Vista map editor examples== | ||
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"Earth City", known by the filename <code>human_sample</code>, serves as a small test environment similar to Example set in [[Old Mombasa]]. The map consists of a short street surrounded by buildings, with a [[Gauss Warthog]] present in the middle. The extremely small nature of the map makes it best suited for 1v1 or 2v2 play, and features weapons such as [[Battle Rifle]]s.{{Ref/Reuse|H2VMaps}} | "Earth City", known by the filename <code>human_sample</code>, serves as a small test environment similar to Example set in [[Old Mombasa]]. The map consists of a short street surrounded by buildings, with a [[Gauss Warthog]] present in the middle. The extremely small nature of the map makes it best suited for 1v1 or 2v2 play, and features weapons such as [[Battle Rifle]]s.{{Ref/Reuse|H2VMaps}} | ||
Earth City can be downloaded for the Windows Vista edition of ''Halo 2'' from [ | Earth City can be downloaded for the Windows Vista edition of ''Halo 2'' from [http://h2v.halomaps.org/index.cfm?pg=3&fid=2137 here]. | ||
<gallery> | <gallery> | ||
File:H2V HumanSample Screenshot 1.jpg|A screenshot of human_sample. | File:H2V HumanSample Screenshot 1.jpg|A screenshot of human_sample. | ||
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"Beach Battle" serves as the [[Forerunner]] counterpart to Earth City, under the filename <code>forerunner_sample</code>. The map is set on a small coastal outcropping presumably on Delta Halo, and notably features the [[M7S SMG|Suppressed SMG]] - similarly to Example.{{Ref/Reuse|H2VMaps}} | "Beach Battle" serves as the [[Forerunner]] counterpart to Earth City, under the filename <code>forerunner_sample</code>. The map is set on a small coastal outcropping presumably on Delta Halo, and notably features the [[M7S SMG|Suppressed SMG]] - similarly to Example.{{Ref/Reuse|H2VMaps}} | ||
Beach Battle can be downloaded for the Windows Vista edition of ''Halo 2'' from [ | Beach Battle can be downloaded for the Windows Vista edition of ''Halo 2'' from [http://h2v.halomaps.org/index.cfm?pg=3&fid=2136 here]. | ||
<gallery> | <gallery> | ||
File:H2V ForerunnerSample Screenshot 1.jpg|A screenshot of forerunner_sample. | File:H2V ForerunnerSample Screenshot 1.jpg|A screenshot of forerunner_sample. |