Editing Cut Halo 2 gamemodes

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{{Series/Cut/H2}}
{{Series/Cut/H2}}
During the game's [[Development of Halo 2|development]], ''[[Halo 2]]'' was planned to ship with many more '''game modes''' which ultimately did not make it to final release. A handful were prototyped in engine, though the majority only ever existed in paper [[:Category:Halo 2 design documentation|design documentation]] penned by the team at [[Bungie]] - notably multiplayer lead [[Max Hoberman]]. As such, the majority of these modes were never practically developed in any way.
During the game's [[Development of Halo 2|development]], ''[[Halo 2]]'' was planned to ship with many more '''game modes''' which ultimately did not make it to final release. A handful were prototyped in engine, though the majority only ever existed in paper [[:Category:Halo 2 design documentation|design documentation]] penned by the team at [[Bungie]] - notably multiplayer lead [[Max Hoberman]]. As such, the majority of these modes were never practically developed in any way.
Several files for cut gamemodes featured in the ''Halo 2'' beta have been collated and released as unpolished files for use in the ''[[Halo 2 Editing Kit]]'', available via the [[Digsite]] project GitHub [https://github.com/digsite/h2/tree/main/misc here].


==In-engine prototyped==
==In-engine prototyped==
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File:H2Alpha Warfare.png|Warfare in the menus of the ''Halo 2'' Alpha.
File:H2Alpha Warfare.png|Warfare in the menus of the ''Halo 2'' Alpha.
</gallery>
</gallery>
==Partygame prototype==
<code>MP_partygame_prototype</code> is an internal fork of ''Halo 2''{{'}}s codebase that was split off, seemingly with the intention of testing out other gamemodes - several of which would later debut in future ''Halo'' titles. This fork was recovered by [[343 Industries]] in 2018, containing some early rough functionality for the ''Halo'' engine to support gametypes such as [[VIP]] and [[Infection]]. Support for the work-in-progress modes was added to the ''[[Halo 2 Editing Kit]]'' between [[2022]] and [[2023]], with the modes themselves released on the [https://github.com/digsite/h2/tree/main/misc Digsite GitHub] in early [[2024]]. All of these gamemodes are early prototypes and prone to instability issues, having been released as-found.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo: MCC - July 2023 Update|D=26|M=01|Y=2024}}{{Ref/Twitter|Id=Neo1|neoteaika|1750096246759678109|Neo Te Aika|Quote=Cool #Halo 2-Digsiteish thing I got permission to share! 🧵<br>Halo 2 once had more gametypes, including Infection & VIP (later appearing in Halo 3), Headhunter (Reach), and Medic (don't think we fully figured this one out)...<br>(glitchy HUD is a side effect of H2 Uncut dev tags)|D=26|M=01|Y=2024}}
===Infection===
{{Main|Infection}}
An early prototype of the [[Infection]] gamemode introduced in ''[[Halo 3]]''. In this early iteration, team changing functionality is implemented, with the "infected" Spartans of Blue Team spawning with SMGs.{{Ref/Reuse|Neo1}}
===Medic===
"Medic" is a working name for one of the partially-implemented gamemodes recovered by the Digsite project. There is no final name or description available for the mode, meaning that little is known of the modes intent. If played via the ''Halo 2'' mod tools, a player spawns with a bounding zone surrounding them. Given the mode's name, this may be an indicator that the player in question would heal other teammates near them, requiring their team to stick close by. The team members of the Digsite project have not been able to figure out the full intentions for the mode.{{Ref/Reuse|Neo1}}
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File:H2 MedicGamemode Screenshot.jpg|A screenshot of medic on [[Lockout]].
</gallery>
===VIP===
{{Main|VIP}}
An older, in-progress, iteration of the [[VIP]] gamemode later debuted in ''Halo 3'' is one of the incomplete multiplayer modes released on the Digsite GitHub.{{Ref/Reuse|Neo1}}


==Other considered modes==
==Other considered modes==

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