Editing Cut Halo 2 gamemodes
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[[File:H2Beta Headhunter Ingame.png|thumb|300px|A match of Headhunter in progress in the ''Halo 2'' Beta.{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}}]] | [[File:H2Beta Headhunter Ingame.png|thumb|right|300px|A match of Headhunter in progress in the ''Halo 2'' Beta.{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}}]] | ||
{{Series/Cut/H2}} | {{Series/Cut/H2}} | ||
During the game's [[Development of Halo 2|development]], ''[[Halo 2]]'' was planned to ship with many more '''game modes''' which ultimately did not make it to final release. A handful were prototyped in engine, though the majority only ever existed in paper [[:Category:Halo 2 design documentation|design documentation]] penned by the team at [[Bungie]] - notably multiplayer lead [[Max Hoberman]]. As such, the majority of these modes were never practically developed in any way. | During the game's [[Development of Halo 2|development]], ''[[Halo 2]]'' was planned to ship with many more '''game modes''' which ultimately did not make it to final release. A handful were prototyped in engine, though the majority only ever existed in paper [[:Category:Halo 2 design documentation|design documentation]] penned by the team at [[Bungie]] - notably multiplayer lead [[Max Hoberman]]. As such, the majority of these modes were never practically developed in any way. |