Editing Cut Halo 2 enemies

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===Disintegrator Hunters===
===Disintegrator Hunters===
In the files for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] can be found several audio samples under the pathway <code>sound\weapons\hunter_cannon\hunter_cannon_loop</code>. The files; named <code>z_disintegrator_fire</code> have three components; one for the weapon fire starting, one looping and one for the weapon fire ending. The names seem to reference the [[Cut Halo 2 weapons#Disintegrator|Disintegrator weapon]] cut from ''Halo 2'', seeming to indicate that at some point in development a [[Mgalekgolo|Hunter]] enemy variant equipped with the Disintegrator weapon was planned for inclusion in the game.{{Ref/YouTube|HVhAu44WoBc|Pearled Spaghetti|Cut Flame Hunter Variation Found Halo 2}}
In the files for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] can be found several audio samples under the pathway <code>sound\weapons\hunter_cannon\hunter_cannon_loop</code>. The files; named <code>z_disintegrator_fire</code> have three components; one for the weapon fire starting, one looping and one for the weapon fire ending. The names seem to reference the [[Cut Halo 2 weapons#Disintegrator|Disintegrator weapon]] cut from ''Halo 2'', seeming to indicate that at some point in development a [[Mgalekgolo|Hunter]] enemy variant equipped with the Disintegrator weapon was planned for inclusion in the game.{{Ref/YouTube|HVhAu44WoBc|Pearled Spaghetti|Cut Flame Hunter Variation Found Halo 2}}
===Jackal shield variations===
This series of sketches done by animator John Butkus in [[2002#December|December 2002]]-[[2003#January|January 2003]] depict some alternative ideas for creative ways that a [[Kig-Yar|Jackal]] could use its [[Kig-Yar point defense gauntlet|shield gauntlet]]. These include collecting the energy of weapons fired at it to fire back at attackers, alternate animations for the shield deployment, and a shield effect similar to the [[Drop shield]] armour ability later featured in ''[[Halo: Reach]]''. It is unlikely any of these ideas progressed into full production.{{Ref/Twitter|Anim8rJB|1358949544990363649|John Butkus|Quote=Halo 2 notes for some Jackal ideas|D=17|M=07|Y=2023}} Early design documentation for ''Halo 2'' (detailed in full [[Cut Halo 2 equipment#Jackal shield|here]]) depicts an intent by the team at Bungie to have the shields be equippable by the player; were this to have been developed, these abilities may have been player-useable too.
<gallery>
File:H2 JackalShield SketchIdeas 1.jpg|Sketch 1.
File:H2 JackalShield SketchIdeas 2.jpg|Sketch 2.
File:H2 JackalShield SketchIdeas 3.jpg|Sketch 3.
</gallery>


===Sharquoi===
===Sharquoi===
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===Flood juggernaut===
===Flood juggernaut===
{{Main|Flood Juggernaut}}
{{Main|Flood Juggernaut}}
[[File:H2V HighCharity Juggernaut.jpg|thumb|250px|A player facing down a Flood Juggernaut in ''Halo 2''.]]
[[File:H2V_HighCharity_Juggernaut.jpg|thumb|250px|right|A player facing down a Flood Juggernaut in ''Halo 2''.]]
The Juggernaut's model and AI are still present in the game files, allowing the [[NPC]] to be added to gameplay via [[modding]], similar to the [[Huragok]] in ''[[Halo: Combat Evolved]]''. The Juggernaut stands nearly twice as tall as a [[Spartan]] or an [[Elite]]. It has two large tentacles that can kill the player character with only one hit on [[Legendary]] difficulty. The player can survive this hit on lower difficulties, though will often be sent flying through the air. Finding cover is ill-advised, as the Juggernaut will hit it out of the way, sending the object a great distance and killing the player if it connects. They also can jump much higher and farther than regular combat forms can. They often jump high in the air at the player character when noticed, sometimes landing on top of them and killing them instantly. The Juggernaut will also sometimes forget the player character is there remain still for a few moments. The Juggernaut is highly resistant to damage. Powerful weapons such as the [[shotgun]] and [[rocket launcher]] are all but necessary against it. Standing under the Juggernaut and [[melee]]ing it will cause the enemy to recoil - doing this repeatedly can stun-lock the Juggernaut.{{Ref/Reuse|revisited}}
The Juggernaut's model and AI are still present in the game files, allowing the [[NPC]] to be added to gameplay via [[modding]], similar to the [[Huragok]] in ''[[Halo: Combat Evolved]]''. The Juggernaut stands nearly twice as tall as a [[Spartan]] or an [[Elite]]. It has two large tentacles that can kill the player character with only one hit on [[Legendary]] difficulty. The player can survive this hit on lower difficulties, though will often be sent flying through the air. Finding cover is ill-advised, as the Juggernaut will hit it out of the way, sending the object a great distance and killing the player if it connects. They also can jump much higher and farther than regular combat forms can. They often jump high in the air at the player character when noticed, sometimes landing on top of them and killing them instantly. The Juggernaut will also sometimes forget the player character is there remain still for a few moments. The Juggernaut is highly resistant to damage. Powerful weapons such as the [[shotgun]] and [[rocket launcher]] are all but necessary against it. Standing under the Juggernaut and [[melee]]ing it will cause the enemy to recoil - doing this repeatedly can stun-lock the Juggernaut.{{Ref/Reuse|revisited}}


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