Editing Cut Halo: Reach vehicles

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==Human vehicles==
==Human vehicles==
===Armoured personnel carrier===
===Armoured personnel carrier===
One vehicle intended for inclusion in ''Reach'' was an armoured personnel carrier (APC), with various files and concepts alternately labelling it the "Wolverine" and "Kodiak". An early model of the APC was recovered by the [[Digsite]] project as an "APC Mobile Station" in the files for the cut map [[Cut Halo: Reach levels#Farm|Farm]], consisting of a very basic blockout with no textures, UVs, or weapons. The model recovered has a turret ring and cupola identically sized to support the [[M247T machine gun]] and [[M512 smooth-bore high-velocity cannon|M512 SBHV cannon]] from the [[Scorpion]] tank, and as such was restored to functionality by the Digsite team as a playable vehicle. Due to the extremely early nature of Farm - essentially built in the ''[[Halo 3]]'' engine - the vehicle was restored to functionality in ''Halo 3''. However, one intended part of the ''Reach'' design was the inclusion of lockdown bracings on the vehicle; functionality for this is retained in the ''Reach'' engine but not the ''Halo 3'' engine, meaning that Digsite's restoration of the vehicle does not include this feature. The early design appears to have been based on real-world vehicles like the French [[Wikipedia:AMX-10 RC|AMX-10 RC]] and American [[Wikipedia:M1128 mobile gun system|mobile gun system]], despite its in-game name referring to it as a personnel carrier.{{Ref/Site|Id=DeepDive|URL=https://www.halowaypoint.com/news/digsite-deep-dive|Site=Halo Waypoint|Page=Digsite Deep-Dive|D=21|M=06|Y=2024}}
Labelled in file uploads as the "Wolverine" and "Kodiak" at different stages, various concept images released by [[Isaac Hannaford]] indicate that at some point in the development of ''Reach'' an APC was planned for inclusion in the game.{{Ref/Site|URL=https://www.artstation.com/artwork/armored-personnel-carrier-60d7fce3-4900-41d2-88d8-c589cf476aaa|Site=ArtStation|Page=Armored personnel carrier|D=11|M=9|Y=2021}} The vehicle notable bears an extremely heavy resemblance to the [https://avp.fandom.com/wiki/M577_Armored_Personnel_Carrier M577 APC] from the film ''[[Wikipedia:Aliens (film)|Aliens]]'' - one of [[List of references to Aliens in the Halo series|many inspirations]] taken from the ''Alien'' franchise as a whole.


Later concept art by [[Isaac Hannaford]] showcases an evolution of the blockout model's rather simplistic design into a design more consistent with ''Halo''{{'}}s visual style, notably bearing an extremely heavy resemblance to the [https://avp.fandom.com/wiki/M577_Armored_Personnel_Carrier M577 APC] from the film ''[[Wikipedia:Aliens (film)|Aliens]]'' - one of [[List of references to Aliens in the Halo series|many inspirations]] taken from the ''Alien'' franchise as a whole. In Hannaford's concepts, the vehicle gets renamed from Wolverine to Kodiak in the later illustrations' filenames, and is shown bearing a number of various artillery and cannon mount options.{{Ref/Site|URL=https://www.artstation.com/artwork/armored-personnel-carrier-60d7fce3-4900-41d2-88d8-c589cf476aaa|Site=ArtStation|Page=Armored personnel carrier|D=11|M=9|Y=2021}}
The release of ''[[Halo Wars]]'' in [[2009]] saw the introduction of the [[M9 Wolverine]] - an anti-air tank employed by the UNSC. It is likely that this spurred the change of the APC's name from Wolverine to Kodiak. The release of ''[[Halo Wars 2]]'' in [[2017]] saw the introduction of the [[M400 Kodiak]] - a self-propelled artillery vehicle bearing little resemblance to the planned ''Reach'' vehicle.


The Kodiak was prototyped in-engine in some form{{Ref/Twitter|game_fabricator|706185956693450752|Marcus Lehto|Quote=I wish we still had some old Reach builds with the Kodiak!|D=25|M=10|Y=2021}}, with code referencing the Wolverine as a vehicle physics model remaining in the files of ''Reach''.{{Ref/Note|In ''Halo'', vehicles are separated by their physics type with models such as "Human Jeep Type" representing the Warthog, Mongoose and Spade physics or the "Alien Scout Type" representing the Wraith, Ghost and Revenant. The Wolverine APC is its own physics model.}} The vehicle operates in a similar manner to other human vehicles such as the Warthog and Mongoose, though has an additional deployed state. A model for the Kodiak was later recovered and restored for in-game use by the [[Digsite]] asset recovery project; the vehicle has a lockdown similar to the Kodiak SPG from ''Halo Wars 2'', which is used to deploy the turret on the back. The model as-present only exists in a low-poly, untextured state.{{Ref/Site|Id=Discoveries|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=18|M=07|Y=2023}}
The Kodiak was prototyped in-engine in some form{{Ref/Twitter|game_fabricator|706185956693450752|Marcus Lehto|Quote=I wish we still had some old Reach builds with the Kodiak!|D=25|M=10|Y=2021}}, with code referencing the Wolverine as a vehicle physics model remaining in the files of ''Reach''.{{Ref/Note|In ''Halo'', vehicles are separated by their physics type with models such as "Human Jeep Type" representing the Warthog, Mongoose and Spade physics or the "Alien Scout Type" representing the Wraith, Ghost and Revenant. The Wolverine APC is its own physics model.}} The vehicle operates in a similar manner to other human vehicles such as the Warthog and Mongoose, though has an additional deployed state. A model for the Kodiak was later recovered and restored for in-game use by the [[Digsite]] asset recovery project; the vehicle has a lockdown similar to the Kodiak SPG from ''Halo Wars 2'', which is used to deploy the turret on the back. The model as-present only exists in a low-poly, untextured state.{{Ref/Site|Id=Discoveries|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=18|M=07|Y=2023}}
The release of ''[[Halo Wars]]'' in [[2009]] saw the introduction of the [[M9 Wolverine]] - an anti-air tank employed by the UNSC. It is likely that this spurred the change of the APC's name from Wolverine to Kodiak. The release of ''[[Halo Wars 2]]'' in [[2017]] saw the introduction of the [[M400 Kodiak]] - a self-propelled artillery vehicle bearing little resemblance to the planned ''Reach'' vehicle. ''Halo Wars 2'' also introduced two new APCs; the [[M650 Mastodon]] and [[M88 Bison]], both heavily visually inspired by the ''Reach'' APC's concept design.
<gallery>
<gallery>
File:HR Farm APC Blockout.jpg|A blockout for the original Wolverine APC, as it was found on the early Farm map.
File:HR_WolverineAPC_Concept_1.jpg|Early concept art of the APC, when it was still known as the Wolverine.
File:H3 Digsite APCRestoration Screenshot 1.jpg|A screenshot of the Digsite restoration for the Farm APC, in ''Halo 3''{{'}}s engine.
File:HR_WolverineAPC_Concept_2.jpg|Later concept art of the Wolverine.
File:H3 Digsite APCRestoration Screenshot 2.jpg|A screenshot of the Digsite restoration for the Farm APC, in ''Halo 3''{{'}}s engine.
File:HR_KodiakAPC_Concept_1.jpg|Concept art of the APC, re-named the Kodiak.
File:HR WolverineAPC Concept 1.jpg|Early concept art of the APC, when it was still known as the Wolverine.
File:HR_KodiakAPC_Concept_2.jpg|Finalised concept art of the Kodiak.
File:HR WolverineAPC Concept 2.jpg|Later concept art of the Wolverine.
File:HR KodiakAPC Concept 1.jpg|Concept art of the APC, re-named the Kodiak.
File:HR KodiakAPC Concept 2.jpg|Finalised concept art of the Kodiak.
File:HR WolverineAPC Model.jpg|The raw model for the APC.
File:HR WolverineAPC Model.jpg|The raw model for the APC.
File:HR WolverineAPC InGame.jpg|The APC restored to in-game functionality in ''Reach''.
File:HR WolverineAPC InGame.jpg|The APC restored to in-game functionality in ''Reach''.
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==Covenant vehicles==
==Covenant vehicles==
===Drop pod===
===Drop pod===
This drop pod was modelled by 3D artist [[:Category:Images by Kayl Myers|Kayl Myers]] and implemented in-game, featured only in the ''[[Halo: Reach E3 2010 Trailer]]''. The pod was cut from the final game and replaced with the {{Pattern|Yado|Intrusion Carapace}}. This model was later featured (and thus, made canon) in [[2017]]'s ''[[Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo]]'' as the {{Pattern|Suspa Al|Assault Carapace}}.
Seen only in the ''[[Halo: Reach E3 2010 Trailer]]'', this drop pod design was cut from the final game and replaced for unknown reasons by the {{Pattern|Yado|Intrusion Carapace}}. This model was later featured (and thus, made canon) in [[2017]]'s ''[[Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo]]'' as the {{Pattern|Suspa Al|Assault Carapace}}.
<gallery>
<gallery>
File:HR_CovenantDropPod_Concept.jpg|Concept art for this drop pod.
File:HR_CovenantDropPod_Concept.jpg|Concept art for this drop pod.
File:HR SuspaAlDropPod Render.png|The cut drop pod.
File:HR CovenantDropPod Overview.png|The cut drop pod.
File:HR SuspaAlDropPod Wireframe Render.jpg|A wireframe view for the drop pod's in-game model.
File:HR CovenantDropPod Overview.png|Renders of ''Suspa Al'' in ''Halo: Reach''.
File:HR SuspaAlDropPod HiPoly Render.jpg|Views of the drop pod's high-poly model.
File:HRE3 CovenantDropPod.jpg|A ''Suspa Al'' in the attack on Farkas Lake.
File:HRE3 CovenantDropPod.jpg|A ''Suspa Al'' in the attack on Farkas Lake.
</gallery>
</gallery>
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File:HR EarlyDraugr Blockout Screenshot 2.jpg|An early blockout of the siege engine model.{{Ref/Reuse|DraugrModel1}}
File:HR EarlyDraugr Blockout Screenshot 2.jpg|An early blockout of the siege engine model.{{Ref/Reuse|DraugrModel1}}
File:HR EarlyDraugr Blockout Screenshot 3.jpg|An early blockout of the siege engine model, as viewed in first-person.{{Ref/Twitter|Id=DraugrModel2|___Gal4xy___|1610109353755041794|Galaxy|Quote=Damn, the Siege Engine is huge in person!|D=11|M=02|Y=2023}}
File:HR EarlyDraugr Blockout Screenshot 3.jpg|An early blockout of the siege engine model, as viewed in first-person.{{Ref/Twitter|Id=DraugrModel2|___Gal4xy___|1610109353755041794|Galaxy|Quote=Damn, the Siege Engine is huge in person!|D=11|M=02|Y=2023}}
</gallery>
===Walker===
A two-legged Covenant walker, similar in design to [[excavator]]s such as the [[Shua'ee-pattern Locust|Locust]] and [[Scarab]], can be seen in a handful of concept pieces by [[Isaac Hannaford]]. The design is tall, and in some art pieces can even tower over a Scarab. Hannaford explained his intention with the design as wanting to explore a Covenant walker that could be knocked over by a player driving a [[Warthog]] - however, this idea never progressed further than these early concepts.{{Ref/X|Isaac_Hannaford|1842014325684502661|Isaac Hannaford|Quote=I was thinking about a [Covenant] walker that you could knock over with a warthog. Never went anywhere|D=04|M=10|Y=2024}}
<gallery>
File:HR CovenantArmy Concept.jpg|The walker can be seen on the left of this concept image, towering over a Scarab and a Phantom.
File:HR CovenantArmy Concept 2.jpg|Walkers can be seen in the background of the Covenant army in this concept piece, partially obscured by dust.
</gallery>
</gallery>


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