Editing Cut Halo: Reach vehicles

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==Covenant vehicles==
==Covenant vehicles==
===Drop pod===
Seen only in the ''[[Halo: Reach E3 2010 Trailer]]'', this drop pod design was cut from the final game and replaced for unknown reasons by the {{Pattern|Yado|Intrusion Carapace}}. This model was later featured (and thus, made canon) in [[2017]]'s ''[[Halo: Warfleet – An Illustrated Guide to the Spacecraft of Halo]]'' as the {{Pattern|Suspa Al|Assault Carapace}}.
<gallery>
File:HR_CovenantDropPod_Concept.jpg|Concept art for this drop pod.
File:HR CovenantDropPod Overview.png|The cut drop pod.
File:HR CovenantDropPod Overview.png|Renders of ''Suspa Al'' in ''Halo: Reach''.
File:HRE3 CovenantDropPod.jpg|A ''Suspa Al'' in the attack on Farkas Lake.
</gallery>
===Jackal glider===
===Jackal glider===
Referenced only in the game code, the "Jackal glider" was presumably an aerial vehicle designed for the [[Kig-Yar]]. The glider's physics model is extremely advanced compared to all other aircraft in-game, containing data fields for wings, tail, rudders and drag among other things.
Referenced only in the game code, the "Jackal glider" was presumably an aerial vehicle designed for the [[Kig-Yar]]. The glider's physics model is extremely advanced compared to all other aircraft in-game, containing data fields for wings, tail, rudders and drag among other things.
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===Revenant physics model===
===Revenant physics model===
While the {{Pattern|Rizvum|Revenant}} was ultimately realised in the final game as a fully-fledged vehicle, an unused physics model present in the game files suggests a different originally-intended role for the vehicle. In the final release, the Revenant utilised the "alien scout" physics model, shared with the [[Ghost]] which provides the vehicle with four directions of movement and a front-facing, driver-controlled weapon. The unused Revenant variation in the files acts similarly, though with the exception that the driver-controlled turret has a full 360 degrees of rotation - similar to the turret on the [[Scorpion]] tank. It is unknown why this ultimately went unused.
While the {{Pattern|Rizvum|Revenant}} was ultimately realised in the final game as a fully-fledged vehicle, an unused physics model present in the game files suggests a different originally-intended role for the vehicle. In the final release, the Revenant utilised the "alien scout" physics model, shared with the [[Ghost]] which provides the vehicle with four directions of movement and a front-facing, driver-controlled weapon. The unused Revenant variation in the files acts similarly, though with the exception that the driver-controlled turret has a full 360 degrees of rotation - similar to the turret on the [[Scorpion]] tank. It is unknown why this ultimately went unused.
Notably, early concept explorations for the Revenant did explore the idea of giving the Revenant a fully-operational manned turret, akin to the {{Pattern|Wuzum|Spectre}} or the [[Warthog]]. Although this design was ultimately unused, the concept was [[Cut Halo 4 vehicles|revisited]] in ''[[Halo 4]]'' as the {{Pattern|Phelent|Revenant}}.
<gallery>
File:HR Revenant Thumbnail Concept 1.jpg|Early thumbnail sketches for the Revenant in ''Halo: Reach''.
File:HR Revenant Thumbnail Concept 2.jpg|Early thumbnail sketches for the Revenant in ''Halo: Reach''.
File:HR Revenant Thumbnail Concept 3.jpg|Early thumbnail sketches for the Revenant in ''Halo: Reach''.
File:HR Revenant Thumbnail Concept 4.jpg|Early thumbnail sketches for the Revenant in ''Halo: Reach''.
File:HR_Revenant_Concept_5.jpg|More refined concept art for the Revenant.
File:HR_Revenant_Concept_6.jpg|More refined concept art for the Revenant.
File:HR_Revenant_Concept_7.jpg|More refined concept art for the Revenant.
</gallery>


===Siege engine===
===Siege engine===

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