Editing Cut Halo: Combat Evolved weapons
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===Submachine gun=== | ===Submachine gun=== | ||
The SMG (referred to in UI as the '''12.7mm MP-99 Para'''{{Ref/Reuse|Names}}) is an [[Wikipedia:Submachine gun|SMG]] originally slated to appear in ''Halo''. The weapon's concept was later revived in ''Halo 2'' as the [[M7 SMG]]. The SMG in the 1999-era builds sports a side-loaded magazine akin to a [[Wikipedia:Sten|Sten]], which holds 50 [[12.7x40mm| | The SMG (referred to in UI as the '''12.7mm MP-99 Para'''{{Ref/Reuse|Names}}) is an [[Wikipedia:Submachine gun|SMG]] originally slated to appear in ''Halo''. The weapon's concept was later revived in ''Halo 2'' as the [[M7 SMG]]. The SMG in the 1999-era builds sports a side-loaded magazine akin to a [[Wikipedia:Sten|Sten]], which holds 50 [[12.7x40mm|17.7]] rounds, with at least one spare. | ||
<gallery> | <gallery> | ||
File:PXH SMG Screenshot 1.png|The SMG being used by the player. | File:PXH SMG Screenshot 1.png|The SMG being used by the player. | ||
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===Rocket launcher=== | ===Rocket launcher=== | ||
The rocket launcher featured in ''Halo'' originated as two distinct designs; an anti-armour rocket launcher and an anti-air missile launcher. Both designs can be seen in various early screenshots, before merging later on in development to form the [[M41 SPNKR]] seen in final gameplay. The SPNKR takes its name from the [[marathongame:SPNKR SSM Launcher|SPNKR-XP surface-to-surface missile launcher]] in ''Marathon''. | The rocket launcher featured in ''Halo'' originated as two distinct designs; an anti-armour rocket launcher and an anti-air missile launcher. Both designs can be seen in various early screenshots, before merging later on in development to form the [[M41 SPNKR]] seen in final gameplay. The SPNKR takes its name from the [[marathongame:SPNKR SSM Launcher|SPNKR-XP surface-to-surface missile launcher]] in ''Marathon''. | ||
;Missile launcher | ;Missile launcher | ||
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===Shotgun=== | ===Shotgun=== | ||
The Shotgun can be first seen in 1999-era third-person builds, though little gameplay has been shown of it. In the HUD seen in these builds, the weapon is labelled the '''WSTE-M90 sacs''', named in reference to the [https://marathongame.fandom.com/wiki/WSTE-M5_Combat_Shotgun WSTE-M5 Combat Shotgun] featured in ''Marathon 2''. The WST name would later make its way into ''Halo'' canon with the lore given for the [[M90A shotgun]] in ''[[Halo 3]]'', with [[Weapon System | The Shotgun can be first seen in 1999-era third-person builds, though little gameplay has been shown of it. In the HUD seen in these builds, the weapon is labelled the '''WSTE-M90 sacs''', named in reference to the [https://marathongame.fandom.com/wiki/WSTE-M5_Combat_Shotgun WSTE-M5 Combat Shotgun] featured in ''Marathon 2''. The WST name would later make its way into ''Halo'' canon with the lore given for the [[M90A shotgun]] in ''[[Halo 3]]'', with [[Weapon System Technologies]] manufacturing numerous pieces of equipment for the UNSC. The 1999-era shotgun held five shells in its magazine, with at least one extra magazine in reserve. | ||
The shotgun would make a few minor changes between 1999 and 2000, predominantly graphical enhancements on the same basic design. From here, it would remain largely unchanged until final release in 2001 - save for a re-designation from the WSTE-M90 sacs to the [[M90 shotgun|M90 Close Assault Weapon System]] (CAWS). It is likely that the CAWS acronym was inspired by the real-world [[Wikipedia:AAI CAWS|AAI CAWS]] and [[Wikipedia:Heckler & Koch HK CAWS|H&K CAWS]] shotguns, both predominant during the 1980s and 1990s. | The shotgun would make a few minor changes between 1999 and 2000, predominantly graphical enhancements on the same basic design. From here, it would remain largely unchanged until final release in 2001 - save for a re-designation from the WSTE-M90 sacs to the [[M90 shotgun|M90 Close Assault Weapon System]] (CAWS). It is likely that the CAWS acronym was inspired by the real-world [[Wikipedia:AAI CAWS|AAI CAWS]] and [[Wikipedia:Heckler & Koch HK CAWS|H&K CAWS]] shotguns, both predominant during the 1980s and 1990s. |