Editing Cut Halo: Combat Evolved vehicles

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===Forerunner tank===
===Forerunner tank===
Not to be confused with a [[Cut Halo 2 levels#forerunnertank|cut level]] of the same name from ''[[Halo 2]]'', the Forerunner Tank as intended for the first ''Halo'' game was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]]. At this point in time around [[1998]], the Forerunners were little more than an idea, though the intention was for the Forerunners to still be alive in the active setting of the game.{{Ref/Twitter|game_fabricator|724379019903275008|Marcus Lehto|Quote=In 98 the Forerunners were very much alive - even though they were barely a zygote of an idea.|D=02|M=6|Y=2021}} Lehto designed the tank to contrast the art direction of the existing [[Covenant]] and [[UNSC]] tanks, with the tank design focused on asymmetry and unique forms.{{Ref/Reuse|LehtoArt}}{{Ref/Twitter|game_fabricator|724352358428221440|Marcus Lehto|Quote=Agreed - The upper left was built and focused on asymmetry and some sharper forms which kinda worked.|D=02|M=6|Y=2021}} Lehto visualised the vehicle as coloured an "off-white" like an "old skull", with weathered "dried blood-red" accent colours.{{Ref/Twitter|game_fabricator|724379857191206912|Marcus Lehto|Quote=I was thinking of off-white, like an old skull, with some weathered accent colors.|D=02|M=6|Y=2021}}{{Ref/Twitter|game_fabricator|724398518769577984|Marcus Lehto|Quote=Red, but like old blood that dried in the sun|D=02|M=6|Y=2021}}
Not to be confused with a [[Cut Halo 2 levels#Forerunnertank|cut level]] of the same name from ''[[Halo 2]]'', the Forerunner Tank as intended for the first ''Halo'' game was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]]. At this point in time around [[1998]], the Forerunners were little more than an idea, though the intention was for the Forerunners to still be alive in the active setting of the game.{{Ref/Twitter|game_fabricator|724379019903275008|Marcus Lehto|Quote=In 98 the Forerunners were very much alive - even though they were barely a zygote of an idea.|D=02|M=6|Y=2021}} Lehto designed the tank to contrast the art direction of the existing [[Covenant]] and [[UNSC]] tanks, with the tank design focused on asymmetry and unique forms.{{Ref/Reuse|LehtoArt}}{{Ref/Twitter|game_fabricator|724352358428221440|Marcus Lehto|Quote=Agreed - The upper left was built and focused on asymmetry and some sharper forms which kinda worked.|D=02|M=6|Y=2021}} Lehto visualised the vehicle as coloured an "off-white" like an "old skull", with weathered "dried blood-red" accent colours.{{Ref/Twitter|game_fabricator|724379857191206912|Marcus Lehto|Quote=I was thinking of off-white, like an old skull, with some weathered accent colors.|D=02|M=6|Y=2021}}{{Ref/Twitter|game_fabricator|724398518769577984|Marcus Lehto|Quote=Red, but like old blood that dried in the sun|D=02|M=6|Y=2021}}


When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}}
When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}}
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===Kestrel===
===Kestrel===
The Kestrel was a human aircraft of some kind that was modelled for inclusion in ''Halo''. Little is known of the vehicle's intended role within ''Combat Evolved''.{{Ref/Twitter|game_fabricator|464436273029980160|Marcus Lehto|Quote=Did the Kestrel ever get out to the public?|D=11|M=7|Y=2021}} The vehicle was cut in-part because ''Combat Evolved'' lacks vehicle physics that can effectively simulate VTOL aircraft.{{Ref/Reuse|H2CE}}{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}} The vehicle was later concepted for (and also cut from) ''Halo 2'', before eventually being brought to life as a [[MEGA Brands]] set. The vehicle would then go on to see its in-game debut in [[2015]]'s ''[[Halo: Spartan Strike]]'' as the [[AV-30 Kestrel]]. The original version of the vehicle would later be canonized as the [[JOV-99 Kestrel]].
The Kestrel was a human aircraft of some kind that was modelled for inclusion in ''Halo''. Little is known of the vehicle's intended role within ''Combat Evolved''.{{Ref/Twitter|game_fabricator|464436273029980160|Marcus Lehto|Quote=Did the Kestrel ever get out to the public?|D=11|M=7|Y=2021}} The vehicle was cut in-part because ''Combat Evolved'' lacks vehicle physics that can effectively simulate VTOL aircraft.{{Ref/Reuse|H2CE}}{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}} The vehicle was later concepted for (and also cut from) ''Halo 2'', before eventually being brought to life as a [[MEGA Brands]] set. The vehicle would then go on to see its in-game debut in [[2015]]'s ''[[Halo: Spartan Strike]]'' as the [[AV-30 Kestrel]].
<gallery>
<gallery>
File:HCE_Kestrel_Concept_1.jpg|Concept art of the cut Kestrel.{{Ref/Reuse|H2CE}}
File:HCE_Kestrel_Concept_1.jpg|Concept art of the cut Kestrel.{{Ref/Reuse|H2CE}}
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===Shadow===
===Shadow===
Known as the "Shadow" in this stage of development, this vehicle would later evolve into the [[Wuzum-pattern Spectre|Spectre]] seen in ''[[Halo 2]]''. The cut ''Combat Evolved'' Shadow would later be canonized as the [[Wuchek-pattern Spectre]].{{Ref/Reuse|Origin}}
Known as the "Shadow" in this stage of development, this vehicle would later go on to be featured in ''[[Halo 2]]'' as the [[Wuzum-pattern Spectre|Spectre]].{{Ref/Reuse|Origin}}
<gallery>
<gallery>
File:HCE Spectre_Concept 1.png|Early concept art of the Shadow.
File:HCE Spectre_Concept 1.png|Early concept art of the Shadow.
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Described as a "low-black Scorpion"{{Ref/Reuse|Origin}} and featuring "counter vented fire stablization", the stealth tank was a human vehicle present in the game's third-person era and fully-drivable.{{Ref/Twitter|game_fabricator|706167778101714944|Marcus Lehto|Quote=Here's an old #Halo vehicle I built, the Stealth Tank. Low profile with counter vented fire stabilization.|D=09|M=7|Y=2021}} The vehicle was intended as a counterpart to the existing Scorpion, being lighter and more agile with a lower profile, but more vulnerable to enemy attacks due to having less armour.{{Ref/Twitter|game_fabricator|1413621923863359491|Marcus Lehto|Quote=Faster, more agile, lower hit profile, but less armor and vulnerable.|D=11|M=7|Y=2021}}
Described as a "low-black Scorpion"{{Ref/Reuse|Origin}} and featuring "counter vented fire stablization", the stealth tank was a human vehicle present in the game's third-person era and fully-drivable.{{Ref/Twitter|game_fabricator|706167778101714944|Marcus Lehto|Quote=Here's an old #Halo vehicle I built, the Stealth Tank. Low profile with counter vented fire stabilization.|D=09|M=7|Y=2021}} The vehicle was intended as a counterpart to the existing Scorpion, being lighter and more agile with a lower profile, but more vulnerable to enemy attacks due to having less armour.{{Ref/Twitter|game_fabricator|1413621923863359491|Marcus Lehto|Quote=Faster, more agile, lower hit profile, but less armor and vulnerable.|D=11|M=7|Y=2021}}


The Stealth Tank was cut before the game moved to development on the Xbox console.{{Ref/Twitter|game_fabricator|1413325079421718542|Marcus Lehto|Quote=That’s the stealth tank. I had to cut that before we started dev for Xbox|D=11|M=7|Y=2021}} As part of 343 Industries' Digsite Alpha initiative to uncover and restore cut content for ''Halo: Combat Evolved'', the stealth tank has been canonized as the [[M700 Viper]].{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}}
The Stealth Tank was cut before the game moved to development on the Xbox console.{{Ref/Twitter|game_fabricator|1413325079421718542|Marcus Lehto|Quote=That’s the stealth tank. I had to cut that before we started dev for Xbox|D=11|M=7|Y=2021}} As part of 343 Industries' Digsite Alpha initiative to uncover and restore cut content for ''Halo: Combat Evolved'', the stealth tank has been dubbed the "Viper".{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}}
<gallery>
<gallery>
File:Stealth tank + hog.png|The stealth tank seen in an early build.
File:Stealth tank + hog.png|The stealth tank seen in an early build.
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===Warthogs===
===Warthogs===
{{Expand-section}}
{{Expand-section}}
====Rocket Warthog====
An early iteration of the Rocket Warthog was developed for ''Combat Evolved'' and featured in the [[Halo E3 2000 trailer|E3 2000 trailer]] for the game. Unlike the [[M12A1 Rocket Warthog]] featured in the final [[Halo: Combat Evolved (PC port)|PC port]] of the game, the weapon on this Warthog variant has only one barrel and bears great resemblance to a recoilless rifle. The cannon was seemingly the design basis for the [[M68 Gauss cannon|Gauss cannon]] later introduced in ''[[Halo 2]]''. The vehicle was one of many restored to use by the Digsite project.
<gallery>
File:HCE CutRocketHog Screenshot 1.png|The Rocket Hog.
File:HCE CutRocketHog Screenshot 2.png|Close-up view of the turret.
File:HCE CutRocketHog Screenshot 3.png|Close-up view of the turret's rear.
File:HCE CutRocketHog Screenshot 4.png|Manning the turret.
File:HCE CutRocketHog Screenshot 5.png|Driving the Rocket Hog.
</gallery>


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==Sources==

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