Editing Cut Halo: Combat Evolved vehicles
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===Forerunner tank=== | ===Forerunner tank=== | ||
Not to be confused with a [[Cut Halo 2 levels# | Not to be confused with a [[Cut Halo 2 levels#Forerunnertank|cut level]] of the same name from ''[[Halo 2]]'', the Forerunner Tank as intended for the first ''Halo'' game was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]]. At this point in time around [[1998]], the Forerunners were little more than an idea, though the intention was for the Forerunners to still be alive in the active setting of the game.{{Ref/Twitter|game_fabricator|724379019903275008|Marcus Lehto|Quote=In 98 the Forerunners were very much alive - even though they were barely a zygote of an idea.|D=02|M=6|Y=2021}} Lehto designed the tank to contrast the art direction of the existing [[Covenant]] and [[UNSC]] tanks, with the tank designed with a focus on asymmetry and unique forms.{{Ref/Reuse|LehtoArt}}{{Ref/Twitter|game_fabricator|724352358428221440|Marcus Lehto|Quote=Agreed - The upper left was built and focused on asymmetry and some sharper forms which kinda worked.|D=02|M=6|Y=2021}} Lehto visualised the vehicle as coloured an "off-white" like an "old skull", with weathered "dried blood-red" accent colours.{{Ref/Twitter|game_fabricator|724379857191206912|Marcus Lehto|Quote=I was thinking of off-white, like an old skull, with some weathered accent colors.|D=02|M=6|Y=2021}}{{Ref/Twitter|game_fabricator|724398518769577984|Marcus Lehto|Quote=Red, but like old blood that dried in the sun|D=02|M=6|Y=2021}} | ||
When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}} | When firing, Lehto visualised that the vehicle would fire a short-burst energy beam projectile, with an additional burst emitting from the back of the vehicle to counter recoil.{{Ref/Twitter|game_fabricator|724379533168676865|Marcus Lehto|Quote=I was thinking of of an energy projectile, like a short beam burst, with a counter burst out the back for stabilization|D=02|M=6|Y=2021}} | ||
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===Kestrel=== | ===Kestrel=== | ||
The Kestrel was a human aircraft of some kind that was modelled for inclusion in ''Halo''. Little is known of the vehicle's intended role within ''Combat Evolved''.{{Ref/Twitter|game_fabricator|464436273029980160|Marcus Lehto|Quote=Did the Kestrel ever get out to the public?|D=11|M=7|Y=2021}} The vehicle was cut in-part because ''Combat Evolved'' lacks vehicle physics that can effectively simulate VTOL aircraft.{{Ref/Reuse|H2CE}}{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}} The vehicle was later concepted for (and also cut from) ''Halo 2'', before eventually being brought to life as a [[MEGA Brands]] set. The vehicle would then go on to see its in-game debut in [[2015]]'s ''[[Halo: Spartan Strike]]'' as the [[AV-30 | The Kestrel was a human aircraft of some kind that was modelled for inclusion in ''Halo''. Little is known of the vehicle's intended role within ''Combat Evolved''.{{Ref/Twitter|game_fabricator|464436273029980160|Marcus Lehto|Quote=Did the Kestrel ever get out to the public?|D=11|M=7|Y=2021}} The vehicle was cut in-part because ''Combat Evolved'' lacks vehicle physics that can effectively simulate VTOL aircraft.{{Ref/Reuse|H2CE}}{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}} The vehicle was later concepted for (and also cut from) ''Halo 2'', before eventually being brought to life as a [[MEGA Brands]] set. The vehicle would then go on to see its in-game debut in [[2015]]'s ''[[Halo: Spartan Strike]]'' as the [[AV-30 Kestrel]]. | ||
<gallery> | <gallery> | ||
File:HCE_Kestrel_Concept_1.jpg|Concept art of the cut Kestrel.{{Ref/Reuse|H2CE}} | File:HCE_Kestrel_Concept_1.jpg|Concept art of the cut Kestrel.{{Ref/Reuse|H2CE}} | ||
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===Shadow=== | ===Shadow=== | ||
Known as the "Shadow" in this stage of development, this vehicle would later | Known as the "Shadow" in this stage of development, this vehicle would later go on to be featured in ''[[Halo 2]]'' as the [[Wuzum-pattern Spectre|Spectre]].{{Ref/Reuse|Origin}} | ||
<gallery> | <gallery> | ||
File:HCE Spectre_Concept 1.png|Early concept art of the Shadow. | File:HCE Spectre_Concept 1.png|Early concept art of the Shadow. | ||
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Described as a "low-black Scorpion"{{Ref/Reuse|Origin}} and featuring "counter vented fire stablization", the stealth tank was a human vehicle present in the game's third-person era and fully-drivable.{{Ref/Twitter|game_fabricator|706167778101714944|Marcus Lehto|Quote=Here's an old #Halo vehicle I built, the Stealth Tank. Low profile with counter vented fire stabilization.|D=09|M=7|Y=2021}} The vehicle was intended as a counterpart to the existing Scorpion, being lighter and more agile with a lower profile, but more vulnerable to enemy attacks due to having less armour.{{Ref/Twitter|game_fabricator|1413621923863359491|Marcus Lehto|Quote=Faster, more agile, lower hit profile, but less armor and vulnerable.|D=11|M=7|Y=2021}} | Described as a "low-black Scorpion"{{Ref/Reuse|Origin}} and featuring "counter vented fire stablization", the stealth tank was a human vehicle present in the game's third-person era and fully-drivable.{{Ref/Twitter|game_fabricator|706167778101714944|Marcus Lehto|Quote=Here's an old #Halo vehicle I built, the Stealth Tank. Low profile with counter vented fire stabilization.|D=09|M=7|Y=2021}} The vehicle was intended as a counterpart to the existing Scorpion, being lighter and more agile with a lower profile, but more vulnerable to enemy attacks due to having less armour.{{Ref/Twitter|game_fabricator|1413621923863359491|Marcus Lehto|Quote=Faster, more agile, lower hit profile, but less armor and vulnerable.|D=11|M=7|Y=2021}} | ||
The Stealth Tank was cut before the game moved to development on the Xbox console.{{Ref/Twitter|game_fabricator|1413325079421718542|Marcus Lehto|Quote=That’s the stealth tank. I had to cut that before we started dev for Xbox|D=11|M=7|Y=2021}} As part of 343 Industries' Digsite Alpha initiative to uncover and restore cut content for ''Halo: Combat Evolved'', the stealth tank has been | The Stealth Tank was cut before the game moved to development on the Xbox console.{{Ref/Twitter|game_fabricator|1413325079421718542|Marcus Lehto|Quote=That’s the stealth tank. I had to cut that before we started dev for Xbox|D=11|M=7|Y=2021}} As part of 343 Industries' Digsite Alpha initiative to uncover and restore cut content for ''Halo: Combat Evolved'', the stealth tank has been dubbed the "Viper".{{Ref/Site|Id=Halo Waypoint|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=6|M=7|Y=2022}} | ||
<gallery> | <gallery> | ||
File:Stealth tank + hog.png|The stealth tank seen in an early build. | File:Stealth tank + hog.png|The stealth tank seen in an early build. | ||
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===Warthogs=== | ===Warthogs=== | ||
{{Expand-section}} | {{Expand-section}} | ||
==Sources== | ==Sources== |