Editing Cut Halo: Combat Evolved enemies
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Title|Cut ''Halo: Combat Evolved'' creatures, enemies and ambient life}} | {{Title|Cut ''Halo: Combat Evolved'' creatures, enemies and ambient life}} | ||
{{GameFiles}} | {{GameFiles}} | ||
[[File:HCE LostHalo Renders.png|thumb|300px|Several cut creatures and [[Cut Halo: Combat Evolved vehicles|vehicles]] by [[Paul Russel]].{{Ref/Twitter|Id=LostHalo|Dr_Abominable|464351948297089024/|Paul Russel|Quote=Here's the first. Didn't have shot of the 'blind wolf', [Marcus Lehto]'s creation.|D=25|M=01|Y=2016}}]] | [[File:HCE LostHalo Renders.png|thumb|right|300px|Several cut creatures and [[Cut Halo: Combat Evolved vehicles|vehicles]] by [[Paul Russel]].{{Ref/Twitter|Id=LostHalo|Dr_Abominable|464351948297089024/|Paul Russel|Quote=Here's the first. Didn't have shot of the 'blind wolf', [Marcus Lehto]'s creation.|D=25|M=01|Y=2016}}]] | ||
{{Series/Cut/HCE}} | {{Series/Cut/HCE}} | ||
During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', a number of '''creature designs''' were considered for inclusion by [[Bungie]] to serve the role of enemies, [[ambient AI]] and other miscellaneous NPCs. Not all of these concepts made it to full 3D development | During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', a number of '''creature designs''' were considered for inclusion by [[Bungie]] to serve the role of enemies, [[ambient AI]] and other miscellaneous NPCs. Not all of these concepts made it to full 3D development. | ||
==Ambient life== | ==Ambient life== | ||
Line 23: | Line 22: | ||
The Blind Wolf was later updated for inclusion in ''Halo 2'' and featured on the Collector's Edition DVD, complete with updated lighting and normal mapping.{{Ref/Reuse|H2CE}} | The Blind Wolf was later updated for inclusion in ''Halo 2'' and featured on the Collector's Edition DVD, complete with updated lighting and normal mapping.{{Ref/Reuse|H2CE}} | ||
The symbiote bug mentioned as concepted for the Blind Wolf | The symbiote bug mentioned as concepted for the Blind Wolf coincides with details known about the [[#Keelbug|Keelbug]]. | ||
The Blind Wolf remains one of the most iconic cut creatures in the ''Halo'' series history, and has a long legacy. The creature was concepted for inclusion in [[Ensemble Studios]]' planned [[Titan (canceled game)|''Halo'' MMO]], intended for use as a Brute mount and known as the "Jaggmaw Sawtail". It would later go on to be prominently featured in the [[2015]] novel ''[[Halo: Hunters in the Dark]]'', taking a prime position on the book's cover art and being canonised as a [[Morolaath]], a creature on [[Installation 00|the Ark]]. | The Blind Wolf remains one of the most iconic cut creatures in the ''Halo'' series history, and has a long legacy. The creature was concepted for inclusion in [[Ensemble Studios]]' planned [[Titan (canceled game)|''Halo'' MMO]], intended for use as a Brute mount and known as the "Jaggmaw Sawtail". It would later go on to be prominently featured in the [[2015]] novel ''[[Halo: Hunters in the Dark]]'', taking a prime position on the book's cover art and being canonised as a [[Morolaath]], a creature on [[Installation 00|the Ark]]. | ||
Line 39: | Line 38: | ||
===Doberman gator=== | ===Doberman gator=== | ||
The creature jokingly referred to as the "doberman gator" was featured on the ''[[Halo 2 Limited Collector's Edition]]'' cutting room floor documentary, though it | The creature jokingly referred to as the "doberman gator" was featured on the ''[[Halo 2 Limited Collector's Edition]]'' cutting room floor documentary, though little is known about it.{{Ref/Reuse|H2CE}}{{Ref/Note|Id=H2Disc|In the cases where a creature was featured in the ''Halo 2'' LCE cutting room floor documentary, it can generally be assumed that the creatures in question were concepted for ''Combat Evolved'' - not ''Halo 2'' - due to the emphasis ''Combat Evolved'' had on wanting to portray ambient fauna and flora.}} The creature's anatomy slightly resembles that of the prehistoric [[Wikipedia:Gorgonopsia|Gorgonopsids]] which lived on [[Earth]] within the [[Wikipedia:Permian|Permian]]. There are also similarities between it and [[Wikipedia:Ambulocetus|Ambulocetus]]; an aquatic as well as terrestrial ancestor of Earth's [[Wikipedia:Cetacea|Cetaceans]] which lived throughout the [[Wikipedia:Eocene|Eocene]]. | ||
<gallery> | <gallery> | ||
File:HCE DobermanGator Concept.png|The concept for the creature. | File:HCE DobermanGator Concept.png|The concept for the creature. | ||
Line 47: | Line 44: | ||
===Keelbug=== | ===Keelbug=== | ||
Seen only in concept art on the ''Halo 2'' LCE disc, the Keelbug was a creature intended to be present in ''Combat Evolved''. The Keelbug is described as being intended to fly into the battlefield, cut up dead bodies and fly them offscreen as a way of cleaning up the bodies. This was to serve in-game as a way of clearing corpses from the level to save on memory.{{Ref/Reuse|H2CE}} This description (and appearance) is remarkably similar to the symbiosis insects described by Marcus Lehto for the [[#Blind wolf|Blind Wolves]], indicating the creature found in his concept drawing was the Keelbug.{{Ref/NoteReuse|H2Disc}} | |||
Seen only in concept art on the ''Halo 2'' LCE disc, the Keelbug was a creature intended to be present in ''Combat Evolved''. The Keelbug is described as being intended to fly into the battlefield, cut up dead bodies and fly them offscreen as a way of cleaning up the bodies. This was to serve in-game as a way of clearing corpses from the level to save on memory.{{Ref/Reuse|H2CE}} | |||
The Keelbug has since been referenced in the description of the "Bleached Bone" [[Armor coatings (Halo Infinite)|armor coating]] in ''[[Halo Infinite | The Keelbug has since been referenced in the description of the "Bleached Bone" [[Armor coatings (Halo Infinite)|armor coating]] in ''[[Halo Infinite]]''. | ||
<gallery> | <gallery> | ||
File:HCE Keelbug Concept 1.png|Concept art for the Keelbug. | File:HCE Keelbug Concept 1.png|Concept art for the Keelbug. | ||
File:HCE Keelbug Concept 2.png|Concept art for the Keelbug. | File:HCE Keelbug Concept 2.png|Concept art for the Keelbug. | ||
File:HCE | File:HCE BlindWolf Concept.jpg|Lehto's original concept illustration of the Blind Wolf, including what may be the Keelbug. | ||
</gallery> | </gallery> | ||
===Rock worm=== | ===Rock worm=== | ||
The "rock worm" was featured in the Macworld build showcased by Marcus Lehto.{{Ref/Twitter|game_fabricator|705813745205800960|Marcus Lehto|Quote=Look what I found in one of my old Halo builds. Rock Worm! WTF were we thinking? Hah!|D=28|M=11|Y=2021 | The "rock worm" was featured in the Macworld build showcased by Marcus Lehto.{{Ref/Twitter|game_fabricator|705813745205800960|Marcus Lehto|Quote=Look what I found in one of my old Halo builds. Rock Worm! WTF were we thinking? Hah!|D=28|M=11|Y=2021}} | ||
<gallery> | <gallery> | ||
File:PXH RockWorm.png|The rock worm. | File:PXH RockWorm.png|The rock worm. | ||
</gallery> | </gallery> | ||
===Stalker=== | ===Stalker=== | ||
When concepting the [[Sangheili|Elites]] for ''Combat Evolved'', Marcus Lehto felt that the team needed an enemy character that was "''more monster-like''". The Stalker was one such creature created under this direction.{{Ref/Reuse|H2CE | When concepting the [[Sangheili|Elites]] for ''Combat Evolved'', Marcus Lehto felt that the team needed an enemy character that was "''more monster-like''". The Stalker was one such creature created under this direction.{{Ref/Reuse|H2CE}} | ||
<gallery> | <gallery> | ||
File:HCE Stalker Concept.png|Concept art for the Stalker. | File:HCE Stalker Concept.png|Concept art for the Stalker. | ||
Line 78: | Line 67: | ||
===Threeleg=== | ===Threeleg=== | ||
The Threeleg was an ambient lifeform intended to inhabit Installation 04 in ''Halo: Combat Evolved''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.{{Ref/Reuse|LostHalo | The Threeleg was an ambient lifeform intended to inhabit Installation 04 in ''Halo: Combat Evolved''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.{{Ref/Reuse|LostHalo}} | ||
<gallery> | <gallery> | ||
File:HCE Threeleg Render.png|A render of the Threeleg. | File:HCE Threeleg Render.png|A render of the Threeleg. | ||
Line 84: | Line 73: | ||
===Thorax=== | ===Thorax=== | ||
The Thorax was an ambient lifeform intended to inhabit the ring in ''Combat Evolved''. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.{{Ref/Reuse|LostHalo | The Thorax was an ambient lifeform intended to inhabit the ring in ''Combat Evolved''. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.{{Ref/Reuse|LostHalo}} | ||
<gallery> | <gallery> | ||
File:HCE Thorax Render.png|A render of the Thorax. | File:HCE Thorax Render.png|A render of the Thorax. | ||
</gallery> | </gallery> | ||
Line 103: | Line 91: | ||
===Vulpard=== | ===Vulpard=== | ||
The Vulpard was an ambient lifeform intended to inhabit the ring in ''Combat Evolved''. As the name suggests, it was a quadruped with leopard-like spotted fur and a powerful, vulture-like beaked head. It was cut from the final game.{{Ref/Reuse|LostHalo}} | |||
The Vulpard was an ambient lifeform intended to inhabit the ring in ''Combat Evolved''. As the name suggests, it was a quadruped with leopard-like spotted fur and a powerful, vulture-like beaked head. It was cut from the final game.{{Ref/Reuse|LostHalo | |||
<gallery> | <gallery> | ||
File:HCE Vulpard Render.png|The Vulpard. | File:HCE Vulpard Render.png|The Vulpard. | ||
</gallery> | </gallery> | ||
Line 116: | Line 102: | ||
==Covenant== | ==Covenant== | ||
===Drinol=== | ===Drinol=== | ||
{{Main|Sharquoi}} | {{Main|Sharquoi}} | ||
Line 148: | Line 124: | ||
Although cut from ''Combat Evolved'', the Engineers remained in ''Halo'' canon thanks to their inclusion in the novels ''[[Halo: The Fall of Reach|The Fall of Reach]]'' and ''[[Halo: First Strike|First Strike]]''. Their ''Combat Evolved'' design would later go on to be recreated by the team at [[Ensemble Studios]] for inclusion in ''[[Halo Wars]]'', before being redesigned by Shi Kai Wang for a feature role in ''[[Halo 3: ODST]]''. | Although cut from ''Combat Evolved'', the Engineers remained in ''Halo'' canon thanks to their inclusion in the novels ''[[Halo: The Fall of Reach|The Fall of Reach]]'' and ''[[Halo: First Strike|First Strike]]''. Their ''Combat Evolved'' design would later go on to be recreated by the team at [[Ensemble Studios]] for inclusion in ''[[Halo Wars]]'', before being redesigned by Shi Kai Wang for a feature role in ''[[Halo 3: ODST]]''. | ||
<gallery> | <gallery> | ||
File: | File:Early Render Of Engineers.jpg|An early promotional screenshot showcasing an Engineer. | ||
File:CovenantEngineer-HaloCE.png|A side view of the cut Huragok from ''Combat Evolved''. | File:CovenantEngineer-HaloCE.png|A side view of the cut Huragok from ''Combat Evolved''. | ||
File:HaloCE-HuragokEngineer-front.png|A frontal view of the cut Huragok. | File:HaloCE-HuragokEngineer-front.png|A frontal view of the cut Huragok. | ||
Line 169: | Line 145: | ||
===Tankbeast=== | ===Tankbeast=== | ||
The Tankbeast is a deleted Covenant species created by Paul Russel. The Tankbeast would have stood roughly 3.5 meters (11.4 Foot) tall, with no visibly-distinct head. The Tankbeast also had an underslung weapon, and armored legs.{{Ref/Reuse|LostHalo}} The creature's visual similarities to the [[Mgalekgolo|Lekgolo]] may indicate it was to fulfill a similar role. | The Tankbeast is a deleted Covenant species created by Paul Russel. The Tankbeast would have stood roughly 3.5 meters (11.4 Foot) tall, with no visibly-distinct head. The Tankbeast also had an underslung weapon, and armored legs.{{Ref/Reuse|LostHalo}} The creature's visual similarities to the [[Mgalekgolo|Lekgolo]] may indicate it was to fulfill a similar role. | ||
<gallery> | <gallery> | ||
File:HCE Tankbeast Render.png|A render of the Tankbeast. | File:HCE Tankbeast Render.png|A render of the Tankbeast. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
==Notes== | |||
{{Ref/Notes}} | |||
{{Deleted Material}} | {{Deleted Material}} | ||
[[Category:Deleted material]] | [[Category:Deleted material]] | ||
[[Category:Halo: Combat Evolved]] | [[Category:Halo: Combat Evolved]] |