Editing Cut Halo: Combat Evolved enemies

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|RealWorld}}
{{Title|Cut ''Halo: Combat Evolved'' creatures, enemies and ambient life}}
{{Title|Cut ''Halo: Combat Evolved'' creatures, enemies and ambient life}}
{{GameFiles}}
{{GameFiles}}
[[File:HCE LostHalo Renders.png|thumb|300px|Several cut creatures and [[Cut Halo: Combat Evolved vehicles|vehicles]] by [[Paul Russel]].{{Ref/Twitter|Id=LostHalo|Dr_Abominable|464351948297089024/|Paul Russel|Quote=Here's the first. Didn't have shot of the 'blind wolf', [Marcus Lehto]'s creation.|D=25|M=01|Y=2016}}]]
[[File:HCE LostHalo Renders.png|thumb|right|300px|Several cut creatures and [[Cut Halo: Combat Evolved vehicles|vehicles]] by [[Paul Russel]].{{Ref/Twitter|Id=LostHalo|Dr_Abominable|464351948297089024/|Paul Russel|Quote=Here's the first. Didn't have shot of the 'blind wolf', [Marcus Lehto]'s creation.|D=25|M=01|Y=2016}}]]
{{Series/Cut/HCE}}
{{Series/Cut/HCE}}
During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', a number of '''creature designs''' were considered for inclusion by [[Bungie]] to serve the role of enemies, [[ambient AI]] and other miscellaneous NPCs. Not all of these concepts made it to full 3D development, though many were and have since been restored for use in the [[Halo Editing Kit]] by the [[Digsite]] project.{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=30|M=07|Y=2023}}
During the [[Development of Halo: Combat Evolved|development]] of ''[[Halo: Combat Evolved]]'', a number of '''creature designs''' were considered for inclusion by [[Bungie]] to serve the role of enemies, [[ambient AI]] and other miscellaneous NPCs. Not all of these concepts made it to full 3D development.


==Ambient life==
==Ambient life==
Line 23: Line 22:
The Blind Wolf was later updated for inclusion in ''Halo 2'' and featured on the Collector's Edition DVD, complete with updated lighting and normal mapping.{{Ref/Reuse|H2CE}}
The Blind Wolf was later updated for inclusion in ''Halo 2'' and featured on the Collector's Edition DVD, complete with updated lighting and normal mapping.{{Ref/Reuse|H2CE}}


The symbiote bug mentioned as concepted for the Blind Wolf was also modelled, and is detailed further down this page.
The symbiote bug mentioned as concepted for the Blind Wolf coincides with details known about the [[#Keelbug|Keelbug]].


The Blind Wolf remains one of the most iconic cut creatures in the ''Halo'' series history, and has a long legacy. The creature was concepted for inclusion in [[Ensemble Studios]]' planned [[Titan (canceled game)|''Halo'' MMO]], intended for use as a Brute mount and known as the "Jaggmaw Sawtail". It would later go on to be prominently featured in the [[2015]] novel ''[[Halo: Hunters in the Dark]]'', taking a prime position on the book's cover art and being canonised as a [[Morolaath]], a creature on [[Installation 00|the Ark]].
The Blind Wolf remains one of the most iconic cut creatures in the ''Halo'' series history, and has a long legacy. The creature was concepted for inclusion in [[Ensemble Studios]]' planned [[Titan (canceled game)|''Halo'' MMO]], intended for use as a Brute mount and known as the "Jaggmaw Sawtail". It would later go on to be prominently featured in the [[2015]] novel ''[[Halo: Hunters in the Dark]]'', taking a prime position on the book's cover art and being canonised as a [[Morolaath]], a creature on [[Installation 00|the Ark]].
Line 39: Line 38:


===Doberman gator===
===Doberman gator===
The creature jokingly referred to as the "doberman gator" was featured on the ''[[Halo 2 Limited Collector's Edition]]'' cutting room floor documentary, though it was not further discussed.{{Ref/Reuse|H2CE}} The sketch was done by [[Robert McLees]] during production for ''Combat Evolved''.{{Ref/Twitter|game_fabricator|1646668290201366528|Marcus Lehto|Quote=That’s so cool. Robt McLees sketched that out for Halo CE so many years ago.|D=14|M=04|Y=2023}} The creature's anatomy slightly resembles that of the prehistoric [[Wikipedia:Gorgonopsia|Gorgonopsids]] which lived on [[Earth]] within the [[Wikipedia:Permian|Permian]]. There are also similarities between it and [[Wikipedia:Ambulocetus|Ambulocetus]]; an aquatic as well as terrestrial ancestor of Earth's [[Wikipedia:Cetacea|Cetaceans]] which lived throughout the [[Wikipedia:Eocene|Eocene]].
The creature jokingly referred to as the "doberman gator" was featured on the ''[[Halo 2 Limited Collector's Edition]]'' cutting room floor documentary, though little is known about it.{{Ref/Reuse|H2CE}}{{Ref/Note|Id=H2Disc|In the cases where a creature was featured in the ''Halo 2'' LCE cutting room floor documentary, it can generally be assumed that the creatures in question were concepted for ''Combat Evolved'' - not ''Halo 2'' - due to the emphasis ''Combat Evolved'' had on wanting to portray ambient fauna and flora.}} The creature's anatomy slightly resembles that of the prehistoric [[Wikipedia:Gorgonopsia|Gorgonopsids]] which lived on [[Earth]] within the [[Wikipedia:Permian|Permian]]. There are also similarities between it and [[Wikipedia:Ambulocetus|Ambulocetus]]; an aquatic as well as terrestrial ancestor of Earth's [[Wikipedia:Cetacea|Cetaceans]] which lived throughout the [[Wikipedia:Eocene|Eocene]].
 
The canon [[dengkra]] are a species in ''Halo'' lore described as "''reptile-canines''" - a possible use of the doberman gator concept in canon.
<gallery>
<gallery>
File:HCE DobermanGator Concept.png|The concept for the creature.
File:HCE DobermanGator Concept.png|The concept for the creature.
Line 47: Line 44:


===Keelbug===
===Keelbug===
{{Main|Verivorr}}
Seen only in concept art on the ''Halo 2'' LCE disc, the Keelbug was a creature intended to be present in ''Combat Evolved''. The Keelbug is described as being intended to fly into the battlefield, cut up dead bodies and fly them offscreen as a way of cleaning up the bodies. This was to serve in-game as a way of clearing corpses from the level to save on memory.{{Ref/Reuse|H2CE}} This description (and appearance) is remarkably similar to the symbiosis insects described by Marcus Lehto for the [[#Blind wolf|Blind Wolves]], indicating the creature found in his concept drawing was the Keelbug.{{Ref/NoteReuse|H2Disc}}
Seen only in concept art on the ''Halo 2'' LCE disc, the Keelbug was a creature intended to be present in ''Combat Evolved''. The Keelbug is described as being intended to fly into the battlefield, cut up dead bodies and fly them offscreen as a way of cleaning up the bodies. This was to serve in-game as a way of clearing corpses from the level to save on memory.{{Ref/Reuse|H2CE}} The creature's behaviour was never developed, though the model was only cut from the game relatively late in development.{{Ref/Reuse|DigsiteDeliveries}}


The Keelbug has since been referenced in the description of the "Bleached Bone" [[Armor coatings (Halo Infinite)|armor coating]] in ''[[Halo Infinite]]'' and canonized into lore as the ''[[Verivorr]]''.{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=28|M=07|Y=2023}}
The Keelbug has since been referenced in the description of the "Bleached Bone" [[Armor coatings (Halo Infinite)|armor coating]] in ''[[Halo Infinite]]''.
<gallery>
<gallery>
File:HCE Keelbug Concept 1.png|Concept art for the Keelbug.
File:HCE Keelbug Concept 1.png|Concept art for the Keelbug.
File:HCE Keelbug Concept 2.png|Concept art for the Keelbug.
File:HCE Keelbug Concept 2.png|Concept art for the Keelbug.
File:HCE Digsite Wildlife.jpg|A keelbug (second-from-left) among other ambient wildlife restored by the Digsite project.
File:HCE BlindWolf Concept.jpg|Lehto's original concept illustration of the Blind Wolf, including what may be the Keelbug.
</gallery>
 
===Quadwing===
The Quadwings were an ambient life form modelled for inclusion in ''Combat Evolved'', but ultimately cut for reasons unknown. Unlike many other creatures on this list, they were later revived for inclusion in ''[[Halo 2]]'', and later canonised by [[343 Industries]] as the ''[[rangmejo]]''.{{Ref/Reuse|DigsiteDeliveries}}
<gallery>
File:HCE Digsite Wildlife.jpg|A Quadwing (middle, top) among other ambient wildlife restored by the Digsite project.
</gallery>
</gallery>


===Rock worm===
===Rock worm===
The "rock worm" was featured in the Macworld build showcased by Marcus Lehto.{{Ref/Twitter|game_fabricator|705813745205800960|Marcus Lehto|Quote=Look what I found in one of my old Halo builds. Rock Worm! WTF were we thinking? Hah!|D=28|M=11|Y=2021}} It was cut prior to the transition from third- to first-person gameplay, though has successfully been restored by the Digsite project for use in retail ''Combat Evolved''. The creature initially appears in the ground disguised as a rock, before emerging once disturbed to thrash around wildly.{{Ref/Reuse|DigsiteDeliveries}}
The "rock worm" was featured in the Macworld build showcased by Marcus Lehto.{{Ref/Twitter|game_fabricator|705813745205800960|Marcus Lehto|Quote=Look what I found in one of my old Halo builds. Rock Worm! WTF were we thinking? Hah!|D=28|M=11|Y=2021}}
<gallery>
<gallery>
File:PXH RockWorm.png|The rock worm.
File:PXH RockWorm.png|The rock worm.
File:HCE Digsite Wildlife.jpg|A rockworm (middle) among other ambient wildlife restored by the Digsite project.
</gallery>
</gallery>


===Stalker===
===Stalker===
When concepting the [[Sangheili|Elites]] for ''Combat Evolved'', Marcus Lehto felt that the team needed an enemy character that was "''more monster-like''". The Stalker was one such creature created under this direction.{{Ref/Reuse|H2CE}} A second concept (shown below) for the Stalker's head depicts what appears to be some kind of collar around the creature's neck, with a curvilinear design similar in nature to [[Covenant]] technology. This may indicate them to have been the Covenant creatures kept as pets by the "Covenant Masters" (described further down this page); if the collar were to be shot off, the creatures would go on a rampage against their masters to cause chaos in the enemy ranks.{{Ref/Reuse|DigsiteDeliveries}}
When concepting the [[Sangheili|Elites]] for ''Combat Evolved'', Marcus Lehto felt that the team needed an enemy character that was "''more monster-like''". The Stalker was one such creature created under this direction.{{Ref/Reuse|H2CE}}
<gallery>
<gallery>
File:HCE Stalker Concept.png|Concept art for the Stalker.
File:HCE Stalker Concept.png|Concept art for the Stalker.
Line 78: Line 67:


===Threeleg===
===Threeleg===
The Threeleg was an ambient lifeform intended to inhabit Installation 04 in ''Halo: Combat Evolved''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.{{Ref/Reuse|LostHalo}} The creature's model has been recovered by the Digsite project, though has yet to be released for general use due to needing significant work doing to properly animate and be useful for anything further than simply standing in place.{{Ref/Reuse|DigsiteDeliveries}}
The Threeleg was an ambient lifeform intended to inhabit Installation 04 in ''Halo: Combat Evolved''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.{{Ref/Reuse|LostHalo}}
<gallery>
<gallery>
File:HCE Threeleg Render.png|A render of the Threeleg.
File:HCE Threeleg Render.png|A render of the Threeleg.
Line 84: Line 73:


===Thorax===
===Thorax===
The Thorax was an ambient lifeform intended to inhabit the ring in ''Combat Evolved''. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.{{Ref/Reuse|LostHalo}} Very little information has survived about what the Thorax's function in-game would be, or where it would appear. The Digsite team has speculated that it may have appeared in the swamps of [[343 Guilty Spark]], though this is an inference based on the creature's visual appearance and not hinted at by any actual development files.{{Ref/Reuse|DigsiteDeliveries}}
The Thorax was an ambient lifeform intended to inhabit the ring in ''Combat Evolved''. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.{{Ref/Reuse|LostHalo}}
<gallery>
<gallery>
File:HCE Thorax Render.png|A render of the Thorax.
File:HCE Thorax Render.png|A render of the Thorax.
File:HCE Digsite Wildlife.jpg|A Thorax (second-from-right) among other ambient wildlife restored by the Digsite project.
</gallery>
</gallery>


Line 103: Line 91:


===Vulpard===
===Vulpard===
{{Main|Zavfaraa}}
The Vulpard was an ambient lifeform intended to inhabit the ring in ''Combat Evolved''. As the name suggests, it was a quadruped with leopard-like spotted fur and a powerful, vulture-like beaked head. It was cut from the final game.{{Ref/Reuse|LostHalo}}
The Vulpard was an ambient lifeform intended to inhabit the ring in ''Combat Evolved''. As the name suggests, it was a quadruped with leopard-like spotted fur and a powerful, vulture-like beaked head. It was cut from the final game.{{Ref/Reuse|LostHalo}} The Vulpard would later be restored by the Digsite project,{{Ref/Reuse|DigsiteDeliveries}} and officially brought into canon as the ''[[Zavfaraa]]''.{{Ref/Site|Id=CFDigsite|URL=https://www.halowaypoint.com/news/canon-fodder-digsite-dissection|Site=Halo Waypoint|Page=Canon Fodder - Digsite Dissection|D=28|M=07|Y=2023}}
<gallery>
<gallery>
File:HCE Vulpard Render.png|The Vulpard.
File:HCE Vulpard Render.png|The Vulpard.
File:HCE Digsite Wildlife.jpg|A vulpard (far-left) among other ambient wildlife restored by the Digsite project.
</gallery>
</gallery>


Line 116: Line 102:


==Covenant==
==Covenant==
===Covenant masters===
The "Covenant masters" (as-named in the internal files) are an extremely early iteration of the [[Sangheili|Elites]]. They were present in early builds of ''Halo'' and were intended to lead unruly Covenant creatures (possibly including the Stalker detailed further up this page) via the means of control collars. Were these collars to be shot off, the creatures would go on a rampage.{{Ref/Reuse|DigsiteDeliveries}} While this design was ultimately scrapped, it formed the basis of the Elites known to modern ''Halo'', with the design ultimately going on to be reused in the [[2022]] ''[[Halo Encyclopedia (2022 edition)]]'' as the canon armour for the ancient Sangheili warrior [[Ussa 'Xellus]].
<gallery>
File:HCE Elite Concept 1.jpg|An early concept sketch for what would become the masters.
File:PXH MacworldElites Screenshot 1.jpg|Covenant masters in pre-Xbox Halo.
File:PXH MacworldElites Screenshot 2.jpg|Covenant masters in pre-Xbox Halo.
File:HCE Digsite CovenantMasters.jpg|The Covenant masters restored into ''Combat Evolved'' by the Digsite project. Their animations were retargeted to use the retail Elites' animation set, allowing them to use the standard Elite weapons.
File:Enc22 UssaXellus.png|A canon illustration of Ussa 'Xellus holding a [[burnblade]]; his design was based on the masters.
</gallery>
===Drinol===
===Drinol===
{{Main|Sharquoi}}
{{Main|Sharquoi}}
Line 148: Line 124:
Although cut from ''Combat Evolved'', the Engineers remained in ''Halo'' canon thanks to their inclusion in the novels ''[[Halo: The Fall of Reach|The Fall of Reach]]'' and ''[[Halo: First Strike|First Strike]]''. Their ''Combat Evolved'' design would later go on to be recreated by the team at [[Ensemble Studios]] for inclusion in ''[[Halo Wars]]'', before being redesigned by Shi Kai Wang for a feature role in ''[[Halo 3: ODST]]''.
Although cut from ''Combat Evolved'', the Engineers remained in ''Halo'' canon thanks to their inclusion in the novels ''[[Halo: The Fall of Reach|The Fall of Reach]]'' and ''[[Halo: First Strike|First Strike]]''. Their ''Combat Evolved'' design would later go on to be recreated by the team at [[Ensemble Studios]] for inclusion in ''[[Halo Wars]]'', before being redesigned by Shi Kai Wang for a feature role in ''[[Halo 3: ODST]]''.
<gallery>
<gallery>
File:HCE ShotgunEngineers Screenshot.jpg|An early promotional screenshot showcasing an Engineer.
File:Early Render Of Engineers.jpg|An early promotional screenshot showcasing an Engineer.
File:CovenantEngineer-HaloCE.png|A side view of the cut Huragok from ''Combat Evolved''.
File:CovenantEngineer-HaloCE.png|A side view of the cut Huragok from ''Combat Evolved''.
File:HaloCE-HuragokEngineer-front.png|A frontal view of the cut Huragok.
File:HaloCE-HuragokEngineer-front.png|A frontal view of the cut Huragok.
Line 169: Line 145:


===Tankbeast===
===Tankbeast===
The Tankbeast is a deleted Covenant species created by Paul Russel. The Tankbeast would have stood roughly 3.5 meters (11.4 Foot) tall, with no visibly-distinct head. The Tankbeast also had an underslung weapon, and armored legs.{{Ref/Reuse|LostHalo}} The creature's visual similarities to the [[Mgalekgolo|Lekgolo]] may indicate it was to fulfill a similar role. The Tankbeast is one of the few known models that the Digsite team currently has no records of.{{Ref/Reuse|DigsiteDeliveries}}
The Tankbeast is a deleted Covenant species created by Paul Russel. The Tankbeast would have stood roughly 3.5 meters (11.4 Foot) tall, with no visibly-distinct head. The Tankbeast also had an underslung weapon, and armored legs.{{Ref/Reuse|LostHalo}} The creature's visual similarities to the [[Mgalekgolo|Lekgolo]] may indicate it was to fulfill a similar role.
<gallery>
<gallery>
File:HCE Tankbeast Render.png|A render of the Tankbeast.
File:HCE Tankbeast Render.png|A render of the Tankbeast.
</gallery>
===Other miscellaneous species===
These Covenant species were sketched by [[Marcus Lehto]], though never saw any further development.
<gallery>
File:HCE CovenantSpecies Concept.jpg
File:HCE CovenantSpecies Concept 2.jpg
File:HCE CovenantSpecies Concept 3.jpg
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
==Notes==
{{Ref/Notes}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Deleted material]]
[[Category:Deleted material]]
[[Category:Halo: Combat Evolved]]
[[Category:Halo: Combat Evolved]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.