Editing Crow's Nest entrance

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{{Status|Gameplay}}
{{Era|RW}}
The '''Crow's Nest entrance''' is a pit located in ''[[Halo 3]]''<nowiki/>'s [[campaign]] level [[Sierra 117]].<ref name="youtube-dDE6MHnFwHQ">[http://www.youtube.com/watch?v=dDE6MHnFwHQ '''YouTube:''' Halo 3 Tutorial: The Cave of 1,000 Faces]</ref> The pit is placed beyond the level boundaries, and is the (incomplete) entrance to [[Crow's Nest (location)|Crow's Nest]], shown in Sierra 117's last [[cutscene]].
The '''Crow's Nest Entrance''' is a pit located in ''[[Halo 3]]''<nowiki/>'s [[campaign]] level [[Sierra 117]].<ref name="youtube-dDE6MHnFwHQ">[http://www.youtube.com/watch?v=dDE6MHnFwHQ '''YouTube:''' Halo 3 Tutorial: The Cave of 1,000 Faces]</ref> The pit is placed beyond the level boundaries, and is the (incomplete) entrance to [[Crow's Nest]], shown in Sierra 117's last [[cutscene]].


==Background==
==Background==
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==Walkthrough==
==Walkthrough==
Start the level on [[Campaign#Cooperative|Co-op]], and get at least two players to the location of the [[Halo 3 skulls#Iron|Iron]] [[Halo 3 skulls|skull]]. You don't need to actually obtain the skull, and you can start at Rally Point Bravo to reach the area faster. Clear out all enemies in the area, but don't rescue [[Sergeant]] [[Avery Junior Johnson|Johnson]] or the other [[UNSC Marine Corps|Marines]].
Start the level on [[Campaign#Cooperative|Co-op]], and get at least two players to the location of the [[Halo 3 Skulls#Iron|Iron]] [[Halo 3 Skulls|skull]]. You don't need to actually obtain the skull, and you can start at Rally Point Bravo to reach the area faster. Clear out all enemies in the area, but don't rescue [[Sergeant]] [[Avery Junior Johnson|Johnson]] or the other [[UNSC Marine Corps|Marines]].


Have one player (''Person A'') walk into and face the corner opposite the skull, and have the other player (''Person B'') jump on top of them. ''Person B'' should face into the same corner. ''Person A'' should then repeatedly jump into the corner; eventually, some flaw in the level geometry should cause both players to "moonjump" on top of the wall.
Have one player (''Person A'') walk into and face the corner opposite the skull, and have the other player (''Person B'') jump on top of them. ''Person B'' should face into the same corner. ''Person A'' should then repeatedly jump into the corner; eventually, some flaw in the level geometry should cause both players to "moonjump" on top of the wall.
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At this point, one player (for our purposes, ''Person A'') should stand on the grassy edge of the wall, where it meets the rock. The other player (''Person B'') should jump off the wall and into the water and the [[Invisible Walls|kill barrier]] that lies beneath its surface.
At this point, one player (for our purposes, ''Person A'') should stand on the grassy edge of the wall, where it meets the rock. The other player (''Person B'') should jump off the wall and into the water and the [[Invisible Walls|kill barrier]] that lies beneath its surface.


''Person B'' should then respawn above ''Person A'', before promptly being glitched past an [[Invisible Walls|invisible wall]] and onto the rocky area. ''Person A'' should then jump down to their death, so that they can join ''Person B'' outside the level's boundaries. Once the two have regrouped, they should walk up the cliff face, and upon reaching its "corner", jump onto the tallest building. They should then follow the top of that building, walking towards the dam; upon reaching the building's edge, they should jump onto an adjacent rock face and continue up it.
''Person B'' should then respawn above ''Person A'', before promptly being glitched past an [[Invisible Walls|invisible wall]] and onto the rocky area. ''Person A'' should then jump down to their death, so that they can join ''Person B'' outside of the level's boundaries. Once the two have regrouped, they should walk up the cliff face, and upon reaching its "corner", jump onto the tallest building. They should then follow the top of that building, walking towards the dam; upon reaching the building's edge, they should jump onto an adjacent rock face and continue up it.


At this point, one person may stay behind if either fears death. We shall assume that ''Person A'' continues forward and ''Person B'' remains behind. ''Person A'' should follow the cliff face until they reach a [[Cavemen#Lone Monkey Man|caveman]], at which point they should keep walking upwards.
At this point, one person may stay behind if either fears death. We shall assume that ''Person A'' continues forward and ''Person B'' remains behind. ''Person A'' should follow the cliff face until they reach a [[Cavemen#Lone Monkey Man|caveman]], at which point they should keep walking upwards.


Eventually, ''Person A'' should reach some grassy ground; by continuing up the hills, they will reach the entrance. ''Person B'' can kill themselves to respawn with ''Person A'' if they like, but it should be noted that anyone who falls in the pit will ''not'' be able to get out, so at least one player should remain outside it.{{Ref/Reuse|youtube-dDE6MHnFwHQ}}
Eventually, ''Person A'' should reach some grassy ground; by continuing up the hills, they will reach the entrance. ''Person B'' can kill themselves to respawn with ''Person A'' if they like, but it should be noted that anyone who falls in the pit will ''not'' be able to get out, so at least one player should remain outside of it.<ref name="youtube-dDE6MHnFwHQ"/>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 3 glitches]]
[[Category:Halo 3 Glitches]]
[[Category:Tricks and cheats]]
[[Category:Tricks and Cheats]]
[[Category:Halo 3 tricks and cheats]]
[[Category:Halo 3 Tricks and Cheats]]

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