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|prev=''[[Sierra 117]]'' | |prev=''[[Sierra 117]]'' | ||
|next=''[[Tsavo Highway]]'' | |next=''[[Tsavo Highway]]'' | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>020_base</code> | |devname=<code>020_base</code> | ||
| | |name= '''Crow's Nest''' | ||
|image= [[File:H3 CrowsNest Loadscreen.png|300px]] | |||
|player= [[John-117]] | |||
|date= [[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09 - Timeline'']</ref> | |||
|date=[[2552#November|November 17, 2552]]<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=16989 '''Bungie.net''': ''Bungie Weekly Update: 01/23/09 - Timeline'']</ref> | |place= [[United Nations Space Command|UNSC]] [[Crow's Nest (location)|Underground Facility "Crow's Nest"]] | ||
|place=[[United Nations Space Command|UNSC]] [[Crow's Nest (location)|Underground Facility "Crow's Nest"]] | |objective= *Defend the Base from incoming [[Covenant Empire|Covenant]] troops | ||
|objective=*Defend the Base from incoming [[Covenant Empire|Covenant]] troops | |||
*Rearm the bomb and escape the base | *Rearm the bomb and escape the base | ||
|partime=00:20:00 {{C|''Master Chief Collection''}} | |partime=00:20:00 {{C|''Master Chief Collection''}} | ||
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*'''Commander Keyes''': "Any of our [[D77H-TCI Pelican|birds]] squawking?" | *'''Commander Keyes''': "Any of our [[D77H-TCI Pelican|birds]] squawking?" | ||
*'''Technician''': "No, ma'am. Wait, Overwatch has contacts. [[ | *'''Technician''': "No, ma'am. Wait, Overwatch has contacts. [[Type-52 Phantom|Phantoms]], closing in on our position." | ||
*'''Commander Keyes''': "Any birds less than five minutes out, bring them in. Tell everything else to scatter." | *'''Commander Keyes''': "Any birds less than five minutes out, bring them in. Tell everything else to scatter." | ||
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*'''Marine''': "Those [[Jiralhanae|Brutes]] secure the hangar, we won't be able to get our birds out." | *'''Marine''': "Those [[Jiralhanae|Brutes]] secure the hangar, we won't be able to get our birds out." | ||
''The Marines find the vehicle access. A [[M12 | ''The Marines find the vehicle access. A [[M12 Light Reconnaissance Vehicle|Warthog]] is in battle with many Covenant soldiers. [[Unggoy]] lob [[Type-1 plasma grenade|plasma grenades]] and destroy it. The Chief and accompanying Marines engage and defeat the Covenant. A Jiralhanae wielding a [[Type-25 Brute Shot|brute shot]] enters the vehicle access with a group of Unggoy. The team eliminate the Covenant troops and push onward. They go through the open door and defeat the Covenant there, which consists of many Unggoy and [[Kig-Yar Sniper]]s. Proceeding, the Chief and Marines reach the hangar.'' | ||
*'''Marine #10''': "Wipe those bastards off the deck!" | *'''Marine #10''': "Wipe those bastards off the deck!" | ||
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*'''Marine #11''': "Pelicans can't launch until the hangar's clear!" | *'''Marine #11''': "Pelicans can't launch until the hangar's clear!" | ||
''The Chief and Marines go on the offense and secure the deck. Multiple Phantom dropships enter the hangar, delivering groups of infantry in an effort to retake the stategically important room. From a distance, [[AV-14 Hornet|Hornets]] and [[Type-26 Banshee|Banshees]] are seen engaged in an aerial fight near a {{ | ''The Chief and Marines go on the offense and secure the deck. Multiple Phantom dropships enter the hangar, delivering groups of infantry in an effort to retake the stategically important room. From a distance, [[AV-14 Hornet|Hornets]] and [[Type-26 Banshee|Banshees]] are seen engaged in an aerial fight near a {{Class|CCS|battlecruiser}} which keeps sending Covenant reinforcements to the base. The Chief and Marines make use of several turrets and defend the hangar. The [[United Nations Space Command|UNSC]] forces eventually prevail and the Phantoms retreat.'' | ||
''The Pelican hanging on a crane in one of the docks slides out and is released. The dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.'' | ''The Pelican hanging on a crane in one of the docks slides out and is released. The dropship lands to evac the Marines in the hangar, while the Master Chief restocks on weapons and ammo.'' | ||
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*'''Sergeant Johnson''': "I'll guard the bomb, Chief. Get yourself to the Barracks." | *'''Sergeant Johnson''': "I'll guard the bomb, Chief. Get yourself to the Barracks." | ||
''The Chief heads through the corridor to the Motor Pool. While down there, he spots a large [[pack]] of Jiralhanae, led by a [[Jiralhanae Chieftain]] with a [[ | ''The Chief heads through the corridor to the Motor Pool. While down there, he spots a large [[pack]] of Jiralhanae, led by a [[Jiralhanae Chieftain]] with a [[Type-2 gravity hammer|gravity hammer]].'' | ||
*'''Jiralhanae''': "A fresh scent! Must be close." | *'''Jiralhanae''': "A fresh scent! Must be close." | ||
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*'''Gunnery Sergeant (Reynolds or Stacker)''': "Cover the Chief!" | *'''Gunnery Sergeant (Reynolds or Stacker)''': "Cover the Chief!" | ||
''After taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the remaining Jiralhanae, including a [[Jiralhanae War Chieftain]] with a detached [[ | ''After taking out the Brutes, the surviving Marines grab weapons from more piles of corpses, taking a second to grieve for their comrades while the Chief and 'Vadam resupply and reload. They continue their rescue throughout the barracks, defeating the remaining Jiralhanae, including a [[Jiralhanae War Chieftain]] with a detached [[Type-52 plasma cannon|plasma turret]], and rescuing (a maximum of) seven Marines.'' | ||
[[File:Marineprisoners.jpg|thumb|300px|Marines being held prisoner by [[Jiralhanae]].]] | [[File:Marineprisoners.jpg|thumb|300px|right|Marines being held prisoner by [[Jiralhanae]].]] | ||
''Once the barracks are cleared:'' | ''Once the barracks are cleared:'' | ||
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*'''Commander Keyes (COM)''': "Chief, get back to the Ops Center. Kill those Brutes. Rearm the bomb. I've gotta get these men out of here. But I'll radio with another exit. Good luck." | *'''Commander Keyes (COM)''': "Chief, get back to the Ops Center. Kill those Brutes. Rearm the bomb. I've gotta get these men out of here. But I'll radio with another exit. Good luck." | ||
''Johnson and Thel 'Vadam board the Pelican, and it takes off. The Master Chief goes along the road Johnson previously came from, passing by destroyed Warthogs and dead Marines. (In Co-op, 'Vadam will accompany the Chief.)'' | ''Johnson and Thel 'Vadam board the Pelican, and it takes off. The Master Chief goes along the road Johnson previously came from, passing by destroyed Warthogs and dead Marines. (In Co-op, 'Vadam will accompany the Chief.)'' | ||
===Last One Out, Get the Lights=== | ===Last One Out, Get the Lights=== | ||
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[[File:1217438061 Jackalsnipers.jpg|thumb|300px|A pair of Kig-Yar snipers defending the upper floor of the Motor Pool.]] | [[File:1217438061 Jackalsnipers.jpg|thumb|300px|A pair of Kig-Yar snipers defending the upper floor of the Motor Pool.]] | ||
''The Chief walks on through to another roadway, with Covenant [[ | ''The Chief walks on through to another roadway, with Covenant [[Type-52 plasma cannon|plasma cannons]] set up. Using the Plasma Cannons and/or using all available cover, he clears out a large contingent of Unggoy and Kig-Yar along with a pair of [[Kig-Yar Sniper]]s. The Chief soon gets back to the Motor Pool next door to the Ops Center.'' | ||
''If the player is taking a while:'' | ''If the player is taking a while:'' | ||
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*'''Cortana (Cortana Moment)''': "You will become the best we can make you." | *'''Cortana (Cortana Moment)''': "You will become the best we can make you." | ||
''The Chief gets to the hangar, where [[ | ''The Chief gets to the hangar, where [[Type-52 Phantom|Phantom]]s flee, abandoning many Unggoy and Kig-Yar to their fates. The doomed Covenant run around in panic, some trying to catch the fleeing Phantoms.'' | ||
*'''Sergeant Johnson (COM)''': "There isn't much time, Chief. Find that elevator." | *'''Sergeant Johnson (COM)''': "There isn't much time, Chief. Find that elevator." | ||
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''Level ends.'' | ''Level ends.'' | ||
==Trivia== | ==Trivia== | ||
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*Occasionally, [[List of animals|rats]] can be seen scurrying across the floor in some parts of the level. They appear on the player's [[Motion tracker]] as small yellow dots — friendlies. Players can kill them and even melee their dead bodies around. If the player turns against the [[UNSC Marine Corps|Marines]], the rats will be shown as red dots on the Motion tracker. | *Occasionally, [[List of animals|rats]] can be seen scurrying across the floor in some parts of the level. They appear on the player's [[Motion tracker]] as small yellow dots — friendlies. Players can kill them and even melee their dead bodies around. If the player turns against the [[UNSC Marine Corps|Marines]], the rats will be shown as red dots on the Motion tracker. | ||
*Players can get into the hangar where the Pelican picks up the remaining marines and takes off. | *Players can get into the hangar where the Pelican picks up the remaining marines and takes off. | ||
*If one opens the door to the Motor Pool and doesn't go through, the door to Ops Center will remain open. The player can then lure the [[Jiralhanae|Brutes]], and eventually the [[Jiralhanae Chieftain|Chieftain]], into the Ops Center by attacking them | *If one opens the door to the Motor Pool and doesn't go through, the door to Ops Center will remain open. The player can then lure the [[Jiralhanae|Brutes]], and eventually the [[Jiralhanae Chieftain|Chieftain]], into the Ops Center by attacking them afar using the [[BR55HB SR Battle Rifle|Battle Rifle]]. However, the Chieftain will not attack the Marines, and vice-versa. The player can even lure the Chieftain downstairs, though he will not chase the player into the large cave area. | ||
*There is a [[Infinite weapons on Crow's Nest|glitch]] that allows the player to get infinite weapons for the battle inside the Motor Pool. | *There is a [[Infinite weapons on Crow's Nest|glitch]] that allows the player to get infinite weapons for the battle inside the Motor Pool. | ||
*There is a female Marine in the barracks that has white sleeves under her armor and a backpack, if ones shoots or melees her helmet, it will fly off | *There is a female Marine in the barracks that has white sleeves under her armor and a backpack, if ones shoots or melees her helmet, it will fly off but she will still have it on and cannot be taken off. | ||
*By dropping a [[Deployable Cover]] in the small stairway that [[Avery Junior Johnson|Johnson]] and his Marines use to get to the landing pad, players can block off the stairway and Johnson and his Marines will cease to move, stopping [[Miranda Keyes]]'s [[D77H-TCI Pelican|Pelican]] from taking off. | *By dropping a [[Deployable Cover]] in the small stairway that [[Avery Junior Johnson|Johnson]] and his Marines use to get to the landing pad, players can block off the stairway and Johnson and his Marines will cease to move, stopping [[Miranda Keyes]]'s [[D77H-TCI Pelican|Pelican]] from taking off. | ||
*The [["Friendly" Brutes]] [[Glitches|Glitch]] can be performed on this level. | *The [["Friendly" Brutes]] [[Glitches|Glitch]] can be performed on this level. | ||
===Mistakes=== | ===Mistakes=== | ||
*If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal [[Sangheili|Elite]]. The melee attack does no damage. It is possible to disarm the AI Arbiter in single player by giving him a support weapon and getting him to ride in a vehicle or killing him and taking his weapon for an empty weapon. However, the AI controlled Arbiter's melee does damage. The same glitch can be performed if you use a glitch to allow an Elite character model to be unarmed in [[forge]]. Also, the Arbiter has a special grenade throw animation similar to the | *If you are playing Co-op on this level, the Arbiter has a melee animation even when he is unarmed. He will melee like a normal [[Sangheili|Elite]]. The melee attack does no damage. It is possible to disarm the AI Arbiter in single player by giving him a support weapon and getting him to ride in a vehicle or killing him and taking his weapon for an empty weapon. However, the AI controlled Arbiter's melee does damage. The same glitch can be performed if you use a glitch to allow an Elite character model to be unarmed in [[forge]]. Also, the Arbiter has a special grenade throw animation similar to the Halo: Combat Evolved Elites and Halo 3 level Floodgate Elites when he is unarmed. The grenade throw can be performed in multiplayer and Co-op if you are playing as an Elite character model. You don't necessarily have to be unarmed. You will need two weapons and grenades. Press the Y button to switch to your secondary weapon and quickly press the LT. If you did it correctly, you should have thrown a grenade like Floodgate Elites. | ||
*When playing as the Arbiter, [[N’tho ‘Sraom]], or [[Usze ‘Taham]], if you press the '''Y''' when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it. | *When playing as the Arbiter, [[N’tho ‘Sraom]], or [[Usze ‘Taham]], if you press the '''Y''' when you're unarmed at the beginning of the level, your player model will shuffle its feet. This can be seen only by the person who does it. | ||
*Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander. This is most likely for Bungie to save resources and not create multiple models for Marines. | *Many of the Marines are the same models with different voices in the opening cutscene, such as one of the injured men and a technician that speaks with the Commander. This is most likely for Bungie to save resources and not create multiple models for Marines. | ||
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===References=== | ===References=== | ||
[[File:Dead Rat.jpg|A dead rat, an example of many more that have bred within the base.|thumb|200px]] | [[File:Dead Rat.jpg|A dead rat, an example of many more that have bred within the base.|thumb|right|200px]] | ||
*The Prophet of Truth's line, ''"...your destruction is the will of the gods. And I... I am their instrument!"'' is a rephrasing of the message sent to [[Battle Group 4]] during the [[First Battle of Harvest]]. Likewise, the line, ''"Your world will burn until its surface is but glass"'' is a restatement of a message sent to the surface of [[Biko]] in [[2526]].<ref>[[Data pads|Data pad 10]]</ref> | *The Prophet of Truth's line, ''"...your destruction is the will of the gods. And I... I am their instrument!"'' is a rephrasing of the message sent to [[Battle Group 4]] during the [[First Battle of Harvest]]. Likewise, the line, ''"Your world will burn until its surface is but glass"'' is a restatement of a message sent to the surface of [[Biko]] in [[2526]].<ref>[[Data pads|Data pad 10]]</ref> | ||
*The "Seventh Column" icon appears in the opening cinematic. Immediately after Commander Keyes says "Give the order, we're closing shop," the screen cuts to a bearded marine who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant. | *The "Seventh Column" icon appears in the opening cinematic. Immediately after Commander Keyes says "Give the order, we're closing shop," the screen cuts to a bearded marine who says "Ma'am?" The screen behind him reveals a map of the base, with the Seven Pillars icon appearing in the middle of the lower-right quadrant. | ||
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*The third section of this level (Last One Out, Get The Lights) could be a reference to the episode name of Season One finale of Red vs Blue (Last One Out, Hit The Lights). | *The third section of this level (Last One Out, Get The Lights) could be a reference to the episode name of Season One finale of Red vs Blue (Last One Out, Hit The Lights). | ||
*When the Drones attack, Sgt. Stacker/Reynolds will say "Take 'em down - short, controlled bursts!" This may be a reference to ''Aliens'', as the ''Halo ''series has had many [[list of references to Aliens in Halo|''Aliens'' references]], and possibly because the Drones and the Xenomorphs share more similarities more than any Covenant species. | *When the Drones attack, Sgt. Stacker/Reynolds will say "Take 'em down - short, controlled bursts!" This may be a reference to ''Aliens'', as the ''Halo ''series has had many [[list of references to Aliens in Halo|''Aliens'' references]], and possibly because the Drones and the Xenomorphs share more similarities more than any Covenant species. | ||
[[File:Screens crowsnest schematic.jpg|thumb|250px|The "Seventh Column" icons that appear on the computer readout.]] | [[File:Screens crowsnest schematic.jpg|right|thumb|250px|The "Seventh Column" icons that appear on the computer readout.]] | ||
*The [[Character interludes|Cortana Moments]] in this level are direct quotes from ''[[Halo: The Fall of Reach]]''. All of them are from [[Catherine Halsey|Doctor Halsey]] as she speaks with the [[SPARTAN-II Program|Spartan-IIs]] about the project they are taking part in. | *The [[Character interludes|Cortana Moments]] in this level are direct quotes from ''[[Halo: The Fall of Reach]]''. All of them are from [[Catherine Halsey|Doctor Halsey]] as she speaks with the [[SPARTAN-II Program|Spartan-IIs]] about the project they are taking part in. | ||
*On the boxes in the part of the room farthest from the monitors is the number 2401, the number of [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]], and a factor of [[Seven|7]]. Similarly, in the first hangar, there is a generator under the floor marked with the [[EMG|EMG 2401]] logo, likely in reference to said Monitor. | *On the boxes in the part of the room farthest from the monitors is the number 2401, the number of [[Installation 05]]'s [[2401 Penitent Tangent|Monitor]], and a factor of [[Seven|7]]. Similarly, in the first hangar, there is a generator under the floor marked with the [[EMG|EMG 2401]] logo, likely in reference to said Monitor. | ||
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*The Banshees and Hornets outside the hangar aren't real, but part of the backdrop. They lack a physical presence, as one can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions. | *The Banshees and Hornets outside the hangar aren't real, but part of the backdrop. They lack a physical presence, as one can move through them in Theater mode, they have scripted deaths, and they use very low-resolution textures applied to them. They are unaffected by the player's actions. | ||
*If one takes the camera in Theater mode outside the hangar, the [[Portal Storm]] can be seen forming. | *If one takes the camera in Theater mode outside the hangar, the [[Portal Storm]] can be seen forming. | ||
*In the [[ViDoc]] "[[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]", instead of fighting the [[ | *In the [[ViDoc]] "[[Halo 3 ViDoc: Et Tu, Brute?|Et Tu, Brute?]]", instead of fighting the [[Type-2 Energy Weapon/Hammer|Gravity Hammer]]-wielding Chieftain in the Motor Pool, the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]]-wielding [[Jiralhanae War Chieftain|War Chieftain]] can be seen in combat in the Motor Pool and vice versa | ||
*After facing the Jump-pack Brutes, if one follows the hallway up to where they break out of, equipment and ammo can be found. One of them is Cloaking, which will be effective during the fight with War Chieftain on higher difficulties. | *After facing the Jump-pack Brutes, if one follows the hallway up to where they break out of, equipment and ammo can be found. One of them is Cloaking, which will be effective during the fight with War Chieftain on higher difficulties. | ||
*The [[multiplayer]] level | *The [[multiplayer]] level [[Rat's Nest]] draws many visual inspirations from the design of Crow's Nest. | ||
*This is the only ''Halo 3'' level where the player doesn't have a starting loadout weapon. Once gameplay begins, the player must pick their | *This is the only ''Halo 3'' level where the player doesn't have a starting loadout weapon. Once gameplay begins, the player must pick own their loadout on weapon rack, allowing for a Magnum Pistol, Assault Rifle, SMG or Battle Rifle. | ||
*In spite of what Johnson says, it is possible to just use the active camouflage to sneak in the area and arm the bomb without having to kill the surrounding Covenant. | *In spite of what Johnson says, it is possible to just use the active camouflage to sneak in the area and arm the bomb without having to kill the surrounding Covenant. | ||
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===Design documentation=== | ===Design documentation=== | ||
<gallery> | <gallery> | ||
File:H3_Crow'sNest_DesignDoc_1.png|The first draft of a design document for the level. | |||
File:H3_Crow'sNest_DesignDoc_2.png|A later draft of a design document for the level. | |||
File:H3_Crow'sNest_DesignDoc_1.png| | |||
File:H3_Crow'sNest_DesignDoc_2.png|A | |||
</gallery> | </gallery> | ||
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File:Crow's Nest - Demon.png|John-117, Thel 'Vadam, and Keyes listening to Truth's speech on the monitors. | File:Crow's Nest - Demon.png|John-117, Thel 'Vadam, and Keyes listening to Truth's speech on the monitors. | ||
File:H3 Crows Nest Pelican hanger.jpg|A Pelican begins to evacuate Marines from the hangar bay of Crow's Nest. | File:H3 Crows Nest Pelican hanger.jpg|A Pelican begins to evacuate Marines from the hangar bay of Crow's Nest. | ||
File:Halo 3 Crow's Nest.PNG|John-117 fires his Battle | File:Halo 3 Crow's Nest.PNG|John-117 fires his Battle rifle at invading Covenant troops. | ||
File:H3 CrowsNestCaptive.png|A Marine being held captive in the barracks. | File:H3 CrowsNestCaptive.png|A Marine being held captive in the barracks. | ||
File:H3 CoviesinOpsCenter.png|Covenant troops taken over the operations center. | File:H3 CoviesinOpsCenter.png|Covenant troops taken over the operations center. |