Editing Crater
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagelabel=Firefight map | |pagelabel=Firefight map | ||
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|game =[[Halo 3: ODST]] | |game =[[Halo 3: ODST]] | ||
|devname=<code>sc100</code> | |devname=<code>sc100</code> | ||
|location =[[Tayari Plaza (location)|Tayari Plaza]], [[New Mombasa]], [[Kenya]] | |location =[[Tayari Plaza (location)|Tayari Plaza]], [[New Mombasa]], [[Kenya]] | ||
|terrain =Urban | |terrain =Urban | ||
| | |weapons =*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] | ||
|playernumber =1-4 | *[[M6C/SOCOM|Automag]] | ||
*[[M7S Caseless Submachine Gun|Silent SMG]], | |||
*[[AIE-486H Heavy Machine Gun|Mounted Gun Turret]] | |||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]] | |||
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] | |||
|vehicles =None | |||
|equipment =None | |||
|power-ups =None | |||
|gametypes =Firefight | |||
|playernumber =1 - 4 Player Co-op | |||
}} | }} | ||
{{Article quote|Fight in [[Veronica Dare|Dare]]'s sunken crash-site.}} | {{Article quote|Fight in [[Veronica Dare|Dare]]'s sunken crash-site.}} | ||
'''Crater '''is a [[Firefight (Halo 3: ODST)|Firefight]] map in ''[[Halo 3: ODST]]'', based on Dare's crash site in | '''Crater '''is a [[Firefight (Halo 3: ODST)|Firefight]] map in ''[[Halo 3: ODST]]'', based on Dare's crash site in [[Tayari Plaza (location)|Tayari Plaza]] , set in the city of [[New Mombasa]].{{Ref/Site|URL=http://www.bungie.net/News/content.aspx?type=topnews&link=BWU061909|Site=Bungie.net|D=19|M=06|Y=2009}} | ||
==Layout== | ==Layout== | ||
Crater is a relatively small map, with elevated outer edges surrounding a center area placed considerably lower than the rest, creating a crater shape. In this map, [[Covenant]] spawn from [[Kez'katu-pattern Phantom|Phantoms]] which drop enemies at the side of the map | Crater is a relatively small map, with elevated outer edges surrounding a center area placed considerably lower than the rest, creating a crater shape. In this map, [[Covenant Empire|Covenant]] spawn from [[Kez'katu-pattern Phantom|Phantoms]] which drop enemies at the side of the map adjacent to the player spawn point, as well as so-called "Monster closets", which enemies spawn through placed on the left and right sides of the map. (from the spawning player's perspective). | ||
The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area. Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center. The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed. | The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area. Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center. The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed. | ||
There are two versions of this map, one taking place during the day, and the other taking place at night. The night version contains [[Huragok|Engineers]], while the day contains [[Kig-yar Sniper|Jackal Snipers]], who are | There are two versions of this map, one taking place during the day, and the other taking place at night. The night version contains [[Huragok|Engineers]], while the day contains [[Kig-yar Sniper|Jackal Snipers]], who are a very long distance from your starting point, making pistol counter-sniping difficult. | ||
==Strategies== | ==Strategies== | ||
===Standard Firefight=== | ===Standard Firefight=== | ||
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*Keep the turret intact, as it would be very useful against Pure Forms lurking in the wall. | *Keep the turret intact, as it would be very useful against Pure Forms lurking in the wall. | ||
**If possible, refrain from using it unless necessary. | **If possible, refrain from using it unless necessary. | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery widths="150" orientation="landscape"> | ||
File:Crater. | File:HMCC H3ODST CraterNight Map.jpg|Crater (Night) map. | ||
File:HMCC H3ODST Crater Map.jpg|Crater map. | |||
File:ODST Firefight CraterNight.jpg|The nighttime version of Crater. | File:ODST Firefight CraterNight.jpg|The nighttime version of Crater. | ||
File:H3ODST Firefight Crater.jpg|A [[Jiralhanae Chieftain|Chieftain]] | File:H3ODST Firefight Crater.jpg|A [[Jiralhanae Chieftain|Chieftain]] is a deadly foe for an unshielded [[Orbital Drop Shock Trooper|ODST]]. | ||
File:H3ODST Firefight Crater2.jpg| | File:H3ODST Firefight Crater2.jpg|Team work is vital for survival. | ||
File:H3ODST Firefight Crater3.jpg|A [[lance]] of [[Kig- | File:H3ODST Firefight Crater3.jpg|A [[lance]] of [[Kig-yar|Jackals]] approaches the players. | ||
File:DareCrash.jpg|Dare's crashed [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]] in Low Light and regular settings. | |||
File:Crater.png|An over-head layout of the map. | |||
File:DareCrash.jpg|Dare's crashed [[ | File:Crater - Day Weapons.png|Weapon and Ammo Locations for the Daytime Map. | ||
File:Crater | File:Crater-Night Weapons.png|Weapon and Ammo Locations for the Nighttime Map. | ||
File:Crater- | |||
File: | |||
</gallery> | </gallery> | ||