Editing Crater
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{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagelabel=Firefight map | |pagelabel=Firefight map | ||
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|game =[[Halo 3: ODST]] | |game =[[Halo 3: ODST]] | ||
|devname=<code>sc100</code> | |devname=<code>sc100</code> | ||
|location =[[Tayari Plaza (location)|Tayari Plaza]], [[New Mombasa]], [[Kenya]] | |location =[[Tayari Plaza (location)|Tayari Plaza]], [[New Mombasa]], [[Kenya]] | ||
|terrain =Urban | |terrain =Urban | ||
| | |weapons =*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] | ||
|playernumber =1-4 | *[[M6C/SOCOM|Automag]] | ||
*[[M7S Caseless Submachine Gun|Silent SMG]], | |||
*[[AIE-486H Heavy Machine Gun|Mounted Gun Turret]] | |||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]] | |||
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] | |||
|vehicles =None | |||
|equipment =None | |||
|power-ups =None | |||
|gametypes =Firefight | |||
|playernumber =1 - 4 Player Co-op | |||
}} | }} | ||
{{Article | {{Article Quote|Fight in [[Veronica Dare|Dare]]'s sunken crash-site.}} | ||
'''Crater '''is a [[Firefight (Halo 3: ODST)|Firefight]] map in ''[[Halo 3: ODST]]'', based on Dare's crash site in [[Tayari Plaza (location)|Tayari Plaza]] , set in the city of [[New Mombasa]].<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BWU061909</ref> | |||
Crater is | |||
==Layout== | ==Layout== | ||
Crater is a relatively small map, with elevated outer edges surrounding a center area placed considerably lower than the rest, creating a crater shape. In this map, [[Covenant]] spawn from [[ | Crater is a relatively small map, with elevated outer edges surrounding a center area placed considerably lower than the rest, creating a crater shape. In this map, [[Covenant Empire|Covenant]] spawn from [[Type-52 Troop Carrier|Phantoms]] which drop enemies at the side of the map adjacent to the player spawn point, as well as so-called "Monster closets", which enemies spawn through placed on the left and right sides of the map. (from the spawning player's perspective). | ||
The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area. Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center. The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed. | The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area. Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center. The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed. | ||
There are two versions of this map, one taking place during the day, and the other taking place at night. The night version contains [[Huragok|Engineers]], while the day contains [[Kig-yar Sniper|Jackal Snipers]], who are | There are two versions of this map, one taking place during the day, and the other taking place at night. The night version contains [[Huragok|Engineers]], while the day contains [[Kig-yar Sniper|Jackal Snipers]], who are a very long distance from your starting point, making pistol counter-sniping difficult. | ||
==Strategies== | ==Strategies== | ||
*There are a few good ways to stay alive for a long time on this map: One is to stay in the spawning base at all times, and pile some pistols in the second floor (if you want to snipe from there). However, when the [[Jiralhanae Chieftain|Chieftains]] come, simply have one player "guide" him up the stairs while having another assassinate him. The second way is to clear the walkways to your left and right as soon as possible, and having 2 players stay there to hold the two places, and have another engage in sniping from the second floor, or using the turret. | *There are a few good ways to stay alive for a long time on this map: One is to stay in the spawning base at all times, and pile some pistols in the second floor (if you want to snipe from there). However, when the [[Jiralhanae Chieftain|Chieftains]] come, simply have one player "guide" him up the stairs while having another assassinate him. The second way is to clear the walkways to your left and right as soon as possible, and having 2 players stay there to hold the two places, and have another engage in sniping from the second floor, or using the turret. | ||
*Either keep the turret mounted or conserve ammo for Chieftains, Hunters, or Engineers. | *Either keep the turret mounted or conserve ammo for Chieftains, Hunters, or Engineers. | ||
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*On the far side of the map, there are two small bus shelter-like structures with one glass wall which provide an excellent safe view, and are good for running around to avoid rockets, hunter shots and hammer chieftains. The only potential downside is that every second wave has half of the units drop from a phantom basically right beside that location. It is also far from health packs. This general area has a better vantage point to see all incoming units, and is closer to the frequent snipers shooting at you in day mode. | *On the far side of the map, there are two small bus shelter-like structures with one glass wall which provide an excellent safe view, and are good for running around to avoid rockets, hunter shots and hammer chieftains. The only potential downside is that every second wave has half of the units drop from a phantom basically right beside that location. It is also far from health packs. This general area has a better vantage point to see all incoming units, and is closer to the frequent snipers shooting at you in day mode. | ||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery widths="150" orientation="landscape"> | ||
File:Crater. | File:HMCC H3ODST CraterNight Map.jpg|Crater (Night) map. | ||
File:HMCC H3ODST Crater Map.jpg|Crater map. | |||
File:ODST Firefight CraterNight.jpg|The nighttime version of Crater. | File:ODST Firefight CraterNight.jpg|The nighttime version of Crater. | ||
File:H3ODST Firefight Crater.jpg|A [[Jiralhanae Chieftain|Chieftain]] | File:H3ODST Firefight Crater.jpg|A [[Jiralhanae Chieftain|Chieftain]] is a deadly foe for an unshielded [[Orbital Drop Shock Trooper|ODST]]. | ||
File:H3ODST Firefight Crater2.jpg| | File:H3ODST Firefight Crater2.jpg|Team work is vital for survival. | ||
File:H3ODST Firefight Crater3.jpg|A [[lance]] of [[Kig- | File:H3ODST Firefight Crater3.jpg|A [[lance]] of [[Kig-yar|Jackals]] approaches the players. | ||
File:DareCrash.jpg|Dare's crashed [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]] in Low Light and regular settings. | |||
File:Crater.png|An over-head layout of the map. | |||
File:DareCrash.jpg|Dare's crashed [[ | File:Crater - Day Weapons.png|Weapon and Ammo Locations for the Daytime Map. | ||
File:Crater | File:Crater-Night Weapons.png|Weapon and Ammo Locations for the Nighttime Map. | ||
File:Crater- | |||
File: | |||
</gallery> | </gallery> | ||