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| {{Status|Canon}} | | {{Era|HCW}} |
| {{Center|Were you looking for the Halo 3 [[Covenant]] [[equipment]], the [[deployable cover]]?}}
| | <center>''Did you mean the Halo 3 [[Covenant]] [[equipment]], the [[deployable cover]]?''</center> |
| [[File:HReach-StationaryShieldGenerator.png|thumb|250px|An active stationary shield generator]] | | [[File:HReach-StationaryShieldGenerator.png|thumb|250px|The Stationary Shield Generator as seen in ''Halo: Reach''.]] |
| The '''Covenant portable shield''',<ref name="Forge">'''[[Halo 5: Guardians]]''', ''[[Forge]]''</ref> formally known as the '''Pavise of the Worthy''' and otherwise termed as the '''Covenant emplaced shield''',<ref name="Spartan Games">[http://www.spartangames.co.uk/make-your-halo-table-look-awesome '''Spartan Games''': ''Make your Halo table look awesome!'']</ref> or the '''stationary shield generator''',<ref name="GoO">'''[[Halo: Ghosts of Onyx]]''', ''page 354''</ref> is a type of [[energy shield]]ing device used by [[Covenant]] and its [[Covenant remnants|splinter factions]] for the protection of ground troops during military operations.<ref name="CE">'''[[Halo: Combat Evolved]]'''</ref><ref name="Enemy Lines">'''Halo 5: Guardians''', campaign level, ''[[Enemy Lines]]''</ref> | | A '''stationary shield generator'''<ref>'''Halo: Ghosts of Onyx''', ''page 354''</ref> is a device used by the [[Covenant]] during offensive ground operations.<ref>'''Halo: Combat Evolved'''</ref> These shields are larger versions of the [[Kig-yar point defense gauntlet|point defense gauntlets]] used by [[Kig-yar]] and some [[Sangheili]]. They are created by three small portable generators that are attached together and, when activated, generate an ovoid-shaped shield to provide extra protection for the Covenant troops. These are normally placed at strategic locations, like doors or building entrances, when the Covenant are guarding a small, temporary position. They can deflect all projectiles except rockets, explosions, or large amounts of [[plasma]] fire. If one fires at a shield with a projectile weapon, the shots may bounce back and do actual harm to them. This can be graphically demonstrated with a high-caliber weapon such as a [[sniper rifle]]. Only [[Plasma weaponry|plasma-based weapons]] are able to temporarily overload the shield's generator. The human counterpart for the stationary shield is the [[combat barrier]]. |
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| == Overview ==
| | In ''[[Halo: Combat Evolved]]'' if one of these shields is hit by a [[vehicle]], it will be permanently disabled. In ''[[Halo 2]]'', vehicles cannot collapse them on impact.<ref>'''Halo 2'''</ref> In ''[[Halo 3]]'' it reappears, but is remade as a piece of [[Equipment]], the [[Deployable Cover]], where it can be deployed by troops. |
| Portable shields, which come in a number of models, utilize a dissipative shield generator powered by compact power storage cells to project an ovoid-shaped protective energy shield. Using gravitic anchors, the device can be robustly positioned in a desired position.{{Ref/Reuse|Spartan Games}} Essentially a larger version of the [[Kig-Yar point defense gauntlet|point defense gauntlet]] used by [[Kig-Yar]], the shield is used as protection by Covenant soldiers in both offensive operations<ref name="Cairo">'''[[Halo 2]]''', campaign level, ''[[Cairo Station]]''</ref> and in the defense of strategic locations. When shot at, the shield transitions from blue to red in color before finally dissipating and eventually restoring. The shields are effective at deflecting small-arms projectiles, but struggle against explosives or [[plasma]] fire.<ref>'''Halo 2''', campaign level, ''[[Delta Halo]]''</ref>
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| == History ==
| | In the ''[[Halo: Reach]]'' level [[Nightfall]], a bank of stationary shield generators are set up on the far side of the bridge opposite the [[Stealth pylon|Covenant stealth pylon]].<ref>'''Halo: Reach''' level '''Nightfall'''</ref> |
| [[File:Reach 25734113 Full.jpg|thumb|250px|Several emplaced shields used for defense of a Covenant-occupied zone in the [[Viery Territory]] of [[Reach]]]] | | Also, in the level [[Long Night of Solace (level)|Long Night of Solace]], multiple stationary shield generators were set up on the raised platforms and in the corridors on the [[SDV-class heavy corvette|SDV-class Heavy Corvette]] ''[[Ardent Prayer]]''.<ref>'''Halo: Reach''' level '''Long Night of Solace'''</ref> |
| The stationary shield generator was ubiquitous in Covenant service{{Ref/Reuse|Spartan Games}} and was used extensively throughout their [[Human-Covenant War|war]] with [[human]]ity.<ref>'''Halo: Reach'''</ref>{{Ref/Reuse|CE}}<ref name="Halo 2">'''Halo 2'''</ref>
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| After the conclusion of the Human-Covenant War, [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|recently formed Covenant splinter faction]] frequently utilized portable shields in battle.<ref name="Halo 4">'''Halo 4'''</ref><ref>'''Halo 5: Guardians'''</ref> Used extensively throughout the [[Battle of Requiem]],{{Ref/Reuse|Halo 4}} the [[Requiem Campaign]],<ref>'''Halo 4''', ''[[Spartan Ops]]''</ref> and the [[Blooding Years]], the shield provided essential cover for the Covenant's soldiers.{{Ref/Reuse|Enemy Lines}}
| | ==Deployable cover== |
| | {{Main|Deployable cover}} |
| | The deployable cover replaced the stationary shield generator in ''Halo 3''. It is portable and curved rather than flat, and is destructible and much weaker from the other games. |
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| During the [[Battle for Zeta Halo]], the [[Banished]] utilized similar portable shields.{{Ref/Game|id=HI|HI}}
| | ==Trivia== |
| | *The shield generated by a stationary shield generator is 2.49 meters, or 8.17 feet, high. |
| | *The AI won't see past shield generators since it acts as a solid, opaque object to the AI. |
| | *If a player has a [[Shotgun]], or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera. |
| | *In ''[[Halo 2]]'' on the level [[Delta Halo (level)|Delta Halo]], one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in ''Halo: Combat Evolved'', though if the player is in a human vehicle, it is likely to fall out and die from fall damage. |
| | *In ''Halo 2'', if one whacks a Grunt body into a stationary shield generator with the [[Sputnik Skull]] on, the body will hit the shield generator hard enough to disable it. |
| | *In ''Halo 2'' if one stands on top of a deployed generator and shoots it with a [[Plasma Rifle]], the generator will overload and you will be floating on top of an invisible shield. |
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| == Gameplay ==
| | ==Gallery== |
| In ''[[Halo: Combat Evolved]]'', if one of these shields is hit by a [[vehicle]], it will be permanently disabled.{{Ref/Reuse|CE}} In ''[[Halo 2]]'', vehicles cannot collapse them on impact.{{Ref/Reuse|Halo 2}} In ''[[Halo Infinite]]'', the player can manually activate and deactivate these shields.{{Ref/Reuse|HI}}
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| == Trivia ==
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| * An AI won't see past shield generators since it acts as a solid, opaque object to them.
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| * If a player has a [[shotgun]], or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera.
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| * In ''[[Halo 2]]'' on the level [[Delta Halo]], one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in ''Halo: Combat Evolved'', though if the player is in a human vehicle, it is likely to fall out and die from fall damage.
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| * In ''Halo 2'', if one melees a Grunt body into a stationary shield generator with the [[Sputnik Skull]] on, the body will hit the shield generator hard enough to disable it.
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| * In ''Halo 2'', if one stands on top of a deployed generator and shoots it with a {{Pattern|Okarda'phaa|plasma rifle}}, the generator will overload and you will be floating on top of an invisible shield.
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| == Gallery == | |
| <gallery> | | <gallery> |
| File:HCE-StationaryShieldGenerator.png|A stationary shield generator in ''Halo: Combat Evolved''. | | File:HCE-StationaryShieldGenerator.png|A stationary shield generator in ''Halo: Combat Evolved''. |
| File:Mawjunction.jpg|[[John-117]] passing through one of many areas in which the Covenant set up shields during their attack on the {{UNSCShip|Pillar of Autumn}}. | | File:Mawjunction.jpg|The Master Chief passing through one of many areas which the Covenant have set up shields. |
| | File:HCEA StationaryShieldGenerators.jpg|A pair of stationary shield generators set up to protect a Shade on the level ''Truth and Reconcilition'' in ''Halo: Combat Evolved Anniversary''. |
| File:H2 StationaryShieldGenerator.png|A stationary shield generator in ''Halo 2''. | | File:H2 StationaryShieldGenerator.png|A stationary shield generator in ''Halo 2''. |
| File:H2_covshieldsteps_t.jpg|The three stages of a stationary shield generator, as seen in ''Halo 2''. When shot at, the shield generator overloads and temporarily deactivates. A few seconds later it reactivates, returning to the initial stage. | | File:H2_covshieldsteps_t.jpg|The three stages of a stationary shield generator, as seen in ''Halo 2''. When shot at, the shield generator overloads and temporarily deactivates. A few seconds later it reactivates, returning to the initial stage. |
| File:HReach-CovShieldSteps.jpg|The three stages of a stationary shield generator, as seen in ''Halo: Reach''. | | File:HReach-CovShieldSteps.jpg|The three stages of a stationary shield generator, as seen in ''Halo: Reach''. |
| File:H4-Render-StationaryShieldGenerator.jpg|Render of a Stationary Shield Generator in ''Halo: Reach''. | | File:Reach 25734113 Full.jpg|A bank of stationary shield generators in the ''Halo: Reach'' level [[Nightfall]], on the side of the bridge opposite the [[Stealth pylon|Covenant stealth pylon]]. |
| File:HSA-Palmer-Versus-PlasmaTurret.jpg|Stationary shield generators in ''Halo: Spartan Assault''.
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| File:H4-Concept-StationaryShield.jpg|Concept art of the portable shield for ''[[Halo 4]]''.
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| File:H4-StationaryShieldGenerators.jpg|Portable shields used on [[Requiem]].
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| File:H4-SO-S1E6-T51CovCarbine-01.jpg|Portable shields in ''Halo 4''<nowiki>'</nowiki>s ''[[Spartan Ops]]''.
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| File:H5G-Stationary shield generators.png|Active Covenant portable shields used during the [[Battle of Nuusra]].
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| File:FH4 - Covenant Props.png|A ''Halo: Reach''-derived stationary shield generator near three [[Covenant supply case]]s in ''[[The Halo Experience Showcase]]''.
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| File:HINF Banished portable shield.png|A [[Banished]] portable shield on [[Installation 07]].
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| File:HINF Banished portable shield 2.png|A Banished portable shield at [[Outpost Tremonius (location)|Outpost Tremonius]].
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| File:HINF Elite Brute Banished Shield.png|Banished portable shields at the [[Silent Auditorium (location)|Silent Auditorium]]
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| File:HINF Banished portable shield base.png|An inactive Banished portable shield.
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| File:HINF Banished Portable Shield partly disabled.png|A Banished portable shield with its central section missing.
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| </gallery> | | </gallery> |
| {{Clear}}
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| {{linkbox|gallery=yes|gallerypage=Images of stationary shield generators}}
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| {{Clear}}
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| == List of appearances ==
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| * ''[[Halo: Combat Evolved]]'' {{1st}}
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| * ''[[Halo 2]]''
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| * ''[[Halo: Ghosts of Onyx]]''
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| * ''[[Halo: Reach]]''
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| * ''[[Halo: Combat Evolved Anniversary]]''
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| * ''[[Halo 4]]''
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| * ''[[Halo: Spartan Assault]]''
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| * ''[[Halo 2: Anniversary]]''
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| * ''[[Halo: Spartan Strike]]''
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| * ''[[Halo 5: Guardians]]''
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| * ''[[Halo: Ground Command]]''
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| * ''[[Halo Infinite]]''
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| *''[[Halo: The Rubicon Protocol]]''
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| == Sources == | | ==List of appearances== |
| {{Ref/Sources}} | | *''[[Halo: Combat Evolved]]'' {{1st}} |
| | *''[[Halo 2]]'' |
| | *''[[Halo: Ghosts of Onyx]]'' |
| | *''[[Halo: Reach]]'' |
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| | ==Sources== |
| | <references/> |
| [[Category:Fortifications]] | | [[Category:Fortifications]] |
| [[Category:Shield technology]] | | [[Category:Shield technology]] |
| [[Category:Covenant technology]] | | [[Category:Scenery]] |