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| {{Status|Canon}} | | {{Era|H1|H2|H3}} |
| {{Center|Were you looking for the Halo 3 [[Covenant]] [[equipment]], the [[deployable cover]]?}} | | {{Ratings}} |
| [[File:HReach-StationaryShieldGenerator.png|thumb|250px|An active stationary shield generator]]
| | <center>''Did you mean the Halo 3 [[Covenant]] [[Equipment]], the [[Deployable Cover]]?''</center> |
| The '''Covenant portable shield''',<ref name="Forge">'''[[Halo 5: Guardians]]''', ''[[Forge]]''</ref> formally known as the '''Pavise of the Worthy''' and otherwise termed as the '''Covenant emplaced shield''',<ref name="Spartan Games">[http://www.spartangames.co.uk/make-your-halo-table-look-awesome '''Spartan Games''': ''Make your Halo table look awesome!'']</ref> or the '''stationary shield generator''',<ref name="GoO">'''[[Halo: Ghosts of Onyx]]''', ''page 354''</ref> is a type of [[energy shield]]ing device used by [[Covenant]] and its [[Covenant remnants|splinter factions]] for the protection of ground troops during military operations.<ref name="CE">'''[[Halo: Combat Evolved]]'''</ref><ref name="Enemy Lines">'''Halo 5: Guardians''', campaign level, ''[[Enemy Lines]]''</ref>
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| == Overview ==
| | [[Image:Mawjunction.jpg|right|thumb|The Master Chief passing through one of many areas which the Covenant have set up shields in.]] |
| Portable shields, which come in a number of models, utilize a dissipative shield generator powered by compact power storage cells to project an ovoid-shaped protective energy shield. Using gravitic anchors, the device can be robustly positioned in a desired position.{{Ref/Reuse|Spartan Games}} Essentially a larger version of the [[Kig-Yar point defense gauntlet|point defense gauntlet]] used by [[Kig-Yar]], the shield is used as protection by Covenant soldiers in both offensive operations<ref name="Cairo">'''[[Halo 2]]''', campaign level, ''[[Cairo Station]]''</ref> and in the defense of strategic locations. When shot at, the shield transitions from blue to red in color before finally dissipating and eventually restoring. The shields are effective at deflecting small-arms projectiles, but struggle against explosives or [[plasma]] fire.<ref>'''Halo 2''', campaign level, ''[[Delta Halo]]''</ref>
| | A '''Stationary Shield Generator''' is a device used by the [[Covenant]] during offensive ground operations. These shields are larger versions of the [[Point Defense Gauntlet (Kig-Yar)|Point Defense Gauntlet]] used by [[Jackals]], some [[Spartans]], and some [[Elites]]. They are created by three small portable generators that are attached together and, when activated, provide extra protection for the Covenant troops. These are normally placed at strategic locations, like doors or building entrances, when the Covenant are guarding a small, temporary position. This information is derived from first-hand accounts, though it is unknown how the energy fields are generated. They can deflect all projectiles except rockets, explosions, or large amounts of [[plasma]] fire. In ''[[Halo: Combat Evolved]]'' if one of these shields is hit by a [[vehicle]], it will be permanently disabled. In ''[[Halo 2]]'', vehicles cannot collapse them on impact. In ''[[Halo 3]]'' it reappears or was remade as a piece of [[Equipment]], the [[Deployable Cover]], where it can be deployed by troops. |
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| == History ==
| | ''' Dimensions ''' |
| [[File:Reach 25734113 Full.jpg|thumb|250px|Several emplaced shields used for defense of a Covenant-occupied zone in the [[Viery Territory]] of [[Reach]]]]
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| The stationary shield generator was ubiquitous in Covenant service{{Ref/Reuse|Spartan Games}} and was used extensively throughout their [[Human-Covenant War|war]] with [[human]]ity.<ref>'''Halo: Reach'''</ref>{{Ref/Reuse|CE}}<ref name="Halo 2">'''Halo 2'''</ref>
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| After the conclusion of the Human-Covenant War, [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|recently formed Covenant splinter faction]] frequently utilized portable shields in battle.<ref name="Halo 4">'''Halo 4'''</ref><ref>'''Halo 5: Guardians'''</ref> Used extensively throughout the [[Battle of Requiem]],{{Ref/Reuse|Halo 4}} the [[Requiem Campaign]],<ref>'''Halo 4''', ''[[Spartan Ops]]''</ref> and the [[Blooding Years]], the shield provided essential cover for the Covenant's soldiers.{{Ref/Reuse|Enemy Lines}}
| | Height: 2.49 meters (8.17 feet) |
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| During the [[Battle for Zeta Halo]], the [[Banished]] utilized similar portable shields.{{Ref/Game|id=HI|HI}}
| | == Locations == |
| | [[Image:H2_covshieldsteps_t.jpg|thumb|450px|right|The 3 stages of a Stationary Shield Generator, as seen in [[Halo 2]]. When shot at, the Shield Generator overloads and temporarily deactivates. A few seconds later it reactivates, returning to the initial stage.]] |
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| == Gameplay ==
| | They can be found on the following levels: |
| In ''[[Halo: Combat Evolved]]'', if one of these shields is hit by a [[vehicle]], it will be permanently disabled.{{Ref/Reuse|CE}} In ''[[Halo 2]]'', vehicles cannot collapse them on impact.{{Ref/Reuse|Halo 2}} In ''[[Halo Infinite]]'', the player can manually activate and deactivate these shields.{{Ref/Reuse|HI}}
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| == Trivia ==
| | *[[Halo: Combat Evolved]]/[[Halo PC]] |
| * An AI won't see past shield generators since it acts as a solid, opaque object to them. | | **[[Pillar of Autumn (level)|Pillar of Autumn]] |
| * If a player has a [[shotgun]], or other long barreled weapon, and they walk right up against a stationary shield, the barrel goes through the shield and one can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose oneself and take cover again. The length of the weapon which is exposed should be disregarded, since the shot from most weapons come from the camera. | | **[[Truth and Reconciliation (Level)|Truth and Reconciliation]] |
| * In ''[[Halo 2]]'' on the level [[Delta Halo]], one can use the stationary shield generators placed at the entrance to one of the Covenant-held temple complexes to propel their vehicle away at a high speed by first disabling the shields, placing the vehicle on the generator and waiting until the device activates. This can also happen in ''Halo: Combat Evolved'', though if the player is in a human vehicle, it is likely to fall out and die from fall damage. | | **[[The Silent Cartographer (Level)|The Silent Cartographer]] |
| * In ''Halo 2'', if one melees a Grunt body into a stationary shield generator with the [[Sputnik Skull]] on, the body will hit the shield generator hard enough to disable it. | | **[[Assault on the Control Room]] |
| * In ''Halo 2'', if one stands on top of a deployed generator and shoots it with a {{Pattern|Okarda'phaa|plasma rifle}}, the generator will overload and you will be floating on top of an invisible shield. | | **[[343 Guilty Spark (level)|343 Guilty Spark ]] |
| | **[[Two Betrayals (Level)|Two Betrayals]] |
| | **[[Keyes (level)|Keyes]] |
| | **[[The Maw]] |
| | *Multiplayer |
| | **[[Rat Race]] |
| | **[[Danger Canyon]] |
| | **[[Gephyrophobia]] |
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| == Gallery ==
| | *[[Halo 2]]/[[Halo 2 Vista]] |
| <gallery>
| | **[[Cairo Station (level)|Cairo Station]] |
| File:HCE-StationaryShieldGenerator.png|A stationary shield generator in ''Halo: Combat Evolved''.
| | **[[Delta Halo (Level)|Delta Halo]] |
| File:Mawjunction.jpg|[[John-117]] passing through one of many areas in which the Covenant set up shields during their attack on the {{UNSCShip|Pillar of Autumn}}.
| | **[[Gravemind (Level)|Gravemind]] |
| File:H2 StationaryShieldGenerator.png|A stationary shield generator in ''Halo 2''.
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| File:H2_covshieldsteps_t.jpg|The three stages of a stationary shield generator, as seen in ''Halo 2''. When shot at, the shield generator overloads and temporarily deactivates. A few seconds later it reactivates, returning to the initial stage.
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| File:HReach-CovShieldSteps.jpg|The three stages of a stationary shield generator, as seen in ''Halo: Reach''.
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| File:H4-Render-StationaryShieldGenerator.jpg|Render of a Stationary Shield Generator in ''Halo: Reach''.
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| File:HSA-Palmer-Versus-PlasmaTurret.jpg|Stationary shield generators in ''Halo: Spartan Assault''.
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| File:H4-Concept-StationaryShield.jpg|Concept art of the portable shield for ''[[Halo 4]]''.
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| File:H4-StationaryShieldGenerators.jpg|Portable shields used on [[Requiem]].
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| File:H4-SO-S1E6-T51CovCarbine-01.jpg|Portable shields in ''Halo 4''<nowiki>'</nowiki>s ''[[Spartan Ops]]''.
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| File:H5G-Stationary shield generators.png|Active Covenant portable shields used during the [[Battle of Nuusra]].
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| File:FH4 - Covenant Props.png|A ''Halo: Reach''-derived stationary shield generator near three [[Covenant supply case]]s in ''[[The Halo Experience Showcase]]''.
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| File:HINF Banished portable shield.png|A [[Banished]] portable shield on [[Installation 07]].
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| File:HINF Banished portable shield 2.png|A Banished portable shield at [[Outpost Tremonius (location)|Outpost Tremonius]].
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| File:HINF Elite Brute Banished Shield.png|Banished portable shields at the [[Silent Auditorium (location)|Silent Auditorium]]
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| File:HINF Banished portable shield base.png|An inactive Banished portable shield.
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| File:HINF Banished Portable Shield partly disabled.png|A Banished portable shield with its central section missing.
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| </gallery>
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| {{Clear}}
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| {{linkbox|gallery=yes|gallerypage=Images of stationary shield generators}}
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| {{Clear}}
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| == List of appearances == | | ==Deployable Cover== |
| * ''[[Halo: Combat Evolved]]'' {{1st}}
| | {{Main|Deployable Cover}} |
| * ''[[Halo 2]]''
| | [[File:Deployable Cover.jpg|thumb|A deployable cover.]] |
| * ''[[Halo: Ghosts of Onyx]]''
| | The deployable cover replaced the stationary shield generator in Halo 3. It is portable and curved rather than flat, and is destroyable. It is much weaker from the other games. |
| * ''[[Halo: Reach]]''
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| * ''[[Halo: Combat Evolved Anniversary]]''
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| * ''[[Halo 4]]''
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| * ''[[Halo: Spartan Assault]]''
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| * ''[[Halo 2: Anniversary]]''
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| * ''[[Halo: Spartan Strike]]''
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| * ''[[Halo 5: Guardians]]''
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| * ''[[Halo: Ground Command]]''
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| * ''[[Halo Infinite]]''
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| *''[[Halo: The Rubicon Protocol]]''
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| == Sources == | | ==Trivia== |
| {{Ref/Sources}}
| | *It is unknown why you can't be seen by the Covenant behind one of these shields. It was suggested that the Stationary Shield Generators acted as a wall to the AIs. |
| | | *If you fire at a shield with a [[human]] weapon, the shots may bounce back and do actual harm to you. This can be graphically demonstrated with a [[Sniper Rifle]], and there have been instances of multiplayer suicides due to that particular scenario occurring. |
| [[Category:Fortifications]] | | *Only Plasma-based weapons are able to temporarily overload the shield's generator. |
| [[Category:Shield technology]] | | *If you have a [[Shotgun]], or other long barreled weapon, and you walk right up against it, the barrel goes through and you can shoot through it at opposing enemies. Similarly, it is possible to snipe enemies while never having to expose yourself and take cover again. In [[Halo: Combat Evolved]], this should be attempted carefully, as the [[Sniper Rifle]] must be a certain length out of the shield for it to fire through it. The bullet will otherwise deflect off of the shield and hit the user of the rifle. |
| [[Category:Covenant technology]] | | *In [[Halo 2]] on the level Delta Halo, shoot one of the stationary shield generators until it temporarily goes out. Get in a [[Ghost]], and drive it onto the base of the generator. When it comes back up, it will flip the [[Ghost]] into the air, this will work on any vehicle, even a [[Scorpion Tank]] though often destroying whatever vehicle you use. |
| | *In [[Halo 2]], If you whack a [[Grunt]] body into a Stationary Shield Generator with the [[Sputnik Skull]] on, the Grunt's body will hit the Shield Generator hard enough to disable it. |
| | *In Halo 2 if you stand on top of a deployed generater and shoot it with a plasma rifle the generater will overload and you will be floating were the sheild used to be. |
| | [[Category:The Covenant]] |
| | [[Category:Technology]] |