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| {{Status|Canon}} | | {{Era|HCW}} |
| {{Disambig header|the structure built on Covenant occupation citadels|other uses of "Temple"|Temple (disambiguation)}} | | {{Center|''Were you looking for the [[Temple (Installation 05)|structure]] on [[Installation 05]]?''}} |
| [[File:HW CovenantTemple Upgrades Render.jpg|thumb|350px|Three Covenant temples, each in their respective Age.]] | |
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| The '''temple''' is a cultural and scientific structure that can be built on a [[Covenant]] [[Covenant Citadel|Citadel]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/Citadel.aspx#Temple|Site=Official Halo Wars Community Site|Page=Temple|D=18|M=11|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Temple}} It primarily serves as the Covenant counterpart to the [[UNSC Field Armory|Field Armory]] and [[Banished War Council|War Council]] structures used by the [[UNSC]] and [[Banished]], respectively. | | The '''temple''' is a cultural and scientific [[Covenant]] structure featured in ''[[Halo Wars]]''. This is where the [[San'Shyuum|Prophets]] meditate and study [[Forerunner]] artifacts and make battle plans against [[human]]s. It also houses other characters of importance including the [[Ripa 'Moramee|Arbiter]] and the [[Jiralhanae Army Commander|Brute Army Commander]].<ref>[http://www.halowars.com/GameInfo/Citadel.aspx#Temple '''Halowars.com''' - ''Game Info'']</ref> |
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| == Overview == | | == Summary == |
| The temple provides a location within the Citadel for the [[San'Shyuum]] to meditate or study [[Forerunner]] artifacts; it is also where they make battle plans against [[human]]s.{{Ref/Reuse|hwsite}}
| | [[File:Web temple.jpg|thumb|right|Three Covenant temples, each in their respective Age.|300px]] |
| | In the temple, the player can upgrade units and buildings. These upgrades are very expensive, but very effective and powerful. All [[Covenant automated plasma turret|Plasma turrets]] surrounding the [[Covenant citadel|Citadel]] can be upgraded from ''small'' to ''medium'' or ''large''. Max population of the player's army can be increased by 10. All Covenant [[Energy shielding|Shield]]s can be upgraded to make them recharge faster. You may also upgrade your leaders. The Temple could be said to be equal to a [[UNSC reactor|UNSC Reactor]] and [[UNSC Field Armory|Field Armory]]. |
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| ==In-game information==
| | Covenant hero units can be retrained if they are killed, and their abilities can be enhanced inside the temple as well. |
| ===''Halo Wars''===
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| [[File:HW CovenantTemple Screenshot.png|thumb|250px|The fully upgraded Temple in-game in ''Halo Wars''.]]
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| {{Quote|Temples allow the Covenant to access advanced buildings, units and technology upgrades.|In-game description}}
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| In ''[[Halo Wars]]'', the Covenant Temple costs {{HWTech|0}} and {{HWResources|500}} to be built; only one Temple can be built at any time. It is the Covenant equivalent to the [[UNSC Reactor]] and [[UNSC Field Armory|Field Armory]].
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| The most important function of a Temple is its upgrades that increases the player's Tech level—framed in-universe as the progression of the Covenant's "[[History of the Covenant#The Ages|Age]]". Much like the Reactor, building the Temple increases the playerls Tech level to {{HWTech|1}}; unlike the Reactor, however, subsequent Tech levels are increased by purchasing upgrades, with the Temple changing its appearance with each upgrade. If the temple is destroyed, the Tech level returns to {{HWTech|0}}, though it can be restored to its previous level once another Temple is built. | | The most important function of a temple is its ability to advance the player's "Age", which means increasing the player's technology. The first Age is the one the player starts with after the Temple has been built, the second Age is the [[Ages of Doubt|Age of Doubt]], and the Third Age is the [[Ages of Reclamation|Age of Reclamation]]. Some units, such as [[Type-47B Scarab|Scarabs]], are only available during the Age of Reclamation. Since the Temple is so important, the player should place it at the rear of the Citadel, surrounded by turrets.<ref>'''[[Halo Wars]]'''</ref> |
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| When the Temple is built, the Leader unit is automatically added to the battlefield. Leader units can be rebuilt if they are killed, and their abilities can be upgraded from the Temple as well.
| | If the temple is destroyed, the technology level returns to zero, however, it can be restored to its previous level if another Temple is built. Once a temple is built, a Leader unit appears on the battlefield. Players are allowed to have only one temple at a time. |
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| {| class="wikitable" style="width: 75%;"
| | == Trivia == |
| ! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
| | *The name is a probable reference to [[Ensemble Studios|Ensemble]]'s previous game installment: Age of Mythology, where a Temple can be built to train Myth Units. |
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| | *As seen in the temple image, the temple changes its appearance with each Age. |
| | style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
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| ! colspan="6"|All Leaders
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| |- style="height: 40px"
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| | [[Age of Doubt]] || Upgrade || N/A || {{HWTech|0}} || {{HWResources|1,000}} || Improves all Covenant technology.
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| |- style="height: 40px"
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| | [[Age of Reclamation]] || Upgrade || N/A || {{HWTech|0}} || {{HWResources|2,000}} || Improves all Covenant technology.
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| |- style="height: 40px"
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| | Forerunner Shield|| Upgrade || N/A || {{HWTech|2}} || {{HWResources|500}} || Augmented with even more repurposed Forerunner technology, all Covenant [[Energy shielding|shields]] now recharge much faster.
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| |- style="height: 40px"
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| | Medium Turret || Upgrade || N/A || {{HWTech|1}} || {{HWResources|500}} || Upgrades all [[Kewu Umppi'pa'-pattern citadel turret|Turrets]] to Medium Turrets, increasing their hitpoints and damage.
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| |- style="height: 40px"
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| | Large Turret || Upgrade || N/A || {{HWTech|2}} || {{HWResources|800}} || Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.
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| |- style="height: 40px"
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| | Followers || Upgrade || N/A || {{HWTech|3}} || {{HWResources|800}} || Increase the maximum size of your army by 10.
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| ! colspan="6"|[[Ripa 'Moramee|Arbiter]]
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| |- style="height: 40px"
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| | Arbiter || Leader || {{HWPop|1/1}}{{Ref/Note|Id=leader|Only one Leader unit can be deployed at any time, but it does not take up population.}} || {{HWTech|0}} || {{HWResources|400}} || Leader of the Covenant forces, the Arbiter is equipped with dual [[Energy sword (fiction)|plasma swords]] for uber-melee death.
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| |- style="height: 40px"
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| | Fiendish Return || Upgrade || N/A || {{HWTech|1}} || {{HWResources|400}} || The Arbiter reflects some incoming damage back to his attacker.
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| |- style="height: 40px"
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| | Vicious Blades || Upgrade || N/A || {{HWTech|2}} || {{HWResources|600}} || The Arbiter reflects even more damage and has stronger attacks himself.
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| |- style="height: 40px"
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| | Ghastly Vision || Upgrade || N/A || {{HWTech|3}} || {{HWResources|900}} || The Arbiter becomes permanently [[Active camouflage|cloaked]] and increases reflected damage even more.
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| |- style="height: 40px"
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| | Defiant Rage || Upgrade || N/A || {{HWTech|1}} || {{HWResources|300}} || Health is restored every time the Arbiter inflicts a fatality in Rage Mode.
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| |- style="height: 40px"
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| | Spiteful Rage || Upgrade || N/A || {{HWTech|2}} || {{HWResources|500}} || Rage Mode costs less to maintain.
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| |- style="height: 40px"
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| | Blinding Rage || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Rage Mode increases Arbiter combo damage and the attack power of nearby allies.
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| ! colspan="6"|[[Avitus|Brute Chieftain]]
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| |- style="height: 40px"
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| | Brute Chieftain || Leader || {{HWPop|1/1}}{{Ref/NoteReuse|leader}} || {{HWTech|0}} || {{HWResources|400}} || Leader of the [[brute]] forces, carries a [[Akelas Workshop gravity hammer|gravity hammer]] able to stun and destroy heavy vehicles.
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| |- style="height: 40px"
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| | Inheritance || Upgrade || N/A || {{HWTech|1}} || {{HWResources|400}} || Adds a stun to the Gravity Hammer.
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| |- style="height: 40px"
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| | Birthright || Upgrade || N/A || {{HWTech|2}} || {{HWResources|600}} || When the Chieftain's hammer is charged up, the Chieftain will pull his enemies to him.
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| |- style="height: 40px"
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| | Destiny || Upgrade || N/A || {{HWTech|3}} || {{HWResources|900}} || Adds an area-effect stun to the gravity hammer, and inflicts fatalities on stunned enemy infantry.
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| |- style="height: 40px"
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| | Tsunami || Upgrade || N/A || {{HWTech|1}} || {{HWResources|300}} || Additional enemies may be drawn into the vortex and potential damage increased.
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| |- style="height: 40px"
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| | Hurricane || Upgrade || N/A || {{HWTech|2}} || {{HWResources|500}} || Additional enemies may be drawn into the vortex and potential damage increased.
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| | Singularity || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Additional enemies may be drawn into the vortex and potential damage increased.
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| ! colspan="6"|[[Prophet of Regret]]
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| |- style="height: 40px"
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| | Prophet of Regret || Leader || {{HWPop|1/1}}{{Ref/NoteReuse|leader}} || {{HWTech|0}} || {{HWResources|400}} || Leader of the Covenant forces, the Prophet of Regret also brings unique combat abilities to the battlefield. In addition to his combat strength, he can call down the [[Energy projector|Cleansing Power]] to incinerate his enemies.
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| |- style="height: 40px"
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| | Blessed Immolation || Upgrade || N/A || {{HWTech|1}} || {{HWResources|400}} || Upgrade the Prophet's [[plasma cannon]]s to [[fuel rod cannon]]s, increasing damage.
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| |- style="height: 40px"
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| | Ancestral Perversion || Upgrade || N/A || {{HWTech|2}} || {{HWResources|600}} || Two [[Protector Sentinel (Trove)|protectors]] hover near the Prophet and protect him.
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| |- style="height: 40px"
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| | Divine Absolution || Upgrade || N/A || {{HWTech|3}} || {{HWResources|900}} || Upgrades to the Prophet's [[Anti-gravity chair|chair]] grant him full flight capabilities.
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| |- style="height: 40px"
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| | Regret's Sentence || Upgrade || N/A || {{HWTech|1}} || {{HWResources|300}} || The Cleansing Beam Ability is larger and does more damage.
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| |- style="height: 40px"
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| | Regret's Doom || Upgrade || N/A || {{HWTech|2}} || {{HWResources|500}} || The Cleansing Beam Ability is larger and does more damage.
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| |- style="height: 40px"
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| | Regret's Condemnation || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || The Cleansing Beam Ability burns even brighter, doing area damage.
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| |}
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| HW-Temple_Concept.jpg|Early concept art of the Temple. | | HW-Temple_Concept.jpg|Concept art. |
| HW-Temple_Concept_Progression.jpg|Concept art showcasing how the Temple's appearance changes with upgrades. | | HW-Temple_Concept_Progression.jpg|Concepts for how the temple would upgrade. |
| HW-Temple_Render_1.jpg|Hi-poly render of the Temple after the Age of Doubt upgrade. | | HW-Temple_Render_1.jpg|Hi-poly render of the temple. |
| HW-Temple_Render_2.jpg|Hi-poly render of the Temple after the Age of Reclamation upgrade. | | HW-Temple_Render_2.jpg|More renders. |
| HW-Temple_Render_3.jpg|Hi-poly render of the Temple's central structure added with the Age of Reclamation upgrade. | | HW-Temple_Render_3.jpg|More renders. |
| </gallery> | | </gallery> |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Halo Wars]]'' {{1st}} | | *''[[Halo Wars]]'' {{1st}} |
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| ==Notes==
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| {{Ref/Notes}}
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| ==Sources== | | ==Sources== |