Editing Covenant Factory

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{{Status|Canon}}
{{Status|Canon}}
[[File:HW Covenant Factory Render.jpg|thumb|A Covenant Factory|270px]]
[[File:Covenant vehiclefactory 01.jpg|thumb|right|A Covenant Factory|270px]]


The '''factory''' is a deployable [[Covenant]] structure, typically as an extension on their [[Covenant citadel|occupation citadels]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/Factory.aspx|Site=Official Halo Wars Community Site|Page=Factory|D=17|M=10|Y=2010|LocalArchive=Archive:Halowars.com/Covenant#Factory}}
The '''factory''' is a [[Covenant]] structure featured in ''[[Halo Wars]]''. The factory is where the player can build {{Pattern|Karo'etba|Ghost}}s, [[Type-25 Chopper]]s, {{Pattern|Zurdo|Wraith}}s and {{Pattern|Shua'ee|Locust}}s. All the land-based vehicle upgrades are researched in the factory as well.<ref>[http://www.halowars.com/GameInfo/Factory.aspx '''Halowars.com''' - ''Game Info'']</ref>


==Overview==
The Covenant are able to build the factory from the beginning of the game, without needing any upgrades on the [[Covenant citadel|Citadel]] first. The vehicles built here are prone to an air attack. Like the Covenant Hall and Summit, it costs 150 [[resources]] and requires no tech level.
In addition to being a warehouse, the factory is also manufactures ground-based vehicles in the Covenants arsenal, including {{Pattern|Karo'etba|Ghost}}s, [[Barukaza Workshop Chopper]]s, [[Type-25 Wraith|Wraiths]] and {{Pattern|Shua'ee|Locust}}s.{{Ref/Reuse|hwsite}} It serves as a counterpart to the [[UNSC Vehicle Depot|vehicle depot]] and [[Banished Foundry|foundry]] employed by the [[United Nations Space Command]] and [[Banished]], respectively.


==In-game information==
The [[United Nations Space Command|UNSC]] equivalent is the [[UNSC Vehicle Depot|Vehicle Depot]].
===''Halo Wars''===
[[File:HW CovenantFactory Screenshot.png|thumb|250px|The Factory in-game in ''Halo Wars''.]]
{{Quote|Most Covenant vehicles are pieced together and upgraded at the Factory.|In-game description}}
In ''[[Halo Wars]]'', the Factory costs {{HWTech|0}} and {{HWResources|150}} to be built.


{| class="wikitable" style="width: 75%;"
==Units Produced and available upgrades==
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
[[File:HW Factory Concept 1.jpg|thumb|250px|Concept art of the Factory.]]
|-
*Ghost - Scout unit that starts with [[Class-2 directed energy cannon|twin frontal guns]] (can collect supplies from resource crates). 100 resources and a tech level of 0. Takes up 1 population.
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
**1.'''Boosted Ram''' - Enables the Boosted Ram special attack to overrun enemies. 200 resources and a tech level of 1.
|- style="height: 40px"
**2.'''Strafe''' - Can better dodge incoming grenade and rocket attacks. 400 resources and a tech level of 2.
| Ghost {{C|[[Ripa 'Moramee|Arbiter]] & [[Prophet of Regret]]}} || Scout || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Fast assault recon unit.
**3.'''Scout Shield''' - Adds an [[Energy shielding|energy shield]] to deflect some incoming damage. 700 resources and a tech level of 3.
|- style="height: 40px"
*Brute Chopper - Fast assault scout unit (can collect supplies from resource crates). (Replaces the Ghost if the [[Avitus|Brute Chieftain]] is the Leader unit). 100 resources and a tech level of 0. Takes up 2 population.
| Boosted Ram Ability || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Enables the Boosted Ram Ability on Ghost, allowing them to effectively ram their targets.
**Starting special attack: Run Over
|- style="height: 40px"
**1.'''[[35mm Autocannon|Autocannons]]''' - Adds front-firing 35mm guns for increased damage. 200 resources and a tech level of 1.
| Strafe || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Allows Ghosts to more effectively dodge incoming grenades and rockets.
**2.'''Stabilizers''' - Improves autocannon accuracy and damage. 400 resources and a tech level of 2.
|- style="height: 40px"
**3.'''Ramming Targe''' - Greatly increases Run Over damage and decreases damage taken. 700 resources and a tech level of 3.
| Scout Shield || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Adds an [[Energy shielding|energy shield]] to Ghosts that deflects some incoming damage.
*Wraith - Main Covenant battle tank with good speed and excellent range. Armed with [[plasma mortar]] and [[Class-1 directed energy cannon|turret]]. 350 resources and a tech level of 1. Takes up 3 population.
 
**1.'''Heavy Shield''' - Adds energy shield which deflects some incoming damage. 200 resources and a tech level of 1.
|- style="height: 40px"
**2.'''Scorch''' - Special attack leaves a bubbling plasma splash on the ground for added damage. 400 resources and a tech level of 2.
| Brute Chopper {{C|[[Avitus|Brute Chieftain]]}} || Scout || {{HWPop|2}} || {{HWTech|0}} || {{HWResources|100}} || Fast assault recon unit.
**3.'''Plasma Modulator''' - Large boost to plasma mortar damage. 700 resources and a tech level of 3.
|- style="height: 40px"
*Locust - Counter-building vehicle. Armed with a [[focus cannon]] and energy shields. 300 resources and a tech level of 2. Takes up 3 population.
| [[Spike cannon|Autocannons]] || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds front-firing 35mm guns, improving the Chopper's attack.
**1.'''Overdrive''' - Enables Overdrive special attack, which drains shields to boost damage. 400 resources and a tech level of 2.
|- style="height: 40px"
**2.'''Shield Amplifier''' - Increases regeneration rate of energy shields. 800 resources and a tech level of 3.
| Stabilizers|| Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Improves autocannon accuracy and damage.
|- style="height: 40px"
| Ramming Targe || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Increases damage inflicted when the Chopper runs over enemies, and decreases the damage taken.
 
|- style="height: 40px"
| Wraith  || Main Vehicle || {{HWPop|3}} || {{HWTech|1}} || {{HWResources|350}} || Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle.
|- style="height: 40px"
| Heavy Shield || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds an energy shield which deflects some incoming damage.
|- style="height: 40px"
| Scorch || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Enables the Scorch Ability that superheats an area of terrain for extra damage.
|- style="height: 40px"
| Plasma Modulator || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || Greatly increases the damage of the Wraith's [[Heavy plasma mortar|Plasma Mortar]].
 
|- style="height: 40px"
| Locust || Building Killer || {{HWPop|3}} || {{HWTech|2}} || {{HWResources|300}} || Counter-building vehicle, very slow and best set to destroying unprotected enemy bases.
|- style="height: 40px"
| Overdrive Ability || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Enables Locust Overdrive Ability. The ability uses the Locust's shield generator output to overcharge its [[Focus cannon|beam weapon]]. Attack power is drastically increased at the expense of the Locust's shields.
|- style="height: 40px"
| Shield Amplifier || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Locust shields regenerate much more quickly.
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HW-Factory_Concept.jpg|Early concept art of the Factory.
File:HW-Factory_Concept.jpg|Concept art of the Factory.
File:HW Factory Concept 1.jpg|Concept art of the Factory.
File:HW Factory HiPoly.jpg|Hi-poly render of the Factory.
File:HW Factory HiPoly.jpg|Hi-poly render of the Factory.
File:HW Screenshots E3 7.jpg|Factories on a [[Covenant citadel]].
File:HW Citadel Screenshot 1.jpg|Factories on a [[Covenant citadel]].
File:HW_CovenantMinibase.png|A Factory on a Covenant [[Covenant citadel#Minibase|minibase]].
File:HW_CovenantMinibase.png|A Factory on a Covenant [[Covenant citadel#Minibase|minibase]].
</gallery>
</gallery>

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