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| {{Status|Gameplay}} | | {{Era|RE}} |
| {{Article quote|Fight to secure the fortified ONI plaza.}} | | {{Ratings}}{{New Content}} |
| {{Multiplayer map infobox | | {{Multiplayer Map Infobox |
| |pagelabel=Firefight map
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| |pagegamelabel=HR
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| |name=Courtyard | | |name=Courtyard |
| |image=[[File:Reach FF Courtyard01.jpg|300px]] | | |image=[[File:Reach FF Courtyard01.jpg|250px]] |
| |game=''[[Halo: Reach]]'' | | |game=[[Halo: Reach]] |
| |devname=<code>ff20_cortyard</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff20_cortyard\ff20_cortyard.scenario}}
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| |location=Outside [[Sword Base]], [[Reach]] | | |location=Outside [[Sword Base]], [[Reach]] |
| |terrain=Loading area, [[Office of Naval Intelligence|ONI]] structures | | |terrain=Loading area, human structures |
| | |weapons= |
| | |vehicles=[[S-2 Traxus Cargo Transporter]] |
| | |equipment= |
| | |power-ups= |
| |gametypes=[[Firefight]] | | |gametypes=[[Firefight]] |
| |playernumber=1-4 | | |playernumber= |
| }} | | }} |
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| '''Courtyard''' is a [[Firefight]] map in ''[[Halo: Reach]]''.<ref>[http://halo.bungie.net/projects/reach/images.aspx?c=59 '''Bungie.net''': ''Halo: Reach Screenshots'']</ref> Courtyard is set in an open courtyard and a loading area outside of [[Sword Base]] near the [[Babd Catha Ice Shelf]] and is based on the [[campaign]] level ''[[ONI: Sword Base]]''. | | '''Courtyard''' is a [[Firefight]] map that will be included in ''[[Halo: Reach]]''.<ref>[http://www.bungie.net/projects/reach/images.aspx?c=59 '''Bungie.net''' - ''Halo: Reach Screenshots'']</ref> |
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| ==Overview== | | ==Description== |
| Courtyard is a small sized Firefight map. The map consists of two main areas divided by a bridge in the center. The left side has numerous boxes and containers and features two enemy spawn rooms. The right side is larger and more open. The spawn room is situated in the [[Sword Base|ONI building]] and has two exits, one that leads on the upper deck of an outside terrace and one that leads down, under the main bridge. The outside terrace is quite large, with ramps linking the left part, the right part and another one in the middle close to the bridge. The bridge is a small structure in the center which connects the ONI building terrace to another smaller terrace on the other side. That terrace also has two ramps leading to the left and right sides, and an upper thinner terrace on the outskirts of the left part, which can be used to attract enemies in groups for easy multi-kills. | | Courtyard is set in an open courtyard and a loading area outside of [[Sword Base]]. It features ONI architecture similar to that inside the base. |
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| ==Locations== | | ==Locations== |
| The following are locations on the map that was seen from the player's [[Heads-up display]]. | | The following are locatons on the map that was seen from the player's [[Heads Up Display]]. |
| *Landing | | *Landing |
| *Bend | | *Bend |
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| *Base | | *Base |
| *Walkway | | *Walkway |
| | | == Trivia == |
| ==Tactics==
| | * So far Courtyard is the only ''Halo: Reach ''firefight level to include the [[Forklift]]. |
| *Stay on the ends of the Bridge on the second floor and use long range weapons such as the [[M392 Designated Marksman Rifle|DMR]] to take down the enemies.
| | * Courtyard was one of the playable maps on Gamescom 2010. |
| *Alternatively, a good camping spot would be the elevated area of Terrace, since it is close to an ammunition crate, has a good view of the area Landing, and has only two ways into it. The only disadvantage is that players would be quite far away from [[health pack]]s, but this can be compensated by using the [[Armor abilities|armor ability]] [[Drop shield]].
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| *When the enemies converge on one side, use the [[H-165 FOM|Target Locator]] and target on a moving troop, so the orbital rounds would hit the crowd.
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| ==Trivia== | |
| *Courtyard was one of the playable maps on Gamescom 2010.
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| *So far Courtyard is the only ''Halo: Reach'' Firefight level to include the [[S-2 Traxus Cargo Transporter|Forklift]], or any civilian vehicle for that matter. | |
| *The layout of the map is similar to ''[[Windward]]'' in ''[[Halo 3: ODST]]'', having two open areas separated by a central indoor field. | |
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes}}
| | <gallery widths="150" orientation="landscape" captionalign="left"> |
| <gallery>
| | File:Reach FF Courtyard02.jpg |
| File:HMCC_HR_Courtyard_Map.png|Courtyard Map.
| | File:Reach FF Courtyard03.jpg|A [[Type-52 Troop Carrier|Phantom]] being under heavy fire by [[Orbital bombardment]]. |
| File:HR-AssaultRifle-Gameplay.jpg|The Courtyard during gameplay.
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| File:Reach FF Courtyard02.jpg|Overhead view of the Courtyard. | |
| File:Reach FF Courtyard03.jpg|A [[Kez'katu-pattern Phantom|Phantom]] under heavy fire from [[Orbital bombardment]]. | |
| File:Reach FF Courtyard04.jpg|A [[Jiralhanae]] leading [[Unggoy]] into battle. | | File:Reach FF Courtyard04.jpg|A [[Jiralhanae]] leading [[Unggoy]] into battle. |
| File:Reach FF Courtyard05.jpg|A [[Firefight]] match in progress. | | File:Reach FF Courtyard05.jpg|A [[Firefight]] match in progress. |
| File:Reach FF Courtyard06.jpg|A Sangheili player in Firefight Versus. | | File:Reach FF Courtyard06.jpg|An Sanghelli player in Firefight Versus. |
| File:Heatmapctyard.jpg|A heatmap of Courtyard.
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| </gallery> | | </gallery> |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| {{Levels|HR|mode=yes}} | | {{Levels}} |
| [[Category:Halo: Reach Firefight maps]] | | [[Category:Halo: Reach]] |
| | [[Category:Multiplayer]] |
| | [[Category:Levels]] |
| | [[Category:New Content]] |