Editing Corvette (map)
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{{Title|Corvette}} | {{Title|Corvette}} | ||
{{ | {{Era|RW}} | ||
{{Disambig header|the Firefight level|the ship classification|Corvette}} | {{Disambig header|the Firefight level|the ship classification|Corvette}} | ||
{{Article | {{Article Quote|Fight for air superiority inside the belly of the beast.}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagelabel=Firefight map | |pagelabel=Firefight map | ||
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|name = Corvette | |name = Corvette | ||
|game = ''[[Halo: Reach]]'' | |game = ''[[Halo: Reach]]'' | ||
|devname=<code>ff45_corvette</code> | |devname=<code>ff45_corvette</code> | ||
|location = Inside the ''[[Ardent Prayer]]'' over [[Reach]] | |location = Inside the ''[[Ardent Prayer]]'' over [[Reach]] | ||
|terrain = Covenant ship | |terrain = Covenant ship | ||
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|playernumber=1-4 | |playernumber=1-4 | ||
}} | }} | ||
'''Corvette''' is a [[Firefight]] map in ''[[Halo: Reach]]''. It is set inside the [[ | '''Corvette''' is a [[Firefight]] map in ''[[Halo: Reach]]''. It is set inside the [[SDV-class heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' over planet [[Reach]] and centered around the [[hangar bay]] of the ship.<ref>[http://www.facebook.com/photo.php?pid=4940171&id=13905281343 '''Xbox UK's Facebook''': ''Halo: Reach 'Corvette' Firefight Map Screenshots'']</ref> It is one of the smallest Firefight maps in the game.<ref>[http://xbox360.ign.com/articles/111/1113439p1.html '''IGN''': ''Gamescom: A New Firefight Map in Halo: Reach'']</ref> It is based on the campaign level [[Long Night of Solace (level)|Long Night of Solace]]. | ||
==Overview== | ==Overview== | ||
Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges, is the room where the players spawn, which has two corridors that lead to the main area. Just outside, there are two [[Covenant portable shield|shields]] to provide cover for the corridors. The other side has a ramp and a single corridor through which enemies come out. The area also has a large walkway that circles the ramp, from one end to another, which also contains a [[ | Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges, is the room where the players spawn, which has two corridors that lead to the main area. Just outside, there are two [[Covenant portable shield|shields]] to provide cover for the corridors. The other side has a ramp and a single corridor through which enemies come out. The area also has a large walkway that circles the ramp, from one end to another, which also contains a [[Type-52 plasma cannon|Plasma Cannon]] on top that can be used to suppress enemies in the center. The map has a lot of cover such as eight large pillars, four low ledges around the center and numerous [[Plasma battery|plasma batteries]]. | ||
==Locations== | ==Locations== | ||
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*Stay away from the center, as one can be easily surrounded there. | *Stay away from the center, as one can be easily surrounded there. | ||
*Due to the small size of the map, using the [[SRS99-AM sniper rifle|Sniper Rifle]] is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels. | *Due to the small size of the map, using the [[SRS99-AM sniper rifle|Sniper Rifle]] is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels. | ||
*Even though the [[ | *Even though the [[Type-52 plasma cannon|Plasma Cannon]] is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as [[Type-1 plasma grenade|Plasma grenades]] will be flying to the gunner. | ||
*Keep a heavy weapon handy at all times, as a [[Mgalekgolo|Hunter]]'s melee is fatal in a small space. | *Keep a heavy weapon handy at all times, as a [[Mgalekgolo|Hunter]]'s melee is fatal in a small space. | ||
*When camping on the upper levels, keep an eye on the stairs. [[Sangheili|Elites]] and suicidal [[Unggoy|Grunts]] can be fatal if one is caught off guard. | *When camping on the upper levels, keep an eye on the stairs. [[Sangheili|Elites]] and suicidal [[Unggoy|Grunts]] can be fatal if one is caught off guard. | ||
*The Wraith is a powerful tool of destruction, and is a helpful asset. Kill all enemies except the wraith and then board it. The Wraith though is not invincible, as lots of damage will be dealt by the turrets of the [[ | *The Wraith is a powerful tool of destruction, and is a helpful asset. Kill all enemies except the wraith and then board it. The Wraith though is not invincible, as lots of damage will be dealt by the turrets of the [[Type-28 Spirit|Spirit dropships]]. | ||
*When troops are deployed from the dropships they usually land in a small area, and a well-placed grenade, rocket or fuel rod shot will quickly eliminate many enemies and result in a multi-kill medal. | *When troops are deployed from the dropships they usually land in a small area, and a well-placed grenade, rocket or fuel rod shot will quickly eliminate many enemies and result in a multi-kill medal. | ||
*Baiting enemies into the corridors is risky, but a well-placed grenade will cause massive damage, as enemies cannot evade the blast. This also works with rockets. | *Baiting enemies into the corridors is risky, but a well-placed grenade will cause massive damage, as enemies cannot evade the blast. This also works with rockets. | ||
==Trivia== | ==Trivia== | ||
*Spirit dropships are the primary Covenant dropship on this map, as opposed to [[ | *Spirit dropships are the primary Covenant dropship on this map, as opposed to [[Type-52 Phantom|Phantoms]] on other Firefight maps. | ||
*Ordnance appears in this map during the beginning of a round, appearing as resupply canisters. | *Ordnance appears in this map during the beginning of a round, appearing as resupply canisters. | ||
*At the start of a Firefight match, Grunts can be found sleeping on the upper levels even before the first wave is dropped off. | *At the start of a Firefight match, Grunts can be found sleeping on the upper levels even before the first wave is dropped off. | ||
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File:Heatmapcvette.jpg|A heatmap of Corvette. | File:Heatmapcvette.jpg|A heatmap of Corvette. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== |