Editing Corvette (map)

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Era|RW}}
{{Title|Corvette}}
{{Title|Corvette}}
{{Status|Gameplay}}
{{Disambig header|the Firefight level|the ship classification|Corvette}}
{{Disambig header|the Firefight level|the ship classification|Corvette}}
{{Article quote|Fight for air superiority inside the belly of the beast.}}
{{Article Quote|Fight for air superiority inside the belly of the beast.}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagelabel=Firefight map
|pagegamelabel=HR
|image = [[File:Corvette1.jpg|300px]]
|image = [[File:Corvette1.jpg|300px]]
|name = Corvette
|name = Corvette
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|devname=<code>ff45_corvette</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\firefight\ff50_park\ff50_park.scenario}}
|location = Inside the ''[[Ardent Prayer]]'' over [[Reach]]
|location = Inside the ''[[Ardent Prayer]]'' over [[Reach]]
|terrain = Covenant ship
|terrain = Covenant ship
Line 17: Line 14:
|playernumber=1-4
|playernumber=1-4
}}
}}
'''Corvette''' is a [[Firefight]] map in ''[[Halo: Reach]]''. It is set inside the [[Ceudar-pattern heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' over planet [[Reach]] and centered around the [[hangar bay]] of the ship.<ref>[http://www.facebook.com/photo.php?pid=4940171&id=13905281343 '''Xbox UK's Facebook''': ''Halo: Reach 'Corvette' Firefight Map Screenshots'']</ref> It is one of the smallest Firefight maps in the game.<ref>[http://xbox360.ign.com/articles/111/1113439p1.html '''IGN''': ''Gamescom: A New Firefight Map in Halo: Reach'']</ref> It is based on the campaign level [[Long Night of Solace (level)|Long Night of Solace]].
'''Corvette''' is a [[Firefight]] map in ''[[Halo: Reach]]''. It is set inside of the [[SDV-class heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' over planet [[Reach]] and centered around the [[hangar bay]] of the ship.<ref>[http://www.facebook.com/photo.php?pid=4940171&id=13905281343 '''Xbox UK's Facebook''': ''Halo: Reach 'Corvette' Firefight Map Screenshots'']</ref> It is one of the smallest Firefight maps in the game.<ref>[http://xbox360.ign.com/articles/111/1113439p1.html '''IGN''': ''Gamescom: A New Firefight Map in Halo: Reach'']</ref> It is based on the campaign level [[Long Night of Solace (level)|Long Night of Solace]].


==Overview==
==Overview==
Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges, is the room where the players spawn, which has two corridors that lead to the main area. Just outside, there are two [[Covenant portable shield|shields]] to provide cover for the corridors. The other side has a ramp and a single corridor through which enemies come out. The area also has a large walkway that circles the ramp, from one end to another, which also contains a [[Pek-pattern plasma cannon|Plasma Cannon]] on top that can be used to suppress enemies in the center. The map has a lot of cover such as eight large pillars, four low ledges around the center and numerous [[Plasma battery|plasma batteries]].
Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges is the room where the players spawn, which has two corridors that lead to the main area. Just outside, there are two [[Stationary shield generator|shields]] to provide cover for the corridors. The other side has a ramp and a single corridor through which enemies come out. The area also has a large walkway that circles the ramp, from one end to another, which also contains a [[Type-52 Directed Energy Support Weapon|Plasma Cannon]] on top that can be used to suppress enemies in the center. The map has a lot of cover such as eight large pillars, four low ledges around the center and numerous [[Plasma Battery|Plasma Batteries]].


==Locations==
==Locations==
Line 33: Line 30:
==Tactics==
==Tactics==
*Stay away from the center, as one can be easily surrounded there.
*Stay away from the center, as one can be easily surrounded there.
*Due to the small size of the map, using the [[SRS99-AM sniper rifle|Sniper Rifle]] is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels.
*Due to the small size of the map, using the [[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]] is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels.
*Even though the [[Pek-pattern plasma cannon|Plasma Cannon]] is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as [[Anskum-pattern plasma grenade|Plasma grenades]] will be flying to the gunner.
*Even though the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]] is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as [[Type-1 Antipersonnel Grenade|Plasma grenades]] will be flying to the gunner.
*Keep a heavy weapon handy at all times, as a [[Mgalekgolo|Hunter]]'s melee is fatal in a small space.
*Keep a heavy weapon handy at all times, as a [[Mgalekgolo|Hunter]]'s melee is fatal in a small space.
*When camping on the upper levels, keep an eye on the stairs. [[Sangheili|Elites]] and suicidal [[Unggoy|Grunts]] can be fatal if one is caught off guard.
*When camping on the upper levels, keep an eye on the stairs. [[Sangheili|Elites]] and suicidal [[Unggoy|Grunts]] can be fatal if one is caught off guard.
*The Wraith is a powerful tool of destruction, and is a helpful asset. Kill all enemies except the wraith and then board it. The Wraith though is not invincible, as lots of damage will be dealt by the turrets of the [[Taaku Xur-pattern Spirit|Spirit dropships]].
*The Wraith is a powerful tool of destruction, and is a helpful asset. Kill all enemies except the wraith and then board it. The Wraith though is not invincible, as lots of damage will be dealt by the turrets of the [[Type-28 Troop Carrier|Spirit dropships]].
*When troops are deployed from the dropships they usually land in a small area, and a well-placed grenade, rocket or fuel rod shot will quickly eliminate many enemies and result in a multi-kill medal.
*When troops are deployed from the dropships they usually land in a small area, and a well placed grenade, rocket or fuel rod shot will quickly eliminate a large number of enemies and result in a multi-kill medal.
*Baiting enemies into the corridors is risky, but a well-placed grenade will cause massive damage, as enemies cannot evade the blast. This also works with rockets.
*Baiting enemies into the corridors is risky, but a well placed grenade will cause massive damage, as enemies cannot evade the blast. This also works with rockets.


==Trivia==
==Trivia==
*Spirit dropships are the primary Covenant dropship on this map, as opposed to [[Kez'katu-pattern Phantom|Phantoms]] on other Firefight maps.
*[[Type-28 Troop Carrier|Spirit dropships]] are the primary Covenant dropship on this map, as opposed to [[Type-52 Troop Carrier|Phantoms]] on other Firefight maps.
*Ordnance appears in this map during the beginning of a round, appearing as resupply canisters.
*Ordnance appears in this map during the beginning of a round, appearing as resupply canisters.
*At the start of a Firefight match, Grunts can be found sleeping on the upper levels even before the first wave is dropped off.
*At the start of a Firefight match, [[Unggoy|Grunts]] can be found sleeping on the upper levels even before the first wave is dropped off.
*Corvette is currently the only Firefight map to feature [[Huragok|Engineers]].
*Corvette is currently the only Firefight map to feature [[Huragok|Engineers]].
*Wraiths are occasionally deployed despite the map's small size.
*Wraiths are occasionally deployed despite the map's small size.
Line 51: Line 48:


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery widths="150" orientation="landscape" captionalign="left">
<gallery widths="150" orientation="landscape">
File:HMCC_HR_Corvette_Map.png|Corvette Map.
File:HMCC_HR_Corvette_Map.png|Corvette Map.
File:HR CovenantCorvetteHangar Concept.jpg|Concept art of the level.
File:HR CovenantCorvetteHangar Concept.jpg|Concept art of the level.
Line 61: Line 57:
File:Heatmapcvette.jpg|A heatmap of Corvette.
File:Heatmapcvette.jpg|A heatmap of Corvette.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HR|mode=yes}}
{{Levels|HR|mode=yes}}
[[Category:Halo: Reach Firefight maps]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.