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{{Title|Cortana}} | {{Title|Cortana}} | ||
{{ | {{Era|RW}} | ||
{{Disambig header|the Halo 3 campaign level|the human AI|Cortana}} | {{Disambig header|the Halo 3 campaign level|the human AI|Cortana}} | ||
{{Level infobox | {{Level infobox | ||
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|prev=''[[The Covenant (level)|The Covenant]]'' | |prev=''[[The Covenant (level)|The Covenant]]'' | ||
|next=''[[Halo (Halo 3 level)|Halo]]'' | |next=''[[Halo (Halo 3 level)|Halo]]'' | ||
|game=''[[Halo 3]]'' | |||
|devname=<code>110_hc</code> | |||
|name='''''Cortana''''' | |name='''''Cortana''''' | ||
|image=[[File:H3 Cortana Loadscreen.png|300px]] | |image=[[File:H3 Cortana Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|date= [[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''', ''Hero-Fortitude'']</ref> | |||
|player= | |place= [[High Charity]] | ||
|date=[[2552#December|December 11, 2552]]<ref>[http://halo.xbox.com/en-us/intel/featured/video/herofortitude/bfe5038b-314a-4f17-a6be-f7613e0e3788 '''Halo Waypoint''', ''Hero-Fortitude'']</ref> | |||
|place= | |||
|objective=Rescue [[Cortana]] and destroy [[High Charity]]. | |objective=Rescue [[Cortana]] and destroy [[High Charity]]. | ||
|partime=00:15:00 {{C|''Master Chief Collection''}} | |partime=00:15:00 {{C|''Master Chief Collection''}} | ||
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==Summary== | ==Summary== | ||
With the [[Prophet of Truth]] dead and the [[Covenant]] defeated at last, the Master Chief must now infiltrate the Flood-infested [[High Charity]] and rescue [[Cortana]], who possesses the [[Activation Index]] needed to activate [[Installation 08|the new Halo]]. The Chief flies into High Charity in a Banshee and journeys into the depths of the city, searching for his lost AI companion. During this mission, not only does the Chief encounter stiff resistance from the Flood, he is constantly plagued by disturbing visions of Cortana being tortured, as well as taunts and threats from the [[Gravemind]]. Despite this, he finally locates and retrieves Cortana, finally fulfilling the promise he made to her before departing for [[Earth]]. The Chief then overloads High Charity's backup reactor to destroy the city. The Arbiter unexpectedly shows up and aids the Chief in his escape. The pair find a crashed Pelican and use it to escape | With the [[Prophet of Truth]] dead and the [[Covenant]] defeated at last, the Master Chief must now infiltrate the Flood-infested [[High Charity]] and rescue [[Cortana]], who possesses the [[Activation Index]] needed to activate [[Installation 08|the new Halo]]. The Chief flies into High Charity in a Banshee and journeys into the depths of the city, searching for his lost AI companion. During this mission, not only does the Chief encounter stiff resistance from the Flood, he is constantly plagued by disturbing visions of Cortana being tortured, as well as taunts and threats from the [[Gravemind]]. Despite this, he finally locates and retrieves Cortana, finally fulfilling the promise he made to her before departing for [[Earth]]. The Chief then overloads High Charity's backup reactor to destroy the city. The Arbiter unexpectedly shows up and aids the Chief in his escape. The pair find a crashed Pelican and use it to escape High Charity just before the city is destroyed. | ||
==Transcript== | ==Transcript== | ||
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*'''Cortana''': ''(weakly)'' "Chief, get me out of this place. I… I don't want to stay." | *'''Cortana''': ''(weakly)'' "Chief, get me out of this place. I… I don't want to stay." | ||
''The Chief heads back out | ''The Chief heads back out the hallway.'' | ||
*'''Gravemind (Gravemind Moment)''': ''(roars)'' "Now, at last, I see! Her secret is ''revealed!''" | *'''Gravemind (Gravemind Moment)''': ''(roars)'' "Now, at last, I see! Her secret is ''revealed!''" | ||
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*'''Cortana''': ''(amused)'' "[[Gravemind (level)|Wait]], you [[Thel 'Vadam|two]] [[Arrival|made]] [[Sierra 117|nice]]? [[Battle of Kenya|What ''else'']] [[Battle of Installation 00|did you do]] [[Human Weakness|while I was gone]]…?" | *'''Cortana''': ''(amused)'' "[[Gravemind (level)|Wait]], you [[Thel 'Vadam|two]] [[Arrival|made]] [[Sierra 117|nice]]? [[Battle of Kenya|What ''else'']] [[Battle of Installation 00|did you do]] [[Human Weakness|while I was gone]]…?" | ||
[[File:H3 High Charity Blowing up.jpg|thumb|300px|''High Charity'' is destroyed.]] | [[File:H3 High Charity Blowing up.jpg|thumb|right|300px|''High Charity'' is destroyed.]] | ||
''The Chief and 'Vadam clear the immediate area of remaining Flood, then head outside.'' | ''The Chief and 'Vadam clear the immediate area of remaining Flood, then head outside.'' | ||
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[http://www.youtube.com/watch?v=q0i93cjEEyM '''{''Cutscene''}'''] | [http://www.youtube.com/watch?v=q0i93cjEEyM '''{''Cutscene''}'''] | ||
''The Chief and the Arbiter board the Pelican the Chief discovered earlier. The Chief uploads Cortana into the Pelican's holotank and starts up the engines. One of the [[Gravemind]]'s tentacles reaches for the dropship, but the heat from the thrusters forces it to retreat. The Pelican takes off, smoke pouring lightly from the left engine. The tentacle comes back and tries to ensnare the dropship, but the Pelican pulls free of its grip. The Pelican barely escapes as [[High Charity]]'s reactor goes critical, consuming the planetoid in a massive explosion. The Pelican makes its way to the new Halo ring.'' | ''The Chief and the Arbiter board the Pelican the Chief discovered earlier. The Chief uploads Cortana into the Pelican's holotank and starts up the engines. One of the [[Gravemind]]'s tentacles reaches for the dropship, but the heat from the thrusters forces it to retreat. The Pelican takes off, smoke pouring lightly from the left engine. The tentacle comes back and tries to ensnare the dropship, but the Pelican pulls free of its grip. The Pelican barely escapes as [[High Charity]]'s reactor goes critical, consuming the planetoid in a massive explosion. The Pelican makes its way to the new Halo ring.'' | ||
==Production notes== | ==Production notes== | ||
{{Quote|I took the Cortana mission, completely gutted it and rebuilt it in about three weeks—that mission where Gravemind is talking to you and Cortana is in distress. We didn’t have a lot of resources for that. It was a lot cooler on paper. And it had the transforming Flood, but I don’t think we did great there. It’s a kind of half-baked mission that needed to be there for the story, so we sort of threw it together, but I would’ve preferred not to do that.|[[Paul Bertone]] discussing his work on Cortana.{{Ref/Reuse|VICE}}}} | |||
{{Quote|I took the Cortana mission, completely gutted it and rebuilt it in about three weeks—that mission where Gravemind is talking to you and Cortana is in distress. We didn’t have a lot of resources for that. It was a lot cooler on paper. And it had the transforming Flood, but I don’t think we did great there. It’s a kind of half-baked mission that needed to be there for the story, so we sort of threw it together, but I would’ve preferred not to do that.|[[Paul Bertone]] discussing his work on Cortana.{{Ref/ | When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.{{Ref/Twitter|dmiller360|533780549807398912|Dan Miller|Quote=the level order was the same,just the geometry was different. Originally floodgate consisted of both floodgate AND Cortana|D=10|M=10|Y=2021}} In this build, the High Charity level was to consist of two large found segments connected by the [[Hanging Gardens]].{{Ref/Twitter|cgbarrett|1145920642358714368|Christopher Barrett|Quote=I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3|D=10|M=10|Y=2021}} An early mission layout showcases the mission as progressing with the player eventually progressing into and through the [[Mausoleum of the Arbiter]] - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a [[Type-47B Scarab|Scarab]] with damaged legs, which Cortana would take control of and use it to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on.|Quotee=Dan Miller|D=10|M=10|Y=2021}} | ||
[[File:H3 HighCharity Schematic Concept.jpg|thumb|right|An early schematic layout for the level.]] | |||
Ultimately, the High Charity level was one of several levels [[Cut Halo 3 levels|cut for time]].{{Ref/Twitter|dmiller360|1113434705133625344|Dan Miller|Quote=In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time.|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|533780831513624576|Dan Miller|Quote=the old original geometry for cortana was cut- that was high charity geometry.|D=10|M=10|Y=2021}} At a similar time, the level [[Floodgate]] was cut-down around 75% due to issues with pacing, and thus much of the geometry developed for that mission was repurposed for Cortana. This process of gutting and rebuilding this mission was undertaken by [[Paul Bertone]], who did the task in around three weeks.{{Ref/Site|Id=VICE|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=VICE|Page=The Complete, Untold History of Halo: An Oral History|D=10|M=10|Y=2021}} Cortana was expanded around 75%, as the team felt the mission needed to be longer and harder to better-reflect the narrative stakes in the story.{{Ref/Reuse|GDC1}}{{Ref/Reuse|GDC2}} These issues, combined with the lack of a dedicated designer for the level, meant that the developers at Bungie knew they were shipping what they considered to be a bad level, but were unable to do much about it. One idea pitched by [[Dan Miller]] to aid with navigation in the level was to place holographic footsteps on the ground to help show the player where to go, similar to the effect shown at the end of the level [[The Covenant (level)|The Covenant]]. | |||
The reuse of the Floodgate geometry originally developed for the [[Indulgence of Conviction|crashed cruiser]] meant that the interior structure of High Charity contains some illogical design choices, such as the [[bridge]] of a {{Class|CAS|assault carrier}}. The level posed numerous technical challenges for the developers, with the level's size requiring it be split into eight BSPs. Having to allow the geometry to have AI walk on it - even upside down or on walls - was also challenging, and collisons had to be faked for much of the level geometry. To help produce the feel of the city having been wrecked and crashed, the engineering team wrote a script that tilted the level geometry by fifteen degrees on export. Nonetheless, the AI pathfinding continued to be an issue, alongside questions of how to balance art vs. design needs for the level.{{Ref/Site|Id=GDC1|URL=https://www.bungie.net/en/aboutus#page=publications&publication=12662|Site=Bungie Publications|Page=Halo 3 Flood Alien Level Autopsy|D=10|M=10|Y=2021}}{{Ref/Site|Id=GDC2|URL=http://halo.bungie.net/images/Inside/publications/presentations/Bungie_EnvDesign_GDC.pptx|Site=Bungie.net|Page=Halo 3 Flood Alien Level Autopsy|Detail=Original presentation download link|D=18|M=1|Y=2021}} | |||
<gallery> | <gallery> | ||
File:H3 Cortana DesignDoc 1.jpg|An early design draft for the initial layout of Cortana. | File:H3 Cortana DesignDoc 1.jpg|An early design draft for the initial layout of Cortana. | ||
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*During the level, the player will find dead Elites wearing [[Assault Harness|Assault Armor]]. One of them is glitching by doing their death position in mid-air though; it looks like his foot seems to be stuck in Flood biomass. The corpse will fall if the player melees or uses explosives against it. | *During the level, the player will find dead Elites wearing [[Assault Harness|Assault Armor]]. One of them is glitching by doing their death position in mid-air though; it looks like his foot seems to be stuck in Flood biomass. The corpse will fall if the player melees or uses explosives against it. | ||
===Easter | ===Easter Eggs=== | ||
{{Main|Easter | {{Main|Easter Eggs}} | ||
*The [[Halo 3 skulls#Tilt|Tilt]] Skull can be found on this level. | *The [[Halo 3 skulls#Tilt|Tilt]] Skull can be found on this level. | ||
*After obtaining [[Cortana]], there is a skull on a ledge-like structure (it's purple and is kind of bulbous at the end) overhead after the player exits the hallway that leads to Cortana. To get it, one needs to get the Deployable Cover, deploy it on the floor directly in front of the edge of the roof, jump on the deployed cover and crouch jump onto the roof. One may also partner jump or grenade jump with a plasma grenade. Once on top of the roof, locate the skull towards the apex of the angled roof and get the skull. Please note that this skull has no affiliation with the "[[Halo 3 skulls|13 required skulls]]" list and, if carried for the rest of the level, will start Master Chief with a Spartan laser on the next level. This may only work with certain skull combination's and/or other factors in gameplay. However, this skull is unavailable in the ''Halo: The Master Chief Collection'' edition of ''Halo 3''. An unknown glitch causes the skull to spawn in incorrectly, which then rolls off the ledge and into the abyss below the reactor room. Whether this will be fixed in a future patch is as-of-yet unknown | *After obtaining [[Cortana]], there is a skull on a ledge-like structure (it's purple and is kind of bulbous at the end) overhead after the player exits the hallway that leads to Cortana. To get it, one needs to get the Deployable Cover, deploy it on the floor directly in front of the edge of the roof, jump on the deployed cover and crouch jump onto the roof. One may also partner jump or grenade jump with a plasma grenade. Once on top of the roof, locate the skull towards the apex of the angled roof and get the skull. Please note that this skull has no affiliation with the "[[Halo 3 skulls|13 required skulls]]" list and, if carried for the rest of the level, will start Master Chief with a Spartan laser on the next level. This may only work with certain skull combination's and/or other factors in gameplay. However, this skull is unavailable in the ''Halo: The Master Chief Collection'' edition of ''Halo 3''. An unknown glitch causes the skull to spawn in incorrectly, which then rolls off the ledge and into the abyss below the reactor room. Whether this will be fixed in a future patch is as-of-yet unknown. | ||
===References=== | ===References=== | ||
*The section of the level after saving Cortana is called 'Nor Hell A Fury...', referencing the poem by William Congreve 'The Mourning Bride'. The entire line is 'Heaven has no rage like love to hatred turned, Nor hell a fury like a woman scorned', possibly referencing Cortana, who, after months of torment, now has the ability to light the newly constructed Halo ring and destroy the Ark as well as the Flood. | *The section of the level after saving Cortana is called 'Nor Hell A Fury...', referencing the poem by William Congreve 'The Mourning Bride'. The entire line is 'Heaven has no rage like love to hatred turned, Nor hell a fury like a woman scorned', possibly referencing Cortana, who, after months of torment, now has the ability to light the newly constructed Halo ring and destroy the Ark as well as the Flood. | ||
*One of Cortana's lines, "There will be no more sadness. No more anger. No more envy," appears to reference [[Marathon]]'s stages of Rampancy; Melancholia, Anger and Jealousy, respectively. | *One of Cortana's lines, "There will be no more sadness. No more anger. No more envy," appears to reference [[Marathon]]'s stages of Rampancy; Melancholia, Anger and Jealousy, respectively. | ||
*The line "It's the coin's fault," is a reference to a factor that brought [[John-117]] into the Spartan program. He identified the side of a 20th-century quarter owned by [[Catherine Halsey|Dr. Halsey]] | *The line "It's the coin's fault," is a reference to a factor that brought [[John-117]] into the Spartan program. He identified the side of a 20th-century quarter owned by [[Catherine Halsey|Dr. Halsey]] that was about to the hit the ground before it did in ''[[Halo: The Fall of Reach]]''. | ||
*The Gravemind uses a line from ''Halo 2'': "We exist together now. Two corpses in one grave." This line is referring to Cortana, and referred to the Prophet of Mercy in ''Halo 2''. This line was said in the level ''[[High Charity (level)|High Charity]]''. | *The Gravemind uses a line from ''Halo 2'': "We exist together now. Two corpses in one grave." This line is referring to Cortana, and referred to the Prophet of Mercy in ''Halo 2''. This line was said in the level ''[[High Charity (level)|High Charity]]''. | ||
*The achievement for gaining over 15,000 points on this level, entitled Orpheus, is a reference to the ancient Greek mythology story in which the Greek hero Orpheus ventures into the depths of hell to retrieve the one he loves. This is easily compared to the Chief's mission: venture into hell, that is represented as High Charity, to rescue Cortana. | *The achievement for gaining over 15,000 points on this level, entitled Orpheus, is a reference to the ancient Greek mythology story in which the Greek hero Orpheus ventures into the depths of hell to retrieve the one he loves. This is easily compared to the Chief's mission: venture into hell, that is represented as High Charity, to rescue Cortana. | ||
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*Due to Flood form action in the reactor's room, one of the four reactors explodes when the player first enters the room. This led to the player's mission to only destroy three reactors instead of four. | *Due to Flood form action in the reactor's room, one of the four reactors explodes when the player first enters the room. This led to the player's mission to only destroy three reactors instead of four. | ||
*The [[Mausoleum of the Arbiter]] can be seen in the distance when standing near the crashed Pelican. This and the [[San'Shyuum|Prophets]]' Inner Sanctum are essentially the only recognizable features of High Charity in ''Halo 2'' that can be seen in ''Halo 3''. One can see in the Bungie feature "Flood Autopsy", that they had originally planned to have the Flood reanimate all Arbiter corpses in the room, creating an Arbiter army for the player to fight. | *The [[Mausoleum of the Arbiter]] can be seen in the distance when standing near the crashed Pelican. This and the [[San'Shyuum|Prophets]]' Inner Sanctum are essentially the only recognizable features of High Charity in ''Halo 2'' that can be seen in ''Halo 3''. One can see in the Bungie feature "Flood Autopsy", that they had originally planned to have the Flood reanimate all Arbiter corpses in the room, creating an Arbiter army for the player to fight. | ||
*The room where [[Cortana]] is located is a remake of the room from the level ''[[High Charity (level)|High Charity]]'' from ''Halo 2''. This room is located before the final gravity lift where Cortana says "apparently these are the Prophet Hierarch's private quarters, their inner sanctum". In the "inner sanctum" there are three doors, two located opposite one another, with a third, opposite a large view screen. In the level ''High Charity'', the Chief enters through the third door, and exits through the door on his right; in the level ''Cortana'' from ''Halo 3'', he enters through the door that was locked in ''Halo 2'' (opposite the door that leads to the final gravity lift). The graphic design of the room and the rest of High Charity's interior has been remodeled in ''Halo 3''. It resembles the corridors of the {{ | *The room where [[Cortana]] is located is a remake of the room from the level ''[[High Charity (level)|High Charity]]'' from ''Halo 2''. This room is located before the final gravity lift where Cortana says "apparently these are the Prophet Hierarch's private quarters, their inner sanctum". In the "inner sanctum" there are three doors, two located opposite one another, with a third, opposite a large view screen. In the level ''High Charity'', the Chief enters through the third door, and exits through the door on his right; in the level ''Cortana'' from ''Halo 3'', he enters through the door that was locked in ''Halo 2'' (opposite the door that leads to the final gravity lift). The graphic design of the room and the rest of High Charity's interior has been remodeled in ''Halo 3''. It resembles the corridors of the {{Class|CCS|battlecruiser}} ''[[Truth and Reconciliation]]'' from ''Halo: Combat Evolved''. | ||
*There is an area with a dead ODST (not the crashed Pelican). It is unknown how he made it so far from the Pelican or if he was from the Frigate {{UNSCShip|In Amber Clad}} before the Flood attacked [[High Charity]]. There is also a Flamethrower in this area which hints to a final stand since he's in a pipe area with one opening. | *There is an area with a dead ODST (not the crashed Pelican). It is unknown how he made it so far from the Pelican or if he was from the Frigate {{UNSCShip|In Amber Clad}} before the Flood attacked [[High Charity]]. There is also a Flamethrower in this area which hints to a final stand since he's in a pipe area with one opening. | ||
* | *On single-player campaign at the end of the level, a Banshee (probably the one the Arbiter used to land on High Charity) can be seen near the Pelican. While the player can reach it and destroy it, the player cannot enter it, and oddly, grenades will not stick to it. | ||
*Any weaponry from the [[The Covenant (level)|previous level]] is carried on to this level unless the player makes a fresh start, in which case the loadout will be an [[MA5C assault rifle]] and an [[M90 shotgun]]. | |||
**In the opening cutscene, the Master Chief is shown holding the shotgun no matter what weapons the player starts with. However, if the player starts with the default loadout, they are holding the assault rifle instead of the shotgun with the shotgun as their backup weapon. | **In the opening cutscene, the Master Chief is shown holding the shotgun no matter what weapons the player starts with. However, if the player starts with the default loadout, they are holding the assault rifle instead of the shotgun with the shotgun as their backup weapon. | ||
*As seen later, primarily in ''[[Halo Wars 2: Awakening the Nightmare]]'', [[High Charity]] was not completely destroyed when the player detonates its reactor. This shell is eventually covered by a [[containment shield]] under the command of [[000 Tragic Solitude]].<ref>'''[[Halo Wars 2]]''' - ''[[Phoenix Logs]]'' - ''Idle Hands II''</ref> This is later breached by [[Voridus]] and the [[Banished]] in ''Awakening the Nightmare'', releasing Flood that had survived the destruction of High Charity and the firing of [[Installation 08]]. | |||
*As seen later, primarily in ''[[Halo Wars 2: Awakening the Nightmare]]'', [[High Charity]] was not completely destroyed when the player detonates its reactor. This shell is eventually covered by a [[containment shield]] under the command of [[000 Tragic Solitude]]. | *After [[Thel 'Vadam]] joins you in battle against the [[Flood]], You can find his [[Type-26 Banshee]] outside by the [[D77H-TCI Pelican]]. You can jump up to his Banshee, and even destroy it, but it is impossible to enter the vehicle. | ||
*After [[Thel 'Vadam]] joins you in battle against the [[Flood]], | |||
==Gallery== | ==Gallery== | ||
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File:H3-MC-Boot-FloodBiomass.jpg|John-117 finds Flood biomass stuck on his boot upon arrival. | File:H3-MC-Boot-FloodBiomass.jpg|John-117 finds Flood biomass stuck on his boot upon arrival. | ||
File:H3-JohnFlamethrower.jpg|John-117 uses a flamethrower against a Flood combat form. | File:H3-JohnFlamethrower.jpg|John-117 uses a flamethrower against a Flood combat form. | ||
File:H3-Cortana-StasisField.jpg|thumb|300px|The shielded podium in which Cortana is trapped. | File:H3-Cortana-StasisField.jpg|thumb|right|300px|The shielded podium in which Cortana is trapped. | ||
File:H3 Arbiter Flamethrower.jpg|Thel 'Vadam, wielding a flamethrower, links up with John-117. | File:H3 Arbiter Flamethrower.jpg|Thel 'Vadam, wielding a flamethrower, links up with John-117. | ||
File:H3-117 and Cortana (Cortana level).jpg|The Chief and Cortana ready to escape on a Pelican. | File:H3-117 and Cortana (Cortana level).jpg|The Chief and Cortana ready to escape on a Pelican. |