Editing Cortana (level)/Walkthrough

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
||era=[[Halo 3]]
|pagelabel=Walkthrough
|era=[[Halo 3]]
|prev=[[The Covenant (level)/Walkthrough|The Covenant]]
|prev=[[The Covenant (level)/Walkthrough|The Covenant]]
|next=[[Halo (Halo 3 level)/Walkthrough|Halo]]
|next=[[Halo (Halo 3 level)/Walkthrough|Halo]]
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This is a walkthrough for the level [[Cortana (level)|Cortana]], structured for play on [[Legendary]] difficulty with notes for lower difficulty levels. Cortana is the penultimate level of ''[[Halo 3]]'', and arguably one of the most difficult of the franchise. Your mission as stated is to find [[Cortana]] on the [[High Charity]], free her from the [[Gravemind]] and eliminate the [[The Flood|Flood]].
This is a walkthrough for the level [[Cortana (level)|Cortana]], structured for play on [[Legendary]] difficulty with notes for lower difficulty levels. Cortana is the penultimate level of ''[[Halo 3]]'', and arguably one of the most difficult of the franchise. Your mission as stated is to find [[Cortana]] on the [[High Charity]], free her from the [[Gravemind]] and eliminate the [[The Flood|Flood]].


Your most valuable pieces of [[equipment]] in this level are [[Deployable Cover]]s and [[Bubble Shield]]s. [[Cloaking]] is also handy but extremely rare. It is recommended that you always have a Deployable Cover with you. [[Grenade]]s are also your friends here; [[Anskum-pattern plasma grenade|Plasma Grenades]] are very effective against [[Flood ranged form|Flood Ranged Forms]] and [[Flood carrier form|Flood Carrier Forms]], and [[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]] will thin out large groups of Flood and bring down shields on any shielded [[Flood combat form|Flood Combat Forms]]. Beware, though: if you have bad aim, you will be penalized in this level. [[Flood blister|Flood Blisters]] line High Charity's walls and if you are inaccurate you will unleash torrents of [[Pod infector]]s that will make you waste valuable ammunition and probably kill you. Once you've killed all the Flood in a room, melee their corpses to prevent re-animation of them.
Your most valuable pieces of [[equipment]] in this level are [[Deployable Cover]]s and [[Bubble Shield]]s. [[Cloaking]] is also handy but extremely rare. It is recommended that you always have a Deployable Cover with you. [[Grenade]]s are also your friends here; [[Type-1 Anskum-pattern Anskum-pattern plasma grenade|Plasma Grenades]] are very effective against [[Flood ranged form|Flood Ranged Forms]] and [[Flood carrier form|Flood Carrier Forms]], and [[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades]] will thin out large groups of Flood and bring down shields on any shielded [[Flood combat form|Flood Combat Forms]]. Beware, though: if you have bad aim, you will be penalized in this level. [[Flood blister|Flood Blisters]] line High Charity's walls and if you are inaccurate you will unleash torrents of [[Pod infector]]s that will make you waste valuable ammunition and probably kill you. Once you've killed all the Flood in a room, melee their corpses to prevent re-animation of them.


Using [[Halo 3 skulls|Skulls]] on this level is not a good idea for inexperienced players, but using the Catch skull provides you with a distinct advantage, as the Flood do not use grenades, but upon death, they will almost always provide them with this skull active.
Using [[Halo 3 skulls|Skulls]] on this level is not a good idea for inexperienced players, but using the Catch skull provides you with a distinct advantage, as the Flood do not use grenades, but upon death, they will almost always provide them with this skull active.
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As you round the corner, a few Flood Blisters will automatically explode. Eliminate them quickly so that the infection Forms don't re-animate any bodies. Head up the sloped path to reach the chamber's upper level. Find some grenades and replace your Shotgun with an [[Type-1 Energy Weapon/Sword|Energy Sword]].
As you round the corner, a few Flood Blisters will automatically explode. Eliminate them quickly so that the infection Forms don't re-animate any bodies. Head up the sloped path to reach the chamber's upper level. Find some grenades and replace your Shotgun with an [[Type-1 Energy Weapon/Sword|Energy Sword]].


When you reach the [[porta]] in the floor, drop through it and immediately take cover in the corner behind you. Stay sharp because combat forms with human weapons will appear. Take them down with quick bursts from your Assault Rifle, then close in on them and finish them off with the Energy Sword. Back away slowly and look out for the Carrier Forms that will appear. Use a grenade that sticks (Plasma, [[Type-2 Antipersonnel Fragmentation Grenade|Spike]] or [[Orgudam Workshop firebomb|Incendiary]]) to kill them. When killed with a grenade, Carrier Forms won't unleash Infection Forms.
When you reach the [[porta]] in the floor, drop through it and immediately take cover in the corner behind you. Stay sharp because combat forms with human weapons will appear. Take them down with quick bursts from your Assault Rifle, then close in on them and finish them off with the Energy Sword. Back away slowly and look out for the Carrier Forms that will appear. Use a grenade that sticks (Plasma, [[Type-2 Antipersonnel Fragmentation Grenade|Spike]] or [[Type-3 Antipersonnel/Antimatériel Orgudam Workshop firebomb|Incendiary]]) to kill them. When killed with a grenade, Carrier Forms won't unleash Infection Forms.


===Where The Hell Did This Come From?===
===Where The Hell Did This Come From?===
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=== The Reactor Room, Again ===
=== The Reactor Room, Again ===
Now you've got Cortana, it's time to get out. You must make your way back to the Pelican. Fortunately, several new areas open up, making the route much shorter. Head back up the long corridor leading to the reactor room. After the cutscene, you only have your Spiker and Energy Sword but no worries, there's plenty of ammunition in the reactor room. Head out and quickly throw your Deployable Cover forward so it's near the edge of the balcony. Back up and use your Spiker to finish off the Combat Forms. This will draw in the Tank Form, which you can finish with one swipe of the Energy Sword. Move forward again and swap the Energy Sword for the Carbine. Take down all the Combat Forms you can see, and then take dual-wield a Plasma rifle with your Spiker. You can take out nearly all the Ranged Forms here quickly with this combo. Load up your Carbine and drop it in the center of the room. Pick up a [[Type-25 Grenade Launcher|Brute Shot]] and a full Energy Sword. Shoot on the four reactors with the Brute Shot to destroy them (or throw grenades to destroy the reactors), and then swap it for the Carbine. Bring up your Energy Sword and run back towards your original entrance.
Now you've got Cortana, it's time to get out. You must make your way back to the Pelican. Fortunately, several new areas open up, making the route much shorter. Head back up the long corridor leading to the reactor room. After the cutscene, you only have your Spiker and Energy Sword but no worries, there's plenty of ammunition in the reactor room. Head out and quickly throw your Deployable Cover forward so it's near the edge of the balcony. Back up and use your Spiker to finish off the Combat Forms. This will draw in the Tank Form, which you can finish with one swipe of the Energy Sword. Move forward again and swap the Energy Sword for the Carbine. Take down all the Combat Forms you can see, and then take dual-wield a Plasma rifle with your Spiker. You can take out nearly all the Ranged Forms here quickly with this combo. Load up your Carbine and drop it in the center of the room. Pick up a [[Type-25 Grenade Launcher|Brute Shot]] and a full Energy Sword. Shoot on the four reactors with the Brute Shot to destroy them, and then swap it for the Carbine. Bring up your Energy Sword and run back towards your original entrance.


=== The Terminal Room ===
=== The Terminal Room ===

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