Editing Cooperative play
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
[[File:H5G-PlayableCharacters.jpg| | [[File:H5G-PlayableCharacters.jpg|300px|thumb|right|The eight playable characters in ''[[Halo 5: Guardians]]''<nowiki>'</nowiki> Co-op mode, from left to right: [[Holly Tanaka]], [[Jameson Locke]], [[Olympia Vale]], [[Edward Buck]], [[Kelly-087]], [[Frederic-104]], [[John-117]], and [[Linda-058]].]] | ||
'''Co-op''' is a [[multiplayer]] gametype found in all [[Halo#Video Games|''Halo'' games]] except [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]], [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], and ''[[Halo: Spartan Strike]]''. It allows two or more people to play together through the [[campaign]] or dedicated co-op modes. | '''Co-op''' is a [[multiplayer]] gametype found in all [[Halo#Video Games|''Halo'' games]] except [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]], [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], and ''[[Halo: Spartan Strike]]''. It allows two or more people to play the together through the [[campaign]] or dedicated co-op modes. | ||
== Co-op gameplay == | == Co-op gameplay == | ||
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=== ''Halo 3'' === | === ''Halo 3'' === | ||
[[File:Halo 3 - Cooperative.jpg|thumb|400px|''[[Halo 3]]'' allows players to assume the role of John-117, Thel 'Vadam, Usze 'Taham and N’tho 'Sraom in cooperative play.]] | [[File:Halo 3 - Cooperative.jpg|thumb|right|400px|''[[Halo 3]]'' allows players to assume the role of John-117, Thel 'Vadam, Usze 'Taham and N’tho 'Sraom in cooperative play.]] | ||
In ''Halo 3'', when there are two players, player one plays as the Master Chief and player two controls the Arbiter. Certain cutscenes and lines of dialogue are altered to reflect the fact that, unlike in the single player mode, the Arbiter never leaves the Chief's side. In addition, all the Arbiter's lines of dialogue outside cutscenes are removed. In three or four player co-op, player three controls [[N’tho ‘Sraom]] and player four becomes [[Usze ‘Taham]], though these characters do not appear in cutscenes, and are not referred to in dialogue. Player one, as the Master Chief, begins most level and respawns after dying with Human weaponry such as the [[BR55HB battle rifle|battle rifle]] or [[MA5C assault rifle|assault rifle]], while the other players, as Elites, begin most levels and respawn with Covenant weaponry such as [[ | In ''Halo 3'', when there are two players, player one plays as the Master Chief and player two controls the Arbiter. Certain cutscenes and lines of dialogue are altered to reflect the fact that, unlike in the single player mode, the Arbiter never leaves the Chief's side. In addition, all the Arbiter's lines of dialogue outside cutscenes are removed. In three or four player co-op, player three controls [[N’tho ‘Sraom]] and player four becomes [[Usze ‘Taham]], though these characters do not appear in cutscenes, and are not referred to in dialogue. Player one, as the Master Chief, begins most level and respawns after dying with Human weaponry such as the [[BR55HB battle rifle|battle rifle]] or [[MA5C assault rifle|assault rifle]], while the other players, as Elites, begin most levels and respawn with Covenant weaponry such as [[Type-51 carbine|Covenant carbine]]s and [[Okarda'phaa-pattern plasma rifle|plasma rifle]]s. Two player co-op can be played in split-screen mode in all three primary ''Halo'' games, but three or four player co-op in ''Halo 3'' is only available over system link or [[Xbox LIVE]], with at least two Xboxes with two players on each. | ||
=== ''Halo Wars'' === | === ''Halo Wars'' === | ||
[[File:HW Coop Play.png|thumb|right|Co-op play in the ''Halo Wars'' campaign.]] | |||
Co-op is available in the ''[[Halo Wars]]'' campaign, both via system link and over Xbox LIVE. However, unlike in other Halo games where co-op can be played on a single console, it is not possible to play local co-op in ''Halo Wars''. | Co-op is available in the ''[[Halo Wars]]'' campaign, both via system link and over Xbox LIVE. However, unlike in other Halo games where co-op can be played on a single console, it is not possible to play local co-op in ''Halo Wars''. | ||
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=== ''Halo: Combat Evolved Anniversary'' === | === ''Halo: Combat Evolved Anniversary'' === | ||
[[File:AnniversaryCoop.png|thumb|400px|Cooperative play, as shown in ''[[Halo: Combat Evolved Anniversary]]''.]] | [[File:AnniversaryCoop.png|thumb|right|400px|Cooperative play, as shown in ''[[Halo: Combat Evolved Anniversary]]''.]] | ||
''[[Halo: Combat Evolved Anniversary]]'', unlike the original ''Halo: Combat Evolved'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link. | ''[[Halo: Combat Evolved Anniversary]]'', unlike the original ''Halo: Combat Evolved'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link. | ||
=== ''Halo 4'' === | === ''Halo 4'' === | ||
Like its Xbox 360 brethren, ''[[Halo 4]]'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''[[Forward Unto Dawn]]''<nowiki>'</nowiki>s cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied clip. During the | Like its Xbox 360 brethren, ''[[Halo 4]]'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''[[Forward Unto Dawn]]''<nowiki>'</nowiki>s cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied clip. During the [[Type-32 Ghost]] escape sequence at the end of the level [[Forerunner (level)|Forerunner]], players who die will actually respawn in new Ghosts, so it will never become impossible to finish the level. | ||
''Halo 4'' also introduces the new [[Spartan Ops]] mode, a story-based set of missions taking place after the end of ''Halo 4''<nowiki>'</nowiki>s campaign intended to be played co-operatively with up to four players. Non-interactive cutscenes focus on the story of [[Fireteam Majestic]], and gameplay levels focus on [[Fireteam Crimson]], which is made up of the player's customized Spartan-IVs from Infinity mode. | ''Halo 4'' also introduces the new [[Spartan Ops]] mode, a story-based set of missions taking place after the end of ''Halo 4''<nowiki>'</nowiki>s campaign intended to be played co-operatively with up to four players. Non-interactive cutscenes focus on the story of [[Fireteam Majestic]], and gameplay levels focus on [[Fireteam Crimson]], which is made up of the player's customized Spartan-IVs from Infinity mode. | ||
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In addition, players not playing as John-117 or Locke can hear additional dialogue from these characters that would otherwise never be heard in solo play. | In addition, players not playing as John-117 or Locke can hear additional dialogue from these characters that would otherwise never be heard in solo play. | ||
<gallery | <gallery> | ||
File: | File:H5G-OsirisCoopMenu.png|Fireteam Osiris' character selection menu. | ||
File:H5G-BlueTeamCoopMenu.png|Blue Team's character selection menu. | |||
File: | File:H5G-Coop.png|Co-op in action, on the mission ''[[Reunion]]''. | ||
File: | |||
</gallery> | </gallery> | ||
===''Halo | ===''Halo Infinite''=== | ||
''Halo | In ''[[Halo Infinite]]'', campaign co-op will not be available at launch. The mode is expected to release in [[Season 02: Lone Wolves]].{{Ref/YouTube|Id=August|Yct2QKgF5e4|Halo|Halo Infinite - Development Update - August|Time=1009|Detail=16:49}} | ||
=== Differences === | === Differences === | ||
Co-op gameplay is very different from single-player gameplay; there are several new strategies and alterations present | Co-op gameplay is very different from single-player gameplay; there are several new strategies and alterations present. Starting and respawn weapons tend to vary between single-player and co-op, as do the starting weapons of each character and the strategies that can be used in co-op—some of which are documented below. | ||
== Strategies == | == Strategies == | ||
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=== Combat Roles === | === Combat Roles === | ||
This method makes up for the 2 or 3 weapon limit and has players focus on specific aspects of combat, such as enemy types or positioning. One of the most ideal strategies utilizes one of the players using weapons less resistant to [[energy shielding|shielding]] while another player uses weapons less resilient to non-shielded enemies. This way, shielded enemies would lose their shielding rather quickly and become vulnerable to the other player who would have the proper weapon equipped to finish off the enemy, effectively removing the need to constantly switch weapons. Ideally, the player assigned to shielded enemies would utilize [[Type-25 plasma pistol|Plasma]] [[Type-54 plasma pistol|Pistols]] for their overcharged shot while the player assigned to take out the non-shielded enemy would utilize headshot weapons, namely a [[Battle rifle|Battle Rifle]] or [[ | This method makes up for the 2 or 3 weapon limit and has players focus on specific aspects of combat, such as enemy types or positioning. One of the most ideal strategies utilizes one of the players using weapons less resistant to [[energy shielding|shielding]] while another player uses weapons less resilient to non-shielded enemies. This way, shielded enemies would lose their shielding rather quickly and become vulnerable to the other player who would have the proper weapon equipped to finish off the enemy, effectively removing the need to constantly switch weapons. Ideally, the player assigned to shielded enemies would utilize [[Type-25 plasma pistol|Plasma]] [[Type-54 plasma pistol|Pistols]] for their overcharged shot while the player assigned to take out the non-shielded enemy would utilize headshot weapons, namely a [[Battle rifle|Battle Rifle]] or [[Type-51 carbine|Covenant Carbine]], forming a two person [[Noob Combo]]. | ||
=== Two-Way Attack === | === Two-Way Attack === | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:MCC-CECoop.png| | File:MCC-CECoop.png|2 players playing on [[The Silent Cartographer]] in ''Halo: Combat Evolved''. | ||
File:MCC-H2Coop.png| | File:MCC-H2Coop.png|2 players playing on [[The Great Journey]] in ''Halo 2''. | ||
File:MCC-H3Halo.png| | File:MCC-H3Halo.png|4 players playing on [[Halo (Halo 3 level)|Halo]] in ''Halo 3''. | ||
File:MCC-CEACoop.png|2 players playing on The Silent Cartographer in ''Halo: Combat Evolved Anniversary''. | |||
File:MCC-CEACoop.png| | File:SA Screenshot MachinePistol-7.png|2 players playing on [[Mission 5: Power Net]] in ''Halo: Spartan Assault''. | ||
File:SA Screenshot MachinePistol-7.png| | File:MCC-H2ACoop.png|2 players playing on The Great Journey in ''Halo 2: Anniversary''. | ||
File:MCC-H2ACoop.png| | |||
</gallery> | </gallery> | ||
[[Category:Game modes]] | [[Category:Game modes]] |