Editing Cooperative play

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=== ''Halo 3: ODST'' ===
=== ''Halo 3: ODST'' ===
Co-op is also available in ''[[Halo 3: ODST]]''; just as in ''Halo 3'', two players can play on one Xbox with split-screen, but up to four players can play at once via Xbox Live or system link. In the [[Mombasa Streets]] sections of the campaign, where player one controls [[the Rookie]], players two through four each control an identical [[Orbital Drop Shock Trooper|ODST]]. During flashback missions, player one controls the main character of the flashback, but the other players still control generic ODSTs, even if the flashback character is accompanied by other members of [[Alpha-Nine|the squad]]. For example, in [[NMPD HQ]], the flashback is from the perspective of [[Kojo Agu|Romeo]], who is constantly accompanied by [[Edward Buck|Buck]]. In co-op mode, player one controls Romeo, but player two controls a nameless ODST, leaving Buck as an NPC. The same goes for players three and four in levels where more members of the squad are available.  
Co-op is also available in ''[[Halo 3: ODST]]''; just as in ''Halo 3'', two players can play on one Xbox with split-screen, but up to four players can play at once via Xbox Live or system link. In the [[Mombasa Streets]] sections of the campaign, where player one controls [[the Rookie]], players two through four each control an identical [[Orbital Drop Shock Trooper|ODST]]. During flashback missions, player one controls the main character of the flashback, but the other players still control generic ODSTs, even if the flashback character is accompanied by other members of [[Alpha-Nine|the squad]]. For example, in [[NMPD HQ|NMPD HQ]], the flashback is from the perspective of [[Kojo Agu|Romeo]], who is constantly accompanied by [[Edward Buck|Buck]]. In co-op mode, player one controls Romeo, but player two controls a nameless ODST, leaving Buck as an NPC. The same goes for players three and four in levels where more members of the squad are available.  


In gameplay terms, each player can access the map and drop their own waypoint, which will show up on everyone's map, but only on the compass of the player who placed it. In addition, all players download all [[Audio log (Halo 3: ODST)|Audio Logs]], no matter who actually accesses the terminals. Only one log can play at a time, and any player can stop the playback or start the playback of a different log.
In gameplay terms, each player can access the map and drop their own waypoint, which will show up on everyone's map, but only on the compass of the player who placed it. In addition, all players download all [[Audio log (Halo 3: ODST)|Audio Logs]], no matter who actually accesses the terminals. Only one log can play at a time, and any player can stop the playback or start the playback of a different log.
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''Halo: Reach'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of [[SPARTAN-B312|Noble Six]] in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes".  
''Halo: Reach'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of [[SPARTAN-B312|Noble Six]] in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes".  


The number of enemies is determined by how many players are present. For example, on the final section of the level ''[[Winter Contingency]]'', there would be two [[Sangheili Zealot]]s in total on campaign solo. However, if there are two players on cooperative play, there would be three Zealots in total.
The number of enemies is determined by how many players are present. For example, on the final section of the level ''[[Winter Contingency (level)|Winter Contingency]]'', there would be two [[Sangheili Zealot]]s in total on campaign solo. However, if there are two players on cooperative play, there would be three Zealots in total.


When playing co-op through System Link or Xbox LIVE, each player can see their own version of Noble Six in cutscenes. During split-screen co-op, cutscenes depict the version of Noble Six belonging to the player who triggered the cutscene.
When playing co-op through System Link or Xbox LIVE, each player can see their own version of Noble Six in cutscenes. During split-screen co-op, cutscenes depict the version of Noble Six belonging to the player who triggered the cutscene.

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