Editing Cooperative play

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== Co-op gameplay ==
== Co-op gameplay ==
Co-op gameplay consists two or more people playing through the campaign as a team. If one player dies, they can come back to life, or "respawn". The player who dies has to wait until the player or one of the players who are still alive are not engaged in combat and are at a safe location before they are able to respawn. When a player respawns in ''Halo: Combat Evolved'', they are always equipped with an [[MA5B assault rifle]] and a [[Type-25 plasma pistol]]. In the sequels, each level has a designated pair of weapons that respawning characters start with. If all players are killed, they will restart at the last saved checkpoint. Additionally, in ''[[Halo 2]]'', if two players are playing on [[Legendary]] difficulty and ''either'' of them die, then both of them have to start at the last checkpoint (similar to the effect that the Iron Skull has on cooperative play).
Co-op gameplay consists two or more people playing through the campaign as a team. If one player dies, they can come back to life, or "respawn". The player who dies has to wait until the player or one of the players who are still alive are not engaged in combat and are at a safe location before they are able to respawn. When a player respawns in ''Halo: Combat Evolved'', they are always equipped with an [[MA5B assault rifle]] and a [[Type-25 plasma pistol]]. In the sequels, each level has a designated pair of weapons that respawning characters start with. If all players are killed, they will restart at the last saved checkpoint. Additionally, in ''[[Halo 2]]'', if two players are playing on [[Legendary]] difficulty and ''either'' of them die, then both of them have to start at the last checkpoint.  


In many of the other ''Halo'' games, players will often attempt to beat [[Legendary]] in co-op instead of single player, because they consider Legendary too difficult to attempt alone. In ''[[Halo: Reach]]''  this tactic is less feasible, because difficulty "scales" in co-op; the more players, the greater the difficulty. Scaling is also found in ''[[Halo 4]]'', albeit to a less noticeable degree than was present in ''Reach''. ''[[Halo 5: Guardians]]'' also has scaling. Generally however, the benefit of added players more than makes up for the increased difficulty.
In many of the other ''Halo'' games, players will often attempt to beat [[Legendary]] in co-op instead of single player, because they consider Legendary too difficult to attempt alone. In ''[[Halo: Reach]]''  this tactic is less feasible, because difficulty "scales" in co-op; the more players, the greater the difficulty. Scaling is also found in ''[[Halo 4]]'', albeit to a less noticeable degree than was present in ''Reach''. ''[[Halo 5: Guardians]]'' also has scaling. Generally however, the benefit of added players more than makes up for the increased difficulty.

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