Editing Controller Sentinel
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|name=Controller Sentinel | |name=Controller Sentinel | ||
|image=[[File:HW2-Controller.png|300px]] | |image=[[File:HW2-Controller.png|300px]] | ||
|role=Localized defense | |role=Localized defense | ||
|length= | |length= | ||
|height= | |height= | ||
|mass= | |mass= | ||
|armament=*[[Sentinel pulse]] | |armament=*[[Sentinel pulse]] | ||
*[[Sentinel beam]] | *[[Sentinel beam]] | ||
|armor=Forward-facing [[energy shield]] | |armor=Forward-facing [[energy shield]] | ||
}} | }} | ||
The '''Controller Sentinel''' is a [[Forerunner]] [[Sentinel]] designed for the defense of valuable technology on | The '''Controller Sentinel''' is a [[Forerunner]] [[Sentinel]] designed for the defense of valuable technology on [[Installation 00]].{{Ref/Site|Id=CFFrosty|URL=https://www.halowaypoint.com/en-us/news/stay-frosty|Site=Halo Waypoint|Page=Canon Fodder - Stay Frosty|D=30|M=10|Y=2022}} | ||
== Design details == | |||
Similar to the roles of the [[Enforcer]]s, the Controllers are deployed to guard key locations and counter escalating threats on Installation 00. Controllers are equipped with a supercharged [[Sentinel pulse]] as its primary weapon and a [[Sentinel beam]] as its secondary weapon (to prevent enemies from hiding in its blind spot). For defense, they are equipped with forward-facing [[energy shield]]ing, which has been described to be an improvement of the ones used by the Enforcers.{{Ref/Reuse|CFFrosty}}{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Controller Sentinel}} | |||
Similar to the roles of the [[Enforcer | |||
== | == Operational history == | ||
Controllers | Controllers were found on [[Installation 00]] in late March and early April of [[2559]]. During the [[Second Ark Conflict]], Controllers on the Ark were put on high alert after forces of the [[Covenant]] [[Covenant remnants|splinter faction]], the [[Banished]], and those of the {{UNSCShip|Spirit of Fire}} battled one another across its surface. Controllers were among multiple additional tiers of mechanized defenders and reflexive defense protocols activated in response to the violence. The [[Orbital Drop Shock Trooper]] element known as [[Sunray Squad]] had to contend with Controllers during [[Operation: SPEARBREAKER]] - a mission to counter a plot by the Banished.{{Ref/Reuse|CFFrosty}}{{Ref/Reuse|PL}} | ||
==Production notes== | ==Production notes== | ||
The Controller Sentinel made its debut in the ''[[Halo Wars 2]]'' expansion ''[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]''. The Sentinel's early concept passes were done by [[:Category:Images by Bill Yi|Bill Yi]], and originally explored the inclusion of the [[Enforcer]] Sentinel from ''[[Halo 2]]''.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Over time, these explorations seemed to evolve into the final Controller design done by [[:Category:Images by Theo Stylianides|Theo Stylianides]].{{Ref/Site|URL=https://www.artstation.com/artwork/v2rO2E|Site=ArtStation|Page=Halo Banished|D=12|M=03|Y=2022}} | The Controller Sentinel made its debut in the ''[[Halo Wars 2]]'' expansion ''[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]''. The Sentinel's early concept passes were done by [[:Category:Images by Bill Yi|Bill Yi]], and originally explored the inclusion of the [[Enforcer]] Sentinel from ''[[Halo 2]]''.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Over time, these explorations seemed to evolve into the final Controller design done by [[:Category:Images by Theo Stylianides|Theo Stylianides]].{{Ref/Site|URL=https://www.artstation.com/artwork/v2rO2E|Site=ArtStation|Page=Halo Banished|D=12|M=03|Y=2022}} | ||
In the later expansion ''[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]'', a [[Cut Halo Wars 2 units|cut variant]] of the Controller Sentinel can be found unused in the game files. Unlike the versions featured in the ''Operation: SPEARBREAKER'' expansion, it has no shields. Artwork for the mission [[What Could Go Wrong?]] show three such Sentinels attacking [[Voridus]]' [[Barukaza Workshop Scarab|Scarab]], indicating it may have at one point been intended to appear in this level. | In the later expansion ''[[Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare]]'', a [[Cut Halo Wars 2 units|cut variant]] of the Controller Sentinel can be found unused in the game files. Unlike the versions featured in the ''Operation: SPEARBREAKER'' expansion, it has no shields. Artwork for the mission [[What Could Go Wrong?]] show three such Sentinels attacking [[Voridus]]' [[Barukaza Workshop Scarab|Scarab]], indicating it may have at one point been intended to appear in this level. | ||
==Gallery== | ==Gallery== | ||
===Concept=== | |||
===Concept | |||
<gallery> | <gallery> | ||
File:HW2 Concept Enforcer1.jpg|Early concept art for the Controller, when the unit was originally intended to be an Enforcer. | File:HW2 Concept Enforcer1.jpg|Early concept art for the Controller, when the unit was originally intended to be an Enforcer. | ||
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File:HW2 Concept ScourerSentinel.jpg|An evolution on the previous concept designs, now-renamed the "Scourer" Sentinel. | File:HW2 Concept ScourerSentinel.jpg|An evolution on the previous concept designs, now-renamed the "Scourer" Sentinel. | ||
File:HW2 Concept ControllerSentinel.png|Finalised concept art of the Controller Sentinel for ''[[Halo Wars 2: Operation: SPEARBREAKER]]''. | File:HW2 Concept ControllerSentinel.png|Finalised concept art of the Controller Sentinel for ''[[Halo Wars 2: Operation: SPEARBREAKER]]''. | ||
</gallery> | </gallery> | ||