Editing Containment
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|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
*[[Bonus Map Pack]] | *[[Bonus Map Pack]] | ||
|devname=<code>containment</code> | |devname=<code>containment</code> | ||
|map=War Games Map_Set/: 639-1{{Ref/Site|Id=HU|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo}} | |map=War Games Map_Set/: 639-1{{Ref/Site|Id=HU|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo}} | ||
|location=[[Quarantine Zone]], [[Installation 05]] | |location=[[Quarantine Zone]], [[Installation 05]] | ||
|terrain=Snowy valley, ice | |terrain=Snowy valley, ice | ||
|symmetry= | |symmetry= | ||
|playernumber=6-16 | |playernumber=6-16 | ||
|gametypes=*[[Slayer]]{{Ref/Reuse|Manual}} | |gametypes=*[[Slayer]]{{Ref/Reuse|Manual}} | ||
*[[Capture the Flag|CTF | *[[Capture the Flag|CTF]]{{Ref/Reuse|Manual}} | ||
|pagegamelabel=H2 | |pagegamelabel=H2 | ||
}} | }} | ||
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==Production notes== | ==Production notes== | ||
{{Quote|This map is so big, the [[Xbox]] can't even hold it!|Paul Russel{{Ref | {{Quote|This map is so big, the [[Xbox]] can't even hold it!|Paul Russel{{Ref|Id=Killtacular|''[[Halo 2: Killtacular]]''}}}} | ||
Containment was created by designer [[Steve Cotton]] and environment artists [[Paul Russel]] and [[Michael Wu]] over a period of three months. Cotton started intending to remake [[Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's]] [[Timberland]] level, though the bases ended up becoming more intracate with a similarity to those found on [[Sidewinder]], with the overall map layout eventually changing completely.{{Ref/Reuse|Killtacular}}{{Ref/Site|Id=lawrence|D=01|M=6|Y=2020|URL=http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/|Site=Lawrence.com|Page=Review: Halo 2 Multiplayer Map Pack - Xbox|Quote=Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.|Quotee=Matt Cox}} [[Max Hoberman]] provided additional oversight on the level to make sure the map didn't get too crazy{{Ref/Reuse|Killtacular}}, and programmer Jason Major was on hand to handle the performance and dynamic elements.{{Ref/Reuse|Manual}} | Containment was created by designer [[Steve Cotton]] and environment artists [[Paul Russel]] and [[Michael Wu]] over a period of three months. Cotton started intending to remake [[Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's]] [[Timberland]] level, though the bases ended up becoming more intracate with a similarity to those found on [[Sidewinder]], with the overall map layout eventually changing completely.{{Ref/Reuse|Killtacular}}{{Ref/Site|Id=lawrence|D=01|M=6|Y=2020|URL=http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/|Site=Lawrence.com|Page=Review: Halo 2 Multiplayer Map Pack - Xbox|Quote=Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.|Quotee=Matt Cox}} [[Max Hoberman]] provided additional oversight on the level to make sure the map didn't get too crazy{{Ref/Reuse|Killtacular}}, and programmer Jason Major was on hand to handle the performance and dynamic elements.{{Ref/Reuse|Manual}} | ||