Editing Containment

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|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
*[[Bonus Map Pack]]
*[[Bonus Map Pack]]
|devname=<code>containment</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\containment\containment.scenario}}
|devname=<code>containment</code>
|map=War Games Map_Set/: 639-1{{Ref/Site|Id=HU|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo}}
|map=War Games Map_Set/: 639-1{{Ref/Site|Id=HU|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo}}
|location=[[Quarantine Zone]], [[Installation 05]]
|location=[[Quarantine Zone]], [[Installation 05]]
|terrain=Snowy valley, ice
|terrain=Snowy valley, ice
|symmetry=Semi-symmetrical
|symmetry=
|playernumber=6-16
|playernumber=6-16
|gametypes=*[[Slayer]]{{Ref/Reuse|Manual}}
|gametypes=*[[Slayer]]{{Ref/Reuse|Manual}}
*[[Capture the Flag|CTF]]
*[[Capture the Flag|CTF]]{{Ref/Reuse|Manual}}
*[[Assault]]{{Ref/Reuse|Manual}}
|pagegamelabel=H2
|pagegamelabel=H2
}}
}}
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==Production notes==
==Production notes==
{{Quote|This map is so big, the [[Xbox]] can't even hold it!|Paul Russel{{Ref/Game|Id=Killtacular|H2MMP|Halo 2: Killtacular}}}}
{{Quote|This map is so big, the [[Xbox]] can't even hold it!|Paul Russel{{Ref|Id=Killtacular|''[[Halo 2: Killtacular]]''}}}}
Containment was created by designer [[Steve Cotton]] and environment artists [[Paul Russel]] and [[Michael Wu]] over a period of three months. Cotton started intending to remake [[Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's]] [[Timberland]] level, though the bases ended up becoming more intracate with a similarity to those found on [[Sidewinder]], with the overall map layout eventually changing completely.{{Ref/Reuse|Killtacular}}{{Ref/Site|Id=lawrence|D=01|M=6|Y=2020|URL=http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/|Site=Lawrence.com|Page=Review: Halo 2 Multiplayer Map Pack - Xbox|Quote=Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.|Quotee=Matt Cox}} [[Max Hoberman]] provided additional oversight on the level to make sure the map didn't get too crazy{{Ref/Reuse|Killtacular}}, and programmer Jason Major was on hand to handle the performance and dynamic elements.{{Ref/Reuse|Manual}}
Containment was created by designer [[Steve Cotton]] and environment artists [[Paul Russel]] and [[Michael Wu]] over a period of three months. Cotton started intending to remake [[Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's]] [[Timberland]] level, though the bases ended up becoming more intracate with a similarity to those found on [[Sidewinder]], with the overall map layout eventually changing completely.{{Ref/Reuse|Killtacular}}{{Ref/Site|Id=lawrence|D=01|M=6|Y=2020|URL=http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/|Site=Lawrence.com|Page=Review: Halo 2 Multiplayer Map Pack - Xbox|Quote=Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.|Quotee=Matt Cox}} [[Max Hoberman]] provided additional oversight on the level to make sure the map didn't get too crazy{{Ref/Reuse|Killtacular}}, and programmer Jason Major was on hand to handle the performance and dynamic elements.{{Ref/Reuse|Manual}}


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