Editing Containment

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Ratings}}
{{Multiplayer map infobox
{{Era|H2|RVB|}}
{{Multiplayer Map Infobox
|name=Containment
|name=Containment
|image=[[File:H2 Containment Overhead.jpg|300px]]
|image=[[Image:Containment1.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
*[[Bonus Map Pack]]
|location=[[Installation 05]]
|devname=<code>containment</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\containment\containment.scenario}}
|terrain=Snowy Valley, Ice
|map=War Games Map_Set/: 639-1{{Ref/Site|Id=HU|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo}}
|weapons=*[[BR55 Battle Rifle|Battle Rifle]]
|location=[[Quarantine Zone]], [[Installation 05]]
*[[Brute Shot]]
|terrain=Snowy valley, ice
*[[Carbine]]
|symmetry=Semi-symmetrical
*[[M6C|Magnum]]
|playernumber=6-16
*[[Needler]]
|gametypes=*[[Slayer]]{{Ref/Reuse|Manual}}
*[[Plasma Pistol]]
*[[Capture the Flag|CTF]]
*[[Plasma Rifle]]
*[[Assault]]{{Ref/Reuse|Manual}}
*[[M19 SSM|Rocket Launcher]]
|pagegamelabel=H2
*[[Shotgun]]
*[[SMG]]
*[[SRS99C-S2 AM|Sniper Rifle]]
*[[Fragmentation Grenades]]
*[[Plasma Grenades]]
|vehicles=*[[Banshee]]
*[[Gauss Warthog]]
*[[Scorpion Tank|Scorpion]]
|power-ups=*[[Active Camo]]
*[[Overshield]]
|gametypes=*[[Slayer]]
*[[CTF]]
|playernumber=
*6-16
}}
}}
{{Center|{{Article quote|Fighting for a patch of dirt abutting a wall containing a [[Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}}}
<center>{{Article Quote|Fighting for a patch of dirt abutting a wall containing a [[Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}</center>


'''Containment''' is a ''[[Halo 2]]'' [[multiplayer]] map. It was added to ''Halo 2'' in the [[Bonus Map Pack]] and released alongside the ''Halo 2'' port as part of ''[[Halo: The Master Chief Collection]]''. It is sometimes referred to as the map "That's so big, it won't fit into the [[Xbox]]."
'''Containment''' is a ''[[Halo 2]]'' [[multiplayer]] map. It was added to ''Halo 2'' in the [[Bonus Map Pack]]. It is sometimes referred to as the map "That's so big, it won't fit into the [[Xbox]]." '''


==Overview==
==Introduction==
{{Quote|Part fortress, part laboratory, the Flood Quarantine zone is a prison within a prison. This frozen swathe of tundra lies lifeless and barren, for now...{{Ref/Reuse|Manual}}}}
"Containment" was based off of the [[Sentinel Wall]] of the [[campaign]] level ''[[Sacred Icon]]''.<ref>''[[Halo 2 Multiplayer Map Pack]]'' Manual, page 17</ref> It is a large outdoor symmetrical map that is a "biological airlock"<ref>''[[Halo 2 Multiplayer Map Pack]]'' Manual, page 16</ref> between the [[Flood]]-infected zones of [[Delta Halo]] and the "clean" zones patrolled by [[Forerunner]] [[sentinels]]. It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized [[Forerunner]] landscape creation. Though the [[Sentinel wall|quarantine wall]] was not part of standard Flood containment protocols, the installation's outbreak and lack of monitor supervision required unique countermeasures.{{Ref/Reuse|HU}} Ancient Forerunner security barriers create a [[Quarantine zone|biological airlock]]— separating this dead and forgotten place from the rest of Halo. The massive gate mechanisms still function, and like metal sentinels they watch over a landscape scoured in millennia past by Flood infection.{{Ref|Name="Manual"|''[[Halo 2 Multiplayer Map Pack Manual#Containment|Halo 2 Multiplayer Map Pack Manual]]'' - [[Halo 2 Multiplayer Map Pack Manual#Containment|Containment]]}}


It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
==Topography==
It is similar to [[Coagulation]], in the sense that it's an open, hilly terrain, as well as being a big [[Snipers]] map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). About 300 feet from it, is a panel that opens each. This is used to get a [[vehicle]] inside, as you can go around through the caves, or you can jump the ledge without a vehicle. A classic example of [[Bungie]]'s genius for creating multiplayer maps are the two fully functional gate switches and opening gates. There are two [[Warthog]]s, two [[Scorpion Tank|Scorpion]]s, and two [[Banshee]]s by default spawning. It is ideal for large, system link games or even [[Xbox Live]] games, about 6-16 people. Any number less than six players could result in a slow match.  


==Topography==
The level may also remind you of the classic multiplayer level from [[Halo: Combat Evolved]], "Sidewinder", being set in the snow and having a blue and red base. However, this map is very different from Sidewinder and is not a Sidewinder remake. It was originally intended to be a remake of the Halo PC map, Timberland. The map has many similarities to [[Battle Creek]] in the first area, as each end has a complex base with many levels, and is set in a valley with alternate base entrances and teleporters, though of course on a far larger scale.
It is similar to [[Coagulation]], in the sense that it consists of open, hilly terrain, as well as being a big [[Snipers]] map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). The panels that open each are nearby. Once opened, vehicles can enter each base, though. Players can also go around through the caves, or you can jump the ledge without a vehicle to enter the bases on foot. There are two fully functional gate switches and opening gates. There are two [[M12 Warthog|Warthogs]], two [[M808B Scorpion|Scorpions]], and two [[Type-26 Banshee|Banshees]] by default spawning. It is ideal for large, system link games or even [[Xbox LIVE|Xbox Live]] games, about 6-16 people. Any number less than six players could result in a slow match, as the map is simply so large finding enemies becomes a challenge.  
 
===Tactics===
#Though there are normally only two sniper spawns (one at each base), stay hidden. Snipers favor this large, concealing landscape. Competent snipers can make quick work of an advancing group, due to the open nature of the level. There is an assortment of cover around (the variety of rocks sticking up; the small indent on the sides of the bases, etc.), but not enough for you to shoot it out with a foe across the course.
#Watch for the mines. They are incredibly devastating. Keeping this in mind, they can easily be used, as a deterrent from a Warthog- the opportunities for traps are endless.  
#The giant ramps open on each of the bases. This allows the Scorpion tank access to the inside.
#The towers are an excellent place for a sniper with a banshee.  
#In CTF, if you are defending, always post a guard on top of the base. This is important, as you do not want anyone jumping down from behind and stealing the flag.  
#Don't underestimate the network of tunnels running throughout the level. A dislike of would-be snipers and rocket users, you can easily avoid the open space by learning to navigate these tunnels. Each base also has an entrance (on two sides) from this tunnel network- don't forget about it.
#The turrets are usually a bad decision. It's asking to be sniped or rocketed, and there's also a fair chance that a vehicle will kill you.
#A good player will get a battle rifle and sniper rifle, go to the Banshee and fly it up to the top of one of the large structures sticking out of the cliff (in between the base and the bridges). From here you can snipe most of the other players on the map.
#There are two Rocket Launchers on Containment, and lots of ammo. Make use of them to obliterate those who use vehicles.
#Try to get the Battle Rifle (BR) as soon as you can. Easy to use on the open terrain, you can kill an  enemy with three or four bursts to the head.
#In CTF, get the Active Camouflage and enter from the base's roof.Remember to take out any guards beforehand.


The level also resembles the classic multiplayer level from ''[[Halo: Combat Evolved]]'', [[Sidewinder]], being set in the snow and having a blue and red base. However, this map is very different from Sidewinder in its layout, but is not a remake of the map. It was, ironically, originally intended to be a remake of the [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] map, [[Timberland]]. The map has many similarities to [[Battle Creek]] in the first area, as each end has a complex base with many levels, and is set in a valley with alternate base entrances and teleporters, though of course on a far larger scale.
== Easter eggs ==
*If you take a [[Sniper Rifle]] and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the machinima series "This Spartan Life" one of the players gets an unlock and is trapped playing Halo 2 as the face.
*There is a face on the wall next to the blue base, near the Gauss Warthog. It is rather hard to see.


==Tactics==
== Fortress ==
*Though there are normally only two sniper spawns (one at each base), stay hidden. Snipers favor this large, concealing landscape. Competent snipers can make quick work of an advancing group, due to the open nature of the level. There is an assortment of cover around (the variety of rocks sticking up; the small indent on the sides of the bases, etc.), but not enough for you to shoot it out with a foe across the course.
The two fortresses are large but have multiple ways in.
*Watch for the mines. They are incredibly devastating. Keeping this in mind, they can easily be used, as a deterrent from a Warthog- the opportunities for traps are endless.
*The giant ramps open on each of the bases. This allows the Scorpion tank access to the inside.
*In CTF, if you are defending, always post a guard on top of the base. This is important, as you do not want anyone jumping down from behind and stealing the flag.
*Don't underestimate the network of tunnels running throughout the level. A dislike of would-be snipers and rocket users, you can easily avoid the open space by learning to navigate these tunnels. Each base also has an entrance (on two sides) from this tunnel network- don't forget about it.
*The turrets are usually a bad decision. It's asking to be sniped or rocketed, and there's also a fair chance that a vehicle will kill you.
*In CTF, get the Active Camouflage and enter from the base's roof. Remember to take out any guards beforehand.


==Production notes==
'''Ways Into the Fortress''':
{{Quote|This map is so big, the [[Xbox]] can't even hold it!|Paul Russel{{Ref/Game|Id=Killtacular|H2MMP|Halo 2: Killtacular}}}}
#The right tunnel.
Containment was created by designer [[Steve Cotton]] and environment artists [[Paul Russel]] and [[Michael Wu]] over a period of three months. Cotton started intending to remake [[Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's]] [[Timberland]] level, though the bases ended up becoming more intracate with a similarity to those found on [[Sidewinder]], with the overall map layout eventually changing completely.{{Ref/Reuse|Killtacular}}{{Ref/Site|Id=lawrence|D=01|M=6|Y=2020|URL=http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/|Site=Lawrence.com|Page=Review: Halo 2 Multiplayer Map Pack - Xbox|Quote=Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.|Quotee=Matt Cox}} [[Max Hoberman]] provided additional oversight on the level to make sure the map didn't get too crazy{{Ref/Reuse|Killtacular}}, and programmer Jason Major was on hand to handle the performance and dynamic elements.{{Ref/Reuse|Manual}}
#The left tunnel.
#The outside has four downwards walls; an attacker can climb up and then jump onto the fortress walls.
#By air.
#Via the gatehouse which opens the gate.


The level originally had what are referred to as "boo bags", described by Wu as "clusters of these boogers all over the level that would explode and harm you". Hoberman ultimately decided they bounced too much and made them static, a decision which upset Cotton and Russel. These "boo bags" eventually turned into the [[seven]] [[energy core]]s found littering the map in the final game.{{Ref/Reuse|Killtacular}}
'''Tactics for the Fortress''':
#Position a heavy turret vehicle e.g ([[Gauss Warthog]]) at the tunnel leading to the base.
#Have two men defend the gatehouse (There's a portal from the fortress to the 2nd floor of the gatehouse. So you can get reinforcements)
#The ledge outside of the fortress (Directly outside the walls), use it and also for wall climbers use an [[Energy Sword]] to surprise them and kill them.
#Get a Scorpion on the diagonal gate.
#Use a [[Spectre]] to transport defenders throughout the base.


Part of Cotton's design goals for the map was to promote interesting vehicle gameplay, with the final level having up to twelve players in vehicles at any one time.{{Ref/Reuse|Manual}} In particular, Cotton wanted to incorporate the Scorpion but "hopefully effectively this time".{{Ref/Reuse|Killtacular}} Russel chose the map's theme due to a wish to revisit the [[Sentinel wall]] from the campaign.{{Ref/Reuse|Manual}}
== Territories ==
*Bridge
*Red Cave
*Blue Cave
*Red Gate House
*Blue Gate House


==Trivia==
== Glitches ==
===Easter eggs===
*If you fly a Banshee at the top of the map, you can hit an invisible wall. But if done at the correct angle, you go straight through the wall to a perfect sniping position. You can also boost a Spectre up the base walls, or, if you can waste a lot of time, jump up the walls slowly.
*If you take a [[SRS99C-S2 AM sniper rifle|sniper rifle]] and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "[[This Spartan Life]]" one of the players gets an unlock and is trapped playing ''Halo 2'' as the face.
*If the gate is already open and you approach the switch, it still says "Press X to open gate".
*Two [[Marathon]] symbols are present on the doors at the back of each base.


===Glitches===
== Trivia ==
*If the gate is already open and you approach the switch, it will still display ''"Press X to open gate"''.
*It is called "The Great Freezing Plains of Blarganthia" in [[Red vs Blue]], and is visited in Season 4. The "Grunts" from [[Battle Creek]] are actually found working together defending the wall's borders.
*In the Out of Mind mini-series (also by [[Rooster Teeth]]) the door in the back of one of the bases opens to reveal a Warthog, driven by Wyoming that attempts to run over Tex. It is unknown how they got this door to open, or if it was edited afterwards.
*There are [[7]] "fusion coils" (or "bouncing bogey clusters" as called by a Bungie employee) on the map.
*This map was originally being designed as a remake of the Halo PC map, [[Timberland]].
*If you fly a Banshee high enough in the air, you can see the [[Library]] in the background.


==Gallery==
== Gallery ==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H2 Containment Map.png|Containment Map.
Image:Containment overhead.jpg
File:H2_Containment Map.jpg|An overhead view of Containment.
Image:Containmentbattle.jpg
File:H2_Containment_Base.jpg|A [[Banshee]] on Containment.
File:H2_Containment_Battle.jpg|A battle on Containment in ''Halo 2''<nowiki />'s alpha stage.
File:H2 - ContainmentLibrary.PNG|The Library, as seen in the map's skybox.
</gallery>
</gallery>


==Sources==
== References ==
{{Ref/Sources}}
 
<references/>
 
{{levels}}


{{Levels|H2|mode=yes}}
[[Category:Halo 2]]
[[Category:Bonus Map Pack]]
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Extra Multiplayer Levels]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.