Editing Containment
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
It is similar to [[Coagulation]], in the sense that it consists of open, hilly terrain, as well as being a big [[Snipers]] map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). The panels that open each are nearby. Once opened, vehicles can enter each base, though. Players can also go around through the caves, or you can jump the ledge without a vehicle to enter the bases on foot. There are two fully functional gate switches and opening gates. There are two [[M12 Warthog|Warthogs]], two [[M808B Scorpion|Scorpions]], and two [[Type-26 Banshee|Banshees]] by default spawning. It is ideal for large, system link games or even [[Xbox LIVE|Xbox Live]] games, about 6-16 people. Any number less than six players could result in a slow match, as the map is simply so large finding enemies becomes a challenge. | It is similar to [[Coagulation]], in the sense that it consists of open, hilly terrain, as well as being a big [[Snipers]] map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). The panels that open each are nearby. Once opened, vehicles can enter each base, though. Players can also go around through the caves, or you can jump the ledge without a vehicle to enter the bases on foot. There are two fully functional gate switches and opening gates. There are two [[M12 Warthog|Warthogs]], two [[M808B Scorpion|Scorpions]], and two [[Type-26 Banshee|Banshees]] by default spawning. It is ideal for large, system link games or even [[Xbox LIVE|Xbox Live]] games, about 6-16 people. Any number less than six players could result in a slow match, as the map is simply so large finding enemies becomes a challenge. | ||
The level also resembles the classic multiplayer level from ''[[Halo: Combat Evolved]]'', [[Sidewinder]], being set in the snow and having a blue and red base. However, this map is very different from Sidewinder in its layout, but is not a remake of the map. It was, ironically, originally intended to be a remake of the [[Halo: Combat Evolved (PC port) | The level also resembles the classic multiplayer level from ''[[Halo: Combat Evolved]]'', [[Sidewinder]], being set in the snow and having a blue and red base. However, this map is very different from Sidewinder in its layout, but is not a remake of the map. It was, ironically, originally intended to be a remake of the [[Halo: Combat Evolved (PC port)]] map, [[Timberland]]. The map has many similarities to [[Battle Creek]] in the first area, as each end has a complex base with many levels, and is set in a valley with alternate base entrances and teleporters, though of course on a far larger scale. | ||
==Tactics== | ==Tactics== |