Editing Constructor Sentinel

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Constructors can also play the role of a security grid. When a Constructor is attacked, a signal is automatically sent to [[Sentinel launcher]]s to begin deploying Aggressors. For this reason, they form an excellent security perimeter. However, with no weapons systems of their own, the Constructors must rely on Aggressors when threatened.{{Ref/Reuse|sacred icon}}
Constructors can also play the role of a security grid. When a Constructor is attacked, a signal is automatically sent to [[Sentinel launcher]]s to begin deploying Aggressors. For this reason, they form an excellent security perimeter. However, with no weapons systems of their own, the Constructors must rely on Aggressors when threatened.{{Ref/Reuse|sacred icon}}


One or more Constructors will often be summoned if something within their facility is damaged. Once attracted, they appear to require little prompting to follow someone seeking their assistance, as [[Fireteam Osiris]] simply had to state that they had a task for a Constructor to get it to follow them, with no other obvious methods of coercion being used.<ref>'''[[Halo 5: Guardians]]''', campaign level ''[[Enemy Lines]]''</ref> Constructors can be programmed for other tasks such as awakening a [[Guardian]] with little difficulty, being reprogrammed within minutes rather than hours or days as might be expected to happen with other technology.<ref>'''[[Halo 5: Guardians]]''', campaign level ''[[Before the Storm]]''</ref>
One or more Constructors will often be summoned if something within their facility is damaged. Once attracted, they appear to require little prompting to follow someone seeking their assistance, as [[Fireteam Osiris]] simply had to state that they had a task for a Constructor to get it to follow them with no other obvious methods of coercion being used.<ref>'''[[Halo 5: Guardians]]''', campaign level ''[[Enemy Lines]]''</ref> Constructors can be programmed for other tasks such as awakening a [[Guardian]] with little difficulty, being reprogramed within minutes rather than hours or days as might be expected to happen with other technology.<ref>'''[[Halo 5: Guardians]]''', campaign level ''[[Before the Storm]]''</ref>


==Appearances==
==Appearances==
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===''Halo 3''===
===''Halo 3''===
In ''[[Halo 3]]'', they appear in the level ''[[The Ark (level)|The Ark]]'', where they are seen inside Forerunner structures, including inside the [[Sentinel Wall|wall]] to the [[Cartographer]] and the map room itself.
In ''[[Halo 3]]'', they appear in the level ''[[The Ark (level)|The Ark]]'', where they are seen inside Forerunner structures including inside the [[Sentinel Wall|wall]] to the [[Cartographer]] and the map room itself.


They can be also found in the [[multiplayer]] maps of ''[[Isolation]]'' and ''[[Construct]]'', where they can be seen flying around in the distance.  
They can be also found in the [[multiplayer]] maps of ''[[Isolation]]'' and ''[[Construct]]'', where they can be seen flying around in the distance.  
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===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
In ''[[Halo 5: Guardians]]'', Constructors play a significant role in the campaign. In the level ''[[Unconfirmed]]'', [[Fireteam Osiris]] encountered Constructors in the mines on [[Meridian]] near where the [[Guardian]] was. Though the team noted that the Constructors were similar in design to a [[Monitor]], they were non-communicative and uninterested in the humans, so [[Jameson Locke]] ordered his team to keep an eye on the Constructors but to otherwise ignore them.
In ''[[Halo 5: Guardians]]'', Constructors play a significant role in the campaign. In the level ''[[Unconfirmed]]'', [[Fireteam Osiris]] encountered Constructors in the mines on [[Meridian]] near where the [[Guardian]] was. Though the team noted that the Constructors were similar in design to a [[Monitor]], they were non-communicative and uninterested in the humans so [[Jameson Locke]] ordered his team to keep an eye on the Constructors but to otherwise ignore them.


Later, in the level ''[[Enemy Lines]]'', [[Fireteam Osiris]] is tasked with acquiring a Constructor in order to activate the [[Guardian]] on [[Sanghelios]]. Osiris is able to find one in a support facility for the Guardian, attracting its attention by damaging a terminal in the facility. Dr. [[Catherine Halsey]] is then able to use Forerunner technology in the area to program the Constructor with the recording made of the Guardian on [[Meridian]]. Though Halsey thought it would take hours to days, the Constructor is programmed quickly and flies off to awaken the Guardian.
Later, in the level ''[[Enemy Lines]]'', [[Fireteam Osiris]] is tasked with acquiring a Constructor in order to activate the [[Guardian]] on [[Sanghelios]]. Osiris is able to find one in a support facility for the Guardian, attracting its attention by damaging a terminal in the facility. Dr. [[Catherine Halsey]] is then able to use Forerunner technology in the area to program the Constructor with the recording made of the Guardian on [[Meridian]]. Though Halsey thought it would take hours to days, the Constructor is programed quickly and flies off to awaken the Guardian.


In the final mission ''[[Guardians]]'', [[Genesis]] [[Monitor]] [[031 Exuberant Witness]] summons a swarm of Constructors to retrieve the [[Cryptum]] that [[Blue Team]] was trapped in by [[Cortana]] after Osiris manages to restore control over Genesis to Exuberant Witness. Under the control of Exuberant Witness, they use their beams to open the Cryptum and free the Spartans of Blue Team.
In the final mission ''[[Guardians]]'', [[Genesis]] [[Monitor]] [[031 Exuberant Witness]] summons a swarm of Constructors to retrieve the [[Cryptum]] that [[Blue Team]] was trapped in by [[Cortana]] after Osiris manages to restore control over Genesis to Exuberant Witness. Under the control of Exuberant Witness, they use their beams to open the Cryptum and free the Spartans of Blue Team.


==Trivia==
==Trivia==
*On [[Isolation]] and [[Construct]], the Constructors can be sniped, though their small size and constant movement make this difficult.
*On [[Isolation]] and [[Construct]] the Constructors can be sniped, though their small size and constant movement make this difficult.
*In ''Halo 2'' and ''Halo 3'', even though Constructors do not attack you, your weapon reticule will turn red when passed over them.
*In ''Halo 2'' and ''Halo 3'', even though Constructors do not attack you, your weapon reticule will turn red when passed over them.
*A player can get up close and even touch a Constructor on Construct. First, they must overload the map with [[TR/9 Antipersonnel Mine|trip mines]]. When the map is overloaded, the player must go through the hole where the purple lift beams are projected. A player then can easily be touched by a Constructor, but cannot be moved. They can be destroyed, mainly with a [[M6 Spartan Laser|Spartan Laser]] or a [[M7057 flamethrower|Flamethrower]]. Note that even when one is destroyed, another will immediately replace it in the same place. So, in other words, you will see the debris from a destroyed Constructor fall from a full and complete one.
*A player can get up close and even touch a Constructor on Construct. First, they must overload the map with [[TR/9 Antipersonnel Mine|trip mines]]. When the map is overloaded the player must go through the hole where the purple lift beams are projected. A player then can easily be touched by a Constructor but cannot be moved. They can be destroyed, mainly with a [[M6 Spartan Laser|Spartan Laser]] or a [[M7057 flamethrower|Flamethrower]]. Note that even when one is destroyed another will immediately replace it in the same place. So in other words, you will see the debris from a destroyed Constructor fall from a full and complete one.
*In ''Halo 2'', the glow is on the top part of the Constructor. In ''Halo 3'', it is on the bottom.
*In ''Halo 2'', the glow is on the top part of the Constructor. In ''Halo 3'', it is on the bottom.


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