Editing Construct
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|image=[[File:H3 Construct FrontView.jpg|300px]] | |image=[[File:H3 Construct FrontView.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>construct</code> | |devname=<code>construct</code> | ||
|map= | |map= | ||
|location=[[Installation 00]] | |location=[[Installation 00]] | ||
|terrain=[[Cartographer#Installation 00|Ark Cartographer]] | |terrain=[[Cartographer#Installation 00|Ark Cartographer]] | ||
|symmetry= | |symmetry= | ||
|playernumber=2-8 | |playernumber=2-8 | ||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
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Construct was primarily designed by [[Chris Carney]] and [[Tyson Green]]. Originally, the level was to be set on and around a massive [[Strato-Sentinel]] hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to [[Ascension]], with another structure looming overhead relying on heavy use of [[man cannon]]s and [[gravity lift]]s. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Construct_Postmortem ''Bungie.net'': Deconstructing Construct]</ref> | Construct was primarily designed by [[Chris Carney]] and [[Tyson Green]]. Originally, the level was to be set on and around a massive [[Strato-Sentinel]] hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to [[Ascension]], with another structure looming overhead relying on heavy use of [[man cannon]]s and [[gravity lift]]s. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Construct_Postmortem ''Bungie.net'': Deconstructing Construct]</ref> | ||
The Banshee was | The Banshee was cut from Construct due to lessons learned from player experience on the vehicle's domineering presence on Ascension in ''[[Halo 2]]''. The [[AV-14 Hornet|Hornet]] was considered for inclusion, but the final version of the vehicle came too late in the game's development and was never implemented, though the two aircraft are still available in Forge. Gradually, the map shrunk in size, though the upper levels of the map remained fairly consistent throughout development.{{Ref/Reuse|bnet}} A teleporter was originally planned out for this map, as seen in the map's image provided for Matchmaking.{{Citation needed}} | ||
Construct was the final map finished for ''Halo 3'' before the game finished.{{Ref/Reuse|bnet}} | Construct was the final map finished for ''Halo 3'' before the game finished.{{Ref/Reuse|bnet}} | ||
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Construct has been slightly altered for [[matchmaking]]. As of the December 11, 2007 update, the Maulers that spawned at the top of the purple lifts have been removed. Hiding spots, such as the one below the level near the orange lift and the spot behind the glass, have also been removed by invisible barriers that cause players to fall below.{{Citation needed}} | Construct has been slightly altered for [[matchmaking]]. As of the December 11, 2007 update, the Maulers that spawned at the top of the purple lifts have been removed. Hiding spots, such as the one below the level near the orange lift and the spot behind the glass, have also been removed by invisible barriers that cause players to fall below.{{Citation needed}} | ||
{{Clear}} | {{Clear}} | ||
==Trivia== | ==Trivia== | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section--> |