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{{Era|RW}} | |||
{{Title|Construct}} | {{Title|Construct}} | ||
{{Multiplayer Map Infobox | |||
{{Multiplayer | |||
|name=Construct | |name=Construct | ||
|image=[[File: | |image=[[File:H3_Construct_FrontView.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|map= | |map= | ||
|location=[[Installation 00]] | |location=[[Installation 00]] | ||
|terrain=[[Cartographer#Installation 00|Ark Cartographer]] | |terrain=[[Cartographer#Installation 00|Ark Cartographer]] | ||
|symmetry= | |symmetry= | ||
|playernumber=2-8 | |playernumber=2-8 | ||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
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'''Construct''' is a ''[[Halo 3]]'' [[multiplayer]] map that takes place at one of the [[Installation 00|Ark]]'s "spokes". Its large asymmetric design makes it great for Slayer and Team Slayer gametypes. | '''Construct''' is a ''[[Halo 3]]'' [[multiplayer]] map that takes place at one of the [[Installation 00|Ark]]'s "spokes". Its large asymmetric design makes it great for Slayer and Team Slayer gametypes. | ||
== | ==Setting== | ||
Construct is set in the same Forerunner structure as that housing the [[Cartographer#Installation 00|Cartographer]] in the campaign level [[The Ark (level)|The Ark]], likely set above or below the area in which [[John-117]] fights [[Cethegus]] at the end of the mission. Looking out from the map, the same waterfalls, ocean and view of the Ark's superstructure can be seen. | Construct is set in the same Forerunner structure as that housing the [[Cartographer#Installation 00|Cartographer]] in the campaign level [[The Ark (level)|The Ark]], likely set above or below the area in which [[John-117]] fights [[Cethegus]] at the end of the mission. Looking out from the map, the same waterfalls, ocean and view of the Ark's superstructure can be seen. | ||
== | ==Design== | ||
This level may appear symmetrical, but on closer inspection is really asymmetrical in nature. ''Construct'' has three distinct levels, each connected by a series of ramps and [[gravity lift]]s. As a result of its unique nature, ''Construct'' has a variety of weapons and equipment. The upper level can be reached by the main yellow gravity lift at the far side of the level (opposite the ocean) and two smaller, purple lifts. Also, two ramps extending up to hold the sword arm can be used to gain access to the upper level. A long, narrow channel stretches out overlooking the vast ocean below and the main level of the construct. | This level may appear symmetrical, but on closer inspection is really asymmetrical in nature. ''Construct'' has three distinct levels, each connected by a series of ramps and [[gravity lift]]s. As a result of its unique nature, ''Construct'' has a variety of weapons and equipment. The upper level can be reached by the main yellow gravity lift at the far side of the level (opposite the ocean) and two smaller, purple lifts. Also, two ramps extending up to hold the sword arm can be used to gain access to the upper level. A long, narrow channel stretches out overlooking the vast ocean below and the main level of the construct. | ||
===Lower Level=== | |||
[[File:H3_Construct_Flamethrower.jpg|left|thumb|250px|The lowest level of ''Construct'' with the Flamethrower in sight.]] | |||
The lowest level of ''Construct'' is split into 2 sections, that are similar in shape to a plus (+) sign. The main corridor leads to the middle level at one end, and the yellow gravity lift at the other. Players can find a [[power drain]] upon entrance to the yellow gravity lift. The smaller corridor intersects the main corridor at its center, and offers a ramp (one on each side), up to the middle level. A [[M6 Spartan Laser|Spartan Laser]] and [[LAU-65D/SGM-151 missile pod|missile pod]] exist on each side of the small corridor on the ramps leading to the middle level, and the corridor leading to the Spartan Laser spawn also has a [[Type-25 Brute Shot|Brute Shot]]. | The lowest level of ''Construct'' is split into 2 sections, that are similar in shape to a plus (+) sign. The main corridor leads to the middle level at one end, and the yellow gravity lift at the other. Players can find a [[power drain]] upon entrance to the yellow gravity lift. The smaller corridor intersects the main corridor at its center, and offers a ramp (one on each side), up to the middle level. A [[M6 Spartan Laser|Spartan Laser]] and [[LAU-65D/SGM-151 missile pod|missile pod]] exist on each side of the small corridor on the ramps leading to the middle level, and the corridor leading to the Spartan Laser spawn also has a [[Type-25 Brute Shot|Brute Shot]]. | ||
A [[M7057 flamethrower|flamethrower]] is present at this intersection. A small, c-shaped hallway connects the main corridor to the smaller corridor, which goes behind the purple gravity lifts. A [[Type-52 Mauler|Mauler]] can be found in each of these small hallways. Players also have the ability of reaching the top level via the yellow and purple gravity lifts from this low level. | A [[M7057 flamethrower|flamethrower]] is present at this intersection. A small, c-shaped hallway connects the main corridor to the smaller corridor, which goes behind the purple gravity lifts. A [[Type-52 Mauler|Mauler]] can be found in each of these small hallways. Players also have the ability of reaching the top level via the yellow and purple gravity lifts from this low level. | ||
====Middle Level==== | ====Middle Level==== | ||
[[File:H3_Construct_MidLevel.jpg|left|thumb|250px|A view of the middle level and partial view of the upper level.]] | |||
The middle level is almost synchronous with the lowest level due to the ramps connecting these two levels. A portion of the middle level has been removed, offering a quick drop into the lowest level if a player chooses to not use the ramps. Players can also access the yellow and purple gravity lifts from this level of the map as well. This is the highest level of the map where the gravity lifts can be used, as they only travel upwards. | The middle level is almost synchronous with the lowest level due to the ramps connecting these two levels. A portion of the middle level has been removed, offering a quick drop into the lowest level if a player chooses to not use the ramps. Players can also access the yellow and purple gravity lifts from this level of the map as well. This is the highest level of the map where the gravity lifts can be used, as they only travel upwards. | ||
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''Note:'' An alternate route to the [[Type-1 energy sword|energy sword]] is a long narrow sloped ramp (which is quite possibly a support strut) next to both of the purple lifts on this section of ''Construct'', it leads to the sides of the ramp that leads to the large walkway that leads to the sword. | ''Note:'' An alternate route to the [[Type-1 energy sword|energy sword]] is a long narrow sloped ramp (which is quite possibly a support strut) next to both of the purple lifts on this section of ''Construct'', it leads to the sides of the ramp that leads to the large walkway that leads to the sword. | ||
====Upper Level==== | ====Upper Level==== | ||
Remarkably, this area of the map sees practically all the action that takes place. This is for several reasons: first, there is little to no cover on the lower levels. Second, nearly the entire supply of weapons is located here, and third, the three power lifts lead to here and it is often of good strategy to camp at the top of these lifts in hopes of killing a player as they come up it (in such a situation the player already there has a distinct advantage over the player coming up the lift). There are three main areas of the upper level as well. The "yellow lift zone" contains the area where players exit the yellow gravity lift, as well as the paths leading to the purple lift zones. The second zones on the upper level are the "purple lift zones," which occur at two ends of the top level. The final aspect of the upper level is the long walkway extending into and outside the main parts of the map, containing the [[SRS99D-S2 AM sniper rifle|sniper rifle]] at one end and the energy sword on the other. | Remarkably, this area of the map sees practically all the action that takes place. This is for several reasons: first, there is little to no cover on the lower levels. Second, nearly the entire supply of weapons is located here, and third, the three power lifts lead to here and it is often of good strategy to camp at the top of these lifts in hopes of killing a player as they come up it (in such a situation the player already there has a distinct advantage over the player coming up the lift). There are three main areas of the upper level as well. The "yellow lift zone" contains the area where players exit the yellow gravity lift, as well as the paths leading to the purple lift zones. The second zones on the upper level are the "purple lift zones," which occur at two ends of the top level. The final aspect of the upper level is the long walkway extending into and outside the main parts of the map, containing the [[SRS99D-S2 AM sniper rifle|sniper rifle]] at one end and the energy sword on the other. | ||
[[File:H3_Construct_HeatMap.jpg|right|thumb|200px|A bird's-eye view of ''Construct''.]] | |||
====Yellow Lift Zone==== | ====Yellow Lift Zone==== | ||
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====Narrow Walkway==== | ====Narrow Walkway==== | ||
This narrow walkway extends out over the level looking out into the vast ocean below, and has two levels. Players can find an energy sword and power drain at one end of this walkway. Players can easily access the middle or lower levels of the map by jumping from the edge of this walkway. There are two very narrow support struts that allow climbing up and down. At the opposite end of this walkway, players can find the sniper rifle (upper portion), and a [[Z-4190 bubble shield|bubble shield]] (lower portion). In the middle area, a player can get a Brute Shot and shoot up the wall and get on top of the archway towards the [[ | This narrow walkway extends out over the level looking out into the vast ocean below, and has two levels. Players can find an energy sword and power drain at one end of this walkway. Players can easily access the middle or lower levels of the map by jumping from the edge of this walkway. There are two very narrow support struts that allow climbing up and down. At the opposite end of this walkway, players can find the sniper rifle (upper portion), and a [[Z-4190 bubble shield|bubble shield]] (lower portion). In the middle area, a player can get a Brute Shot and shoot up the wall and get on top of the archway towards the [[Type-1 plasma grenade|plasma grenades]] and sniper rifle. This is a good idea if you have the sniper rifle with you. | ||
==Matchmaking Adjustments== | |||
'''Construct''' has been slightly altered for [[matchmaking]]. As of the December 11, 2007 update, the Maulers that spawned at the top of the purple lifts have been removed. Hiding spots, such as the one below the level near the orange lift and the spot behind the glass, have also been removed by invisible barriers that cause players to fall below. | |||
==Strategies== | |||
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section--> | <!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section--> | ||
[[File:H3 Oddball contruct.jpg|thumb||right|A game of Oddball on Construct.|250px]] | [[File:H3 Oddball contruct.jpg|thumb||right|A game of Oddball on Construct.|250px]] | ||
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*You can throw plasma grenades over the gold lift surprising campers there. | *You can throw plasma grenades over the gold lift surprising campers there. | ||
*Another good way to start off a game, if you spawn near the purple lifts, is to immediately rush up the gravity lifts. One player should get sniper rifle and provide cover for someone who would rush the energy sword. This usually helps the team control the top level, where a lot of the fighting takes place. | *Another good way to start off a game, if you spawn near the purple lifts, is to immediately rush up the gravity lifts. One player should get sniper rifle and provide cover for someone who would rush the energy sword. This usually helps the team control the top level, where a lot of the fighting takes place. | ||
*A purple lift can conceal one player, if | *A purple lift can conceal one player, if he/she stands still they can be practically invisible. | ||
*The sniper platform can be jumped on from the adjacent walkways to access the sniper faster, or another area to fling grenades at campers in the center room. | *The sniper platform can be jumped on from the adjacent walkways to access the sniper faster, or another area to fling grenades at campers in the center room. | ||
*One strategy regarded by players as "noobish" is throwing grenades up the grav lifts on this level. It is regarded as annoying and a cheap kill strategy by many, as anyone near the grav lifts exits will be harmed by the grenades. | *One strategy regarded by players as "noobish" is throwing grenades up the grav lifts on this level. It is regarded as annoying and a cheap kill strategy by many, as anyone near the grav lifts exits will be harmed by the grenades. | ||
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*This spot is also ideal for camping, because you have view of a large portion of the map, it is almost unheard of, few know how to access it, it is hard to get a grenade in there, and is also hard to shoot at because of the angle. | *This spot is also ideal for camping, because you have view of a large portion of the map, it is almost unheard of, few know how to access it, it is hard to get a grenade in there, and is also hard to shoot at because of the angle. | ||
*It is possible to fly into the Purple Gravity lift Generators in [[Forge]]. Simply boost into the small hole on the bottom and you will get through. The only way out is to die though. | *It is possible to fly into the Purple Gravity lift Generators in [[Forge]]. Simply boost into the small hole on the bottom and you will get through. The only way out is to die though. | ||
==Trivia== | ==Trivia== | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section--> | ||
===Production notes=== | |||
*Construct was originally referenced in the ''[[Halo 3 Beta]]'' code. It was then confirmed in a leaked photo, and then explored in two videos before the game was released.<ref>[http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/ ''Xbox 360 Fanboy'': Halo 3 multiplayer map names discovered] (defunct, [https://web.archive.org/web/20080316012501/http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/ Archive.org backup])</ref> | |||
*Construct was primarily designed by [[Chris Carney]] and [[Tyson Green]]. Originally, the level was to be set on and around a massive [[Strato-Sentinel]] hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to [[Ascension]], with another structure looming overhead relying on heavy use of [[man cannon]]s and [[gravity lift]]s. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Construct_Postmortem ''Bungie.net'': Deconstructing Construct]</ref> | |||
*The Banshee was cut from Construct due to lessons learned from player experience on the vehicle's domineering presence on Ascension in ''[[Halo 2]]''. The [[AV-14 Hornet|Hornet]] was considered for inclusion, but the final version of the vehicle came too late in the game's development and was never implemented, though the two aircraft are still available in Forge. Gradually, the map shrunk in size, though the upper levels of the map remained fairly consistent throughout development.<ref name="bnet"/> | |||
*Construct was the final map finished for ''Halo 3'' before the game finished.<ref name="bnet"/> | |||
*A teleporter was originally planned out for this map, as seen in the map's image provided for Matchmaking. | |||
===Miscellaneous=== | |||
*If you jump over the hole, leading to the lower floor, you can see a [[Marathon]] symbol if you look down at the glass floor at the exact proper time. | *If you jump over the hole, leading to the lower floor, you can see a [[Marathon]] symbol if you look down at the glass floor at the exact proper time. | ||
*Players can easily fall off the lower level onto some lower beams below. This can be especially useful in games such as [[Oddball]], [[Juggernaut]] and [[Infection]] as it is ''extremely'' difficult for the opposing force to reach you, but they can shoot at you, due to the sniper rifle and Spartan Laser that spawn by default on Construct. You can only exit this space via dying; this is possible by repeatedly jumping until the "you fell to your death" notice appears. (This exploit has been fixed in the Matchmaking variant of Construct.) | *Players can easily fall off the lower level onto some lower beams below. This can be especially useful in games such as [[Oddball]], [[Juggernaut]] and [[Infection]] as it is ''extremely'' difficult for the opposing force to reach you, but they can shoot at you, due to the sniper rifle and Spartan Laser that spawn by default on Construct. You can only exit this space via dying; this is possible by repeatedly jumping until the "you fell to your death" notice appears. (This exploit has been fixed in the Matchmaking variant of Construct.) | ||
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*This is the smallest map in which you can create Hornets or Banshees. | *This is the smallest map in which you can create Hornets or Banshees. | ||
*If you get in a Hornet or Banshee and you fly too high or too far you will be killed and fall to your death. | *If you get in a Hornet or Banshee and you fly too high or too far you will be killed and fall to your death. | ||
*It is possible to reach the normally inaccessible framework below the lower level by [[Overload | *It is possible to reach the normally inaccessible framework below the lower level by [[Overload Glitch (Halo 3)|overloading]] the map and crouching through the mesh under the purple gravity lifts. After this has been achieved, it is now possible to set up teleporters to get in and out freely. Although it is possible without overloading by forcing downwards on the purple lifts in Monitor mode then turning back into player mode and falling through the small hole. It is also possible to get out onto the large "girders" that stick out into the open, outside the normal boundaries, by overloading the map. | ||
*Gravity lifts on Construct are different than others found in multiplayer. Most lifts function like elevators, you enter and exit from the same side. For these lifts, however, you enter one way, and exit the opposite way, so you don't need to turn around. | *Gravity lifts on Construct are different than others found in multiplayer. Most lifts function like elevators, you enter and exit from the same side. For these lifts, however, you enter one way, and exit the opposite way, so you don't need to turn around. | ||
* When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. | * When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC H3 Construct Map.png|Construct Map. | |||
File:H3_Construct_BatteryHall_Concept.jpg|Concept art of the [[Power core|battery]] hallway. | File:H3_Construct_BatteryHall_Concept.jpg|Concept art of the [[Power core|battery]] hallway. | ||
File:H3_Construct_ControlRoom_Concept.jpg|Concept art of the "control room". | File:H3_Construct_ControlRoom_Concept.jpg|Concept art of the "control room". | ||
File:H3_Construct_Ascension_Early.jpg|An early idea for Construct, depicting Ascension with a massive structure overhead. | |||
File:H3_Construct_Side_Early_Concept.jpg|A side view of the early Construct idea. | File:H3_Construct_Side_Early_Concept.jpg|A side view of the early Construct idea. | ||
File:H3_Construct_Layout_Early_Concept.jpg|An early layout of the map. | File:H3_Construct_Layout_Early_Concept.jpg|An early layout of the map. | ||
File:H3_Construct_Layout_Early_Concept_2.jpg|A later layout of the map. | File:H3_Construct_Layout_Early_Concept_2.jpg|A later layout of the map. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels|H3|mode=yes}} | {{Levels|H3|mode=yes}} |