Editing Construct
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==Production notes== | ==Production notes== | ||
[[File:H3 Construct Ascension Early.jpg|thumb|100px|An early idea for Construct, depicting Ascension with a massive structure overhead.]] | [[File:H3 Construct Ascension Early.jpg|thumb|right|100px|An early idea for Construct, depicting Ascension with a massive structure overhead.]] | ||
Construct was primarily designed by [[Chris Carney]] and [[Tyson Green]]. Originally, the level was to be set on and around a massive [[Strato-Sentinel]] hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to [[Ascension]], with another structure looming overhead relying on heavy use of [[man cannon]]s and [[gravity lift]]s. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Construct_Postmortem ''Bungie.net'': Deconstructing Construct]</ref> | Construct was primarily designed by [[Chris Carney]] and [[Tyson Green]]. Originally, the level was to be set on and around a massive [[Strato-Sentinel]] hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to [[Ascension]], with another structure looming overhead relying on heavy use of [[man cannon]]s and [[gravity lift]]s. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Construct_Postmortem ''Bungie.net'': Deconstructing Construct]</ref> | ||