Editing Connection Host
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''Person A'' is running into a building with a window. ''Person B'' is firing a [[Rocket Launcher]] at them, and ''Person C'' is standing next to ''Person B'' while watching ''Person A''. However, a minor network quirk occurs, and the three players' consoles end up disagreeing on what happened. | ''Person A'' is running into a building with a window. ''Person B'' is firing a [[Rocket Launcher]] at them, and ''Person C'' is standing next to ''Person B'' while watching ''Person A''. However, a minor network quirk occurs, and the three players' consoles end up disagreeing on what happened. | ||
*On ''Person A'' | *On ''Person A'''s console, ''A'' made it into the building. He took enough splash damage to drain his shields, but he is still alive. | ||
*On ''Person B'' | *On ''Person B'''s console, the rocket hit ''A'', killing him instantly. ''Person B'' can see ''A'''s corpse through the building's window. | ||
*On ''Person C'' | *On ''Person C'''s console, the rocket completely missed ''A'', and his shields are full. ''Person C'' can see the unharmed ''Person A'' through the building's window. | ||
A problem has been encountered: each of the consoles have a different version of events. The match cannot continue until this issue has been sorted out. How do the consoles reconcile their differing perceptions? | A problem has been encountered: each of the consoles have a different version of events. The match cannot continue until this issue has been sorted out. How do the consoles reconcile their differing perceptions? | ||
''Person A'' | ''Person A'''s console is the connection host, so the consoles being used by ''Person B'' and ''Person C'' will automatically accept ''Person A'''s version of events as being true. On ''Person B'''s screen, ''A'''s corpse will be replaced by an unshielded but living body; on ''Person C'''s screen, ''A'''s body will suddenly spark, as if its shields were drained. | ||
=== Exploits === | === Exploits === |