Editing Complex
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{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|hidec=yes | |||
|name=Complex | |name=Complex | ||
|image=[[File:H4 Complex.jpg| | |image=[[File:H4 Complex.jpg|350px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|devname=<code>z05_cliffside</code> | |devname=<code>z05_cliffside</code> | ||
|map=War Games Map_Set/: 615-3{{Ref/Book|Id=VIS|H4EVG|Page=206}} | |map=War Games Map_Set/: 615-3{{Ref/Book|Id=VIS|H4EVG|Page=206}} | ||
|location= [[Galileo Base]], [[Requiem]]{{Ref/Reuse|VIS}} | |location= [[Galileo Base]], [[Requiem]]{{Ref/Reuse|VIS}} | ||
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*[[Regicide]] | *[[Regicide]] | ||
}} | }} | ||
{{Article | {{Article Quote|Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. }} | ||
'''Complex''' is a large{{Ref/Reuse|VIS}} asymmetrical [[multiplayer]] map featured in ''[[Halo 4]]''. | '''Complex''' is a large{{Ref/Reuse|VIS}} asymmetrical [[multiplayer]] map featured in ''[[Halo 4]]''. | ||
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==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose]] | Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose|Mongooses]] and [[Ghost|Ghosts]] are provided to the players. | ||
The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases. | The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases. | ||
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{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery> | ||
File:H4-Concept-Complex.jpg|Concept art of Complex. | File:H4-Concept-Complex.jpg|Concept art of Complex. | ||
File:H4_Complex_Early_Concept.jpg|Concept art of Complex. | File:H4_Complex_Early_Concept.jpg|Concept art of Complex. | ||
File:H4-Concept-Complex-Artifact.jpg|More concept art. | File:H4-Concept-Complex-Artifact.jpg|More concept art. | ||
File:H4 Complex Concept Art.jpg|More concept art. | File:H4 Complex Concept Art.jpg|More concept art. | ||
File:Complex 2.jpg|Another view of Complex. | File:Complex 2.jpg|Another view of Complex. | ||
File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background. | File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background. |