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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagegamelabel=H4
|pagegamelabel=H4
|hidec=yes
|name=Complex
|name=Complex
|image=[[File:H4 Complex.jpg|300px]]
|image=[[File:H4 Complex.jpg|350px]]
|game=''[[Halo 4]]''
|game=''[[Halo 4]]''
|devname=<code>z05_cliffside</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\z05_cliffside\z05_cliffside.scenario}}
|map=War Games Map_Set/: 615-3{{Ref/Book|Id=VIS|H4EVG|Page=206}}
|map=War Games Map_Set/: 615-3{{Ref/Book|Id=VIS|H4EVG|Page=206}}
|location= [[Galileo Base]], [[Requiem]]{{Ref/Reuse|VIS}}
|location= [[Galileo Base]], [[Requiem]]  
|terrain=[[Office of Naval Intelligence|ONI]] buildings, arid plains
|terrain=[[Office of Naval Intelligence|ONI]] buildings, arid plains
|playernumber=6-16
|playernumber=6-16
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*[[Regicide]]
*[[Regicide]]
}}
}}
{{Article quote|Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. }}
{{Article Quote|Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. }}


'''Complex''' is a large{{Ref/Reuse|VIS}} asymmetrical [[multiplayer]] map featured in ''[[Halo 4]]''.
'''Complex''' is a medium-sized asymmetrical [[multiplayer]] map featured in '''[[Halo 4]]''' and '''[[Halo: The Master Chief Collection]]'''.


==Universe and lore==
==Universe and lore==
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==Overview==
==Overview==
===Layout===
===Layout===
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel.  The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose]]s and [[Ghost]]s are provided to the players.
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel.  The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose|Mongooses]] and [[Type-32 Ghost|Ghosts]] are provided to the players.


The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases.
The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[SRS99-S5 AM sniper rifle|sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases.
<gallery>
<gallery>
File:HMCC H4 Complex Map.png|Complex Map.
File:HMCC H4 Complex Map.png|Complex Map.
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</gallery>
</gallery>


====Callouts====
The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'':
*'''Near Fence'''
*'''Far Fence'''
*'''Warehouse''' - The Warehouse is a large two-story structure near Silo, Near Fence, Far Fence, and Watertank.
<gallery>
File:H4-Complex-07.jpg|Warehouse
</gallery>
*'''Watertank'''
*'''Silo'''
*'''Ledge'''
*'''Front Yard'''
*'''Mini Jerk'''
*'''Elbow'''
*'''Factory'''
*'''Top Jerk'''
*'''Courtyard'''
*'''Street'''
*'''Computer Room'''
*'''Kitchen'''
*'''Dirt Path'''
*'''Beach'''
*'''Helipad'''
*'''Modem'''
*'''Grotto'''
*'''Garage'''
*'''Big Door'''
===Strategies===
===Strategies===
*Be careful while you are on rooftops, as there is rarely any available cover.
*Be careful while you are on rooftops, as there is rarely any available cover.
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{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:H4 Complex Exterior Concept 1.jpg|Concept art of Complex's exterior buildings.
File:H4 Complex Exterior Concept 2.jpg|Concept art of Complex's exterior buildings.
File:H4 Complex Exterior Concept 3.jpg|Concept art of Complex's exterior buildings.
File:H4-Concept-Complex.jpg|Concept art of Complex.
File:H4-Concept-Complex.jpg|Concept art of Complex.
File:H4_Complex_Early_Concept.jpg|Concept art of Complex.
File:H4_Complex_Early_Concept.jpg|Concept art of Complex.
File:H4-Concept-Complex-Artifact.jpg|More concept art.
File:H4-Concept-Complex-Artifact.jpg|More concept art.
File:H4 Complex Concept Art.jpg|More concept art.
File:H4 Complex Concept Art.jpg|More concept art.
File:H4 Complex Interior Concept.jpg|Concept art of the interior of the base.
File:H4 Complex UgparassaTree Concept.jpg|Concept art of the [[Ugparassa tree]]s featured on the map.
File:Complex 2.jpg|Another view of Complex.
File:Complex 2.jpg|Another view of Complex.
File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background.
File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background.
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File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex.
File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex.
</gallery>
</gallery>
{{Linkbox|gallery=yes}}
{{Clear}}


==Sources==
==Sources==

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