Editing Complex
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
| | |hideb=yes | ||
|name=Complex | |name=Complex | ||
|image=[[File:H4 Complex.jpg| | |image=[[File:H4 Complex.jpg|350px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|map=War Games Map_Set/: 615-3<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref> | |||
|map=War Games Map_Set/: 615-3 | |location= [[Galileo Base]], [[Requiem]] | ||
|location= [[Galileo Base]], [[Requiem]] | |||
|terrain=[[Office of Naval Intelligence|ONI]] buildings, arid plains | |terrain=[[Office of Naval Intelligence|ONI]] buildings, arid plains | ||
|playernumber=6-16 | |playernumber=6-16 | ||
|gametypes=*[[Capture the Flag]] | |gametypes=*[[Capture the Flag]] | ||
*[[Oddball]] | *[[Oddball]] | ||
*[[Big Team Slayer]] | *[[Big Team Slayer]] | ||
*[[Regicide]] | *[[Regicide]] | ||
}} | }} | ||
{{Article | {{Article Quote|With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.}} | ||
'''Complex''' is a | '''Complex''' is a holographic reconstruction of [[Galileo Base]] on [[Requiem]] for use during [[War Games]] combat simulation. | ||
== | ==Layout== | ||
Complex is set at [[Galileo Base]], a makeshift [[United Nations Space Command|UNSC]] research facility on the surface of [[Requiem]]. The base is built around a [[Forerunner]] artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center.<ref name="Examiner">[http://www.examiner.com/article/halo-4-multiplayer-complex-map-revealed-flood-mode-re-confirmed '''National Console Gaming''': ''Halo 4 multiplayer Complex map revealed, Flood mode re-confirmed'']</ref> The facility has been optimized to meet [[Office of Naval Intelligence]] requirements for defensive emergencies,<ref name="Examiner"/> including what they referred to as "Persistent Field Resilience", a mandate that required combat readiness regardless of perceived environmental safety.<ref>[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> The facility appears damaged in at least one location (the building in the center of the map contains broken monitors). | |||
Complex is | |||
The base | |||
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sightlines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. Lots of flora are present, the most prominent being the almost [[Ugparassa tree|asparagus-like trees]] and the pink-red ferns. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose|Mongooses]] and [[Ghost|Ghosts]] are provided to the players. Aside from [[Haven]], Complex is one of the most popular SWAT maps on the playlist, and is also popular for Capture the Flag and Infection. | |||
The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[SRS99-S5 AM sniper rifle|sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases. | |||
==Strategies== | |||
*Be careful while you are on rooftops, as there is rarely any available cover. | *Be careful while you are on rooftops, as there is rarely any available cover. | ||
*The [[M395 DMR|DMR]] or [[BR85HB battle rifle|battle rifle]] is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations. | *The [[M395 DMR|DMR]] or [[BR85HB battle rifle|battle rifle]] is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations. | ||
Line 73: | Line 33: | ||
*When sniping, constantly move locations before the enemy teams figure out your location. | *When sniping, constantly move locations before the enemy teams figure out your location. | ||
*A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners. | *A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners. | ||
{{Expand-section}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:Complex Overhead.jpg|Overhead view of the map. | ||
File:H4-Concept-Complex.jpg|Concept art of Complex. | File:H4-Concept-Complex.jpg|Concept art of Complex. | ||
File:Complex 2.jpg|Another view of Complex. | File:Complex 2.jpg|Another view of Complex. | ||
File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background. | File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background. | ||
Line 91: | Line 44: | ||
File:H4-MP-Flood-Complex.jpg|Spartan [[Flood combat form|combat forms]] in the [[Flood (gametype)|Flood gametype]]. | File:H4-MP-Flood-Complex.jpg|Spartan [[Flood combat form|combat forms]] in the [[Flood (gametype)|Flood gametype]]. | ||
File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex. | File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex. | ||
File:MultiplayerConcept1.jpg|Concept art of Complex. | |||
</gallery> | </gallery> | ||
{{Linkbox|gallery=yes}} | |||
{{Clear}} | |||
==Sources== | ==Sources== | ||
<references/> | |||
{{ | {{Level|H4|mode=yes}} |