Editing Command neural interface

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Canon}}
{{era|TF|H1|H2}}
{{ratings}}
[[Image:Command Neural Interface.jpg|thumb|250px|Lord Hood's Command Neural Interface]]'''Command Neural Interface''' or '''CNI''' implants are implanted in the brain of every [[UNSC]] ship commander. In addition to the duties of a standard [[Neural Interface]], they also have several purposes specific to a ship commander.


[[File:Command Neural Interface.jpg|thumb|350px|[[Terrence Hood|Lord Hood]]'s command neural interface.]]
Once installed, they cannot be removed without killing the host and are therefore permanent. Their main use is the storage of data codes, NAV data, and also for receiving telemetry from outside sources. [[AIs]] can access the lace with the owner's consent and retrieve data for use. The owner of the lace can also receive data about the ship they command, sent directly to their retinas courtesy of the shipboard AI. The CNI Transponder of the commanding officer is the only thing with clearance for initiating a vessel's auto destruct. This way, the only way a ship may be destroyed is if its commander authorizes the destruction, or if the commander is dead, their interface may be removed. Although permanent, they can be upgraded for specialized functions.<ref>[[Halo: The Fall of Reach]]</ref>
'''Command neural interface''' or '''CNI''' implants are implanted in the brain of every [[United Nations Space Command|UNSC]] ship commander. In addition to the duties of a standard [[neural interface]], they also have several purposes specific to a ship commander.


Once installed, they cannot be removed without killing the host or doing permanent damage to the host's brain and are therefore permanent. Their main use is the storage of data codes, NAV data, and also for receiving telemetry from outside sources. [[Artificial intelligence|AIs]] can access the lace with the owner's consent and retrieve data for use. The owner of the lace can also receive data about the ship they command from onboard AI and subroutines, relayed to the individual officer's personal synchronised comm band.<ref name= Flood2>[[Halo: The Flood]], Chapter 2 (2010)</ref> The CNI transponder of the commanding officer is the only thing with clearance for initiating a vessel's [[United Nations Space Command Emergency Priority Order 098831A-1|auto destruct]]. Thus, a UNSC ship may only be destroyed if its commander authorizes its destruction, if it is done manually, or if the commander is dead, their interface may be removed and the codes can be fed into the ship's computer by an AI.<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[The Maw]]''</ref> Although permanent, they can be upgraded for specialized functions.<ref>'''[[Halo: The Fall of Reach]]''', ''page 188''</ref>
CNI's are designed so that the classified information stored within them, such as the locations of UNSC colonies, are unable to be extracted by interrogation or torture, and have been proven effective even against the [[Flood]] for a limited time.<ref>[[Halo: The Flood]]</ref>


CNIs are designed so that the classified information stored within them, such as the locations of UNSC colonies, cannot be forcibly extracted by interrogation or torture, and have been proven effective against even the [[Flood]] for a limited time.<ref>'''[[Halo: The Flood]]'''</ref>
In the level [[Keyes (Level)|Keyes]], the [[Master Chief]] recovers the Command Neural Interface from the body of [[Captain Keyes]], whose [[Flood]]-infested form had to be killed in order to retrieve it.<ref>[[Halo: Combat Evolved]], [[Keyes (Level)]].</ref>


==Trivia==
===Triva===
In the ''Halo'' games, the hidden [[skull]]s and the [[Oddball]] have a command neural interface at the back that can be clearly seen in Theater Mode. Additionally, in ''Halo 3'' on online multiplayer Capture the Flag, one can see command neural interfaces on the skulls atop both teams' flag.
 
*In [[Halo 3]], The hidden [[skulls]] have a Command Neural Interface at the back, it can be clearly seen in Theater Mode.


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:UNSC]]


[[Category:UNSC technology]]
[[Category:Technology]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: