Editing Colony/Gameplay
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*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Battle Hardened I''': Units gain veterancy at a faster rate. | **'''Battle Hardened I''': Units gain veterancy at a faster rate. | ||
**''' | **'''Plasma Mines I''': Drops a line of cloaked mines. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: N/A | ***Supply Cost: 25 | ||
***Power Cost: 100 | |||
***Cooldown: 105 seconds | |||
**'''Plasma Mines II''': Increases number of mines dropped. | |||
***Population Cost: N/A | |||
***Supply Cost: 50 | |||
***Power Cost: 200 | ***Power Cost: 200 | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Devastating Host''': Calls in Spirits to deploy two veteran [[Mgalekgolo]] pairs, two veteran [[Eklon'Dal Workshop Wraith]]s, one veteran [[Barukaza Workshop Locust]], and one veteran [[Reaver]]. Buffs units in the landing zone with Vehicle Symbiote. | **'''Devastating Host''': Calls in Spirits to deploy two veteran [[Mgalekgolo]] pairs, two veteran [[Eklon'Dal Workshop Wraith]]s, one veteran [[Barukaza Workshop Locust]], and one veteran [[Reaver]]. Buffs units in the landing zone with Vehicle Symbiote. |