Editing Colony/Gameplay
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***Supply Cost: N/A | ***Supply Cost: N/A | ||
***Power Cost: N/A | ***Power Cost: N/A | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
**'''Living Barrier II''': Increases length, strength, and duration including [[energy shielding]]. | **'''Living Barrier II''': Increases length, strength, and duration including [[energy shielding]]. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: N/A | ***Supply Cost: N/A | ||
***Power Cost: N/A | ***Power Cost: N/A | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
*'''Tier 2 Leader Powers''' | *'''Tier 2 Leader Powers''' | ||
**'''Vehicle Symbiotes I''': Selected vehicles and structures are permenantly given increases to range and armor. Does not stack. | **'''Vehicle Symbiotes I''': Selected vehicles and structures are permenantly given increases to range and armor. Does not stack. | ||
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**'''Colony Drop''': Has a {{Pattern|Dextro Xur|Spirit}} drop off two veteran Goliaths into battle. | **'''Colony Drop''': Has a {{Pattern|Dextro Xur|Spirit}} drop off two veteran Goliaths into battle. | ||
***Population Cost: 10 | ***Population Cost: 10 | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: 175 | ***Power Cost: 175 | ||
***Cooldown: 203 Seconds | ***Cooldown: 203 Seconds |