Editing Collar attachments

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==Overview==
==Overview==
===Design details===
===Specifications===
The Collar accessories are compatible with [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]]. Aesthetically, all Collar configurations share a common design, in which they are extended to cover more of the wearer's pectoral region. The Collar/Grenadier chest piece extends around the neck to the far upper back, forming a "collar", hence the nomenclature.{{Ref/Reuse|Id=HR}}
The Collar accessories are compatible with [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]]. Aesthetically, all Collar configurations share a common design, in which they are extended to cover more of the wearer's pectoral region. The Collar/Grenadier chest piece extends around the neck to the far upper back, forming a "collar", hence the nomenclature.{{Ref/Reuse|Id=HR}}
===Usage===
===Usage===
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==In-game information==
==In-game information==
===''Halo: Reach''===
===''Halo: Reach''===
All Collar armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Collar armor types are attainable in the [[Season 1: Noble]] progression system, with a new variant, Collar/Grenadier [UA] [R], being introduced in [[Series 5: Anvil]]. This extension of the player models' aesthetic appearance does not affect their hit boxes, however, it can make for a slightly more visible target, especially in the case of the Collar/Grenadier [UA] variant.
All Collar armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor customization (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Collar armor types are attainable in the [[Season 1: Noble]] progression system, with a new variant, Collar/Grenadier [UA] [R], being introduced in [[Season 5: Anvil]]. This extension of the player models' aesthetic appearance does not affect their hit boxes, however, it can make for a slightly more visible target, especially in the case of the Collar/Grenadier [UA] variant.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Chest
! style="width: 15%"|Chest
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|align="left"|The [G] prototype was the test bed for incorporating shield technology with MJOLNIR PAA.
|align="left"|The [G] prototype was the test bed for incorporating shield technology with MJOLNIR PAA.
|{{Rank/HR|capt|link=yes}}, 4,000 cR
|{{Rank/HR|capt|link=yes}}, 4,000 cR
|[[Series 1: Noble|Series 1]], Tier 47 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 47 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Grenadier Chest Icon.png|75px]]<br/>Collar/Grenadier [UA] chest
|[[File:HR Grenadier Chest Icon.png|75px]]<br/>Collar/Grenadier [UA] chest
|align="left"|Up-armored variant of the MJOLNIR [G] prototype.
|align="left"|Unfortunately, they don't make prosthetic situational awareness.
|{{Rank/HR|gen|link=yes}}, 40,000 cR
|{{Rank/HR|gen|link=yes}}, 40,000 cR
|[[Series 1: Noble|Series 1]], Tier 49 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 49 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR GrenadierUAR Chest Icon.png|75px]]<br/>Collar/Grenadier [UA] [R] chest
|[[File:HR GrenadierUAR Chest Icon.png|75px]]<br/>Collar/Grenadier [UA] [R] chest
|align="left"|Mil-spec [[Artificial limb|prosthetic limb]] and shield test bed platform.
|align="left"|Mil-spec [[Artificial limb|prosthetic limb]] and shield test bed platform.
|N/A
|N/A
|[[Series 5: Anvil|Series 5]], Tier 55 ({{SeasonPoint|1}})
|[[Season 5: Anvil|Season 5]], Tier 55 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Breacher Chest Icon.png|75px]]<br/>Collar/Breacher chest
|[[File:HR Breacher Chest Icon.png|75px]]<br/>Collar/Breacher chest
|align="left"|Kick it in; section it off; lay them out.
|align="left"|Kick it in; section it off; lay them out.
|{{Rank/HR|ltcol|link=yes}}, 8,000 cR
|{{Rank/HR|ltcol|link=yes}}, 8,000 cR
|[[Series 1: Noble|Series 1]], Tier 62 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 62 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR Breacher Chest Icon.png|75px]]<br/>Collar/Breacher [R] chest
|[[File:HR Breacher Chest Icon.png|75px]]<br/>Collar/Breacher [R] chest
|align="left"|Unfortunately they don't make prosthetic situational awareness.
|align="left"|Unfortunately, they don't make prosthetic situational awareness.
|{{Rank/HR|ltcol|link=yes}}, 75,000 cR<br/>(Collar/Breacher must already be purchased)
|{{Rank/HR|ltcol|link=yes}}, 75,000 cR<br/>(Collar/Breacher must already be purchased)
|[[Series 1: Noble|Series 1]], Tier 62 ({{SeasonPoint|1}})
|[[Season 1: Noble|Season 1]], Tier 62 ({{SeasonPoint|1}})
|}
|}
===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
The Collar/Grenadier [UA] chest piece is built into the [[INDOMITABLE-class Mjolnir]], unlockable in [[Armor customization (Halo 5: Guardians)|armor customization]] through the [[Requisition system]].{{Ref/Reuse|H5}}
The Collar/Grenadier [UA] chest piece is built into the [[INDOMITABLE-class Mjolnir]], unlockable in [[Armor customization (Halo 5: Guardians)|armor customization]] through the [[Requisition system]].{{Ref/Reuse|H5}}
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*Collar/Grenadier [UA] is the chest piece worn by [[Jorge-052]], and even when the player has equipped the chest piece, Jorge's Spartan tag (052)  can still be seen on the side of the armor piece. However, despite the fact that Jorge's chest plate has two colors, both different from the olive drab of his main body, the player's version can only be the same color as their primary color, even the faceshield.
*Collar/Grenadier [UA] is the chest piece worn by [[Jorge-052]], and even when the player has equipped the chest piece, Jorge's Spartan tag (052)  can still be seen on the side of the armor piece. However, despite the fact that Jorge's chest plate has two colors, both different from the olive drab of his main body, the player's version can only be the same color as their primary color, even the faceshield.
*When wearing Collar/Breacher [R], in first-person, THE PLAYER will always see the FJ/PARA shoulder piece regardless of which one they wear.
*When wearing Collar/Breacher [R], in first-person, THE PLAYER will always see the FJ/PARA shoulder piece regardless of which one they wear.
==Gallery==
<gallery>
File:HR CollarBandolier HiPoly Render.jpg|High-poly renders for the ''[[Halo: Reach]]'' model of the Collar/Bandolier chest.
</gallery>


==List of appearances==
==List of appearances==
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*''[[Halo: Lone Wolf]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo Infinite]]''


==Sources==
==Sources==
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{{Armor/Permutation|HR}}
{{Armor/Permutation|HR}}
{{Armor|Human}}
{{Armor|Human}}
{{Navbox/Universe/Mjolnir|Overview|GEN1}}
{{Mjolnir|V}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo: Reach multiplayer armor permutations]]
[[Category:Halo: Reach multiplayer armor permutations]]

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