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{{ | {{Era|H3}} | ||
{{Multiplayer | {{Ratings}} | ||
{{Multiplayer Map Infobox | |||
|name=Cold Storage | |name=Cold Storage | ||
|image=[[ | |image=[[Image:coldstorage1_inline.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
| | |location=Flood Cryogenetic Containment and Research Facility on [[Installation 05]] | ||
| | |terrain=[[Forerunner]] Structure, [[Flood]] | ||
|weapons=*[[MA5C|Assault Rifle]] | |||
*[[BR55HB SR Battle Rifle|Battle Rifle]] | |||
| | *[[Needler]] | ||
| | *[[Plasma Rifle]] | ||
| | *[[M41 SSR MAV/AW|Rocket Launcher]] | ||
*[[ | *[[SRS99D-S2 AM|Sniper Rifle]] | ||
*[[ | *[[Shotgun]] | ||
*[[Fragmentation Grenade]]s | |||
*[[Plasma Grenade]]s | |||
|vehicles=None | |||
|equipment=*[[Bubble Shield]] | |||
*[[Power Drain]] | |||
*[[Regenerator]] | |||
|power-ups= | |||
*[[Active Camouflage]] | |||
*[[Overshield]] | |||
|other= Teleporters | |||
|game types=[[Slayer]], [[Oddball]] | |||
|playernumber=*2-8 | |||
}} | }} | ||
{{Article | {{Article Quote|Deep in the bowels of [[Installation 05]] things have gotten a little out of hand. I hope you packed extra underwear.}} | ||
'''Cold Storage''' is a ''Halo 3'' | '''''Cold Storage''''' is a ''Halo 3'' multi player map. It is a remake of the ''[[Halo: CE]]'' map, ''[[Chill Out]]'', and was released for free at 2am PST on July 7<sup>th</sup>, 2008 (Bungie Day). The map was announced by Bungie at [[MLG]] San Diego on June 14<sup>th</sup>, 2008.<ref>http://www.bungie.net/News/Blog.aspx?mode=news#cid14227</ref> During development, it was codenamed ''Smuggler''. Bungie has also stated that ''Cold Storage'' will be featured in all play lists that previously required the [[Legendary Map Pack]]. In these play lists, it will say that all DLC are required. | ||
[[Bungie]] made an official statement online about the level in their Bungie Weekly Update on June 20<sup>th</sup>. It was first shown in an exhibition game between Bungie members; Lukems and Shishka, and MLG Pros; Karma and Legend<ref>http://www.mlgpro.com/?q=node/219030</ref>, which served as the map's debut. It was then revealed in the Weekly Update on July 3<sup>rd</sup> that the map will be released, for free, starting July 7<sup>th</sup>. | |||
It is set in a [[Forerunner]] [[Flood Containment Facility]], which has had a Flood outbreak, evident by the [[Flood]] Biomass. By the "transmissions" revealed in several Bungie Weekly Updates, it was speculated that ''Cold Storage'' was somewhere on [[Delta Halo]]. This was confirmed by the in game description of the map. | |||
== Design == | |||
''Cold Storage'' is a Forerunner [[Flood Containment Facility| Flood Cryogenetic Containment and Research Facility]]<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=14640</ref> located on [[Delta Halo]] that has had an outbreak of the [[LF.Xx.3273|Flood Super Cell]], possibly the origin of the massive Flood outbreak on Installation 05, in fact you can see in the windows of the infected area infection forms running and passing side to side. Being derived from a ''Halo: CE'' map, many changes needed to be made to ''Cold Storage'' to bring it into line with ''Halo 3'''s updated physics and graphic design. Many of the jumps and railings have been tweaked, like those on ''[[Blackout (Level)|Blackout]]'', but they stay well within the layout of ''[[Chill Out (Level)|Chill Out]]''. | |||
The | The [[Cold Storage Monitor|"Monitor" in the ceiling]] follows your movements if you stare at it for a while, but will stop once you leave the room. It should be noted that the [[Cold Storage Monitor|Monitor on the ceiling]] can't be [[2401 Penitent Tangent]], for it's far too large. It has been speculated to be a "local caretaker," designated to watch over the facility like a prison guard, similar to a "dumb" [[UNSC]] [[AI]]. | ||
The [[Tank Form]] in the cryo-container will sometimes have small spasms in his tube. The room containing the Flood Pure Form is apparently where a handful of containers are brought out of storage to be examined, as several empty containers can be seen behind windows. Beyond the windows, [[Infection Forms]] can be seen running free. Being a Cryogenic Containment Facility, the temperature is low, shown by the mist at several places in the map. | |||
The map's mood is considered "competitive", and it is best played with small FFA (Free-For-All) Slayer games or Team Doubles. Combat tends to be rather chaotic, and because of the multitude of teleporters, it is very easy to get from one area to another and smite your opponents. The only noticeable change to the map's weapon layout is that the [[M6D|''Halo: CE'' Pistol]] that was in ''Chill Out'' has been replaced with a [[BR55HB SR Battle Rifle|Battle Rifle]]. | |||
=== [[Forge]] === | |||
There is only a handful of new objects available for ''Cold Storage'', among them are three new Energy Blockers, each with their different shapes and sizes, similar to the ones on ''[[Avalanche (Level)|Avalanche]]''. There are also the various [[Forge Filters]] that effect the color and overall tone of the map. The Soccer Ball is once again included, and the [[Mongoose]] and [[Ghost (Vehicle)|Ghost]] can be placed in as well, though the map is not especially designed for the vehicles. | |||
== | The [[Flamethrower]] is available for use, but can only be added in Forge. Teleporters have a new design to them, as they now have a circular base, instead of the three-pronged base, like in other maps. They also have purplish-blue color, and not the usual green color theme. | ||
In the 5/30/08 | ==Transmissions== | ||
Before the map was revealed, it was known as ''Smuggler''. Two transmissions about it were posted on Bungie.net. | |||
In the Bungie Weekly Update 5/30/08<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13931</ref>, the following transmission was shown: | |||
===Part 1=== | |||
"REPORT: CONTAINMENT FAILURE | |||
[[Flood|LF.Xx.3273]] research and containment facility; [delta site] has experienced catastrophic specimen containment failure. All apertures into facility will be locked until further notice. Atmosphere evacuation and [reduction of ambient temperature] protocols have already been enacted. Request maintenance and security detail [at earliest opportunity]. [8 minutes] elapsed since initial containment failure. | |||
REPORT: CONTAINMENT FAILURE | REPORT: CONTAINMENT FAILURE | ||
Waiting for maintenance and security detail. [32 minutes, 9 seconds] elapsed since request. | Waiting for maintenance and security detail. [32 minutes, 9 seconds] elapsed since request. | ||
REPORT: CONTAINMENT FAILURE | REPORT: CONTAINMENT FAILURE | ||
Still waiting for maintenance and security detail. [24 hours] elapsed since request. | Still waiting for maintenance and security detail. [24 hours] elapsed since request. | ||
REPORT: SECURITY BREACH | REPORT: SECURITY BREACH | ||
LF.Xx.3273 research and containment facility; [delta site] has experienced a security breach via emergency [slip stream space] transportation conduits. Emergency [slip stream space] transportation conduits have been placed in recursive mode to contain unauthorized hostile | [[LF.Xx.3273]] research and containment facility; [delta site] has experienced a security breach via emergency [slip stream space] transportation conduits. Emergency [slip stream space] transportation conduits have been placed in recursive mode to contain unauthorized hostile lifeforms. Request emergency security detail. Still waiting for primary maintenance and security detail. [2512332 hours, 14 minutes, 6 seconds]elapsed since initial request. | ||
REPORT: DERELICTION OF DUTY | REPORT: DERELICTION OF DUTY | ||
2401 | |||
[[2401 Penitent Tangent|2401 [PENITENT TANGENT]]] has been lax in the areas of maintenance and security." | |||
===Part 2=== | |||
A new conversation was given in the 6/6/08 update. | |||
LOG: QUERIED ADJACENT FACILITIES | LOG: QUERIED ADJACENT FACILITIES | ||
LF.Xx.3273 research and containment facility [alpha, beta, gamma, epsilon, zeta, and kappa sites] have all replied [systems normal] within expected constraints. This would tend to signify that the containment failure was purely mechanical in nature; perhaps a manufacturing flaw. As no [outside agent] has accessed [delta site] in the past [874068942 hours, 4 minutes, 46 seconds]—[allowing for a 61360 | [[LF.Xx.3273]] research and containment facility [alpha, beta, gamma, epsilon, zeta, and kappa sites] have all replied [systems normal] within expected constraints. This would tend to signify that the containment failure was purely mechanical in nature; perhaps a manufacturing flaw. As no [outside agent] has accessed [delta site] in the past [874068942 hours, 4 minutes, 46 seconds]—[allowing for a 61360 hour, 54, minute, 2 second margin of error]—sabotage would seem unlikely. | ||
LOG: REQUEST UNANSWERED | LOG: REQUEST UNANSWERED | ||
LF.Xx.3273 research and containment facility; [delta site] is currently being held at [.01 atm] / [184K]. Local maintenance and security hubs have failed to reply within expected constraints. [Bumping maintenance and security request up] to [quadrant oversight]. | [[LF.Xx.3273]] research and containment facility; [delta site] is currently being held at [.01 atm] / [184K]. Local maintenance and security hubs have failed to reply within expected constraints. [Bumping maintenance and security request up] to [quadrant oversight]. | ||
LOG: REQUEST UNANSWERED | LOG: REQUEST UNANSWERED | ||
LF.Xx.3273 research and containment facility; [delta site] is currently being held at [1 atm] / [278K] as atmospheric seals were showing signs of stress. [Quadrant oversight] has failed to reply within expected constraints. [Bumping maintenance and security request all the way up] to 2401 [PENITENT TANGENT]. | [[LF.Xx.3273]] research and containment facility; [delta site] is currently being held at [1 atm] / [278K] as atmospheric seals were showing signs of stress. [Quadrant oversight] has failed to reply within expected constraints. [Bumping maintenance and security request all the way up] to 2401 [PENITENT TANGENT]. | ||
LOG: UNAUTHORIZED ACCESS TO FACILITIES | LOG: UNAUTHORIZED ACCESS TO FACILITIES | ||
LF.Xx.3273 research and containment facility; [delta site] emergency [slip stream space] transportation conduits have been accessed by unauthorized parties. | [[LF.Xx.3273]] research and containment facility; [delta site] emergency [slip stream space] transportation conduits have been accessed by unauthorized parties. | ||
LOG: FILED COMPLAINT TO INSTALLATION 00 | LOG: FILED COMPLAINT TO INSTALLATION 00 | ||
2401 [PENITENT TANGENT], monitor of Installation 05, has been lax in the areas of maintenance and security. Requests for aid in said areas have gone unanswered by both 2401 and [subservient] systems well beyond expected constraints | [[2401 Penitent Tangent|2401 <nowiki>[PENITENT TANGENT]</nowiki>]], monitor of [[Installation 05]], has been lax in the areas of maintenance and security. Requests for aid in said areas have gone unanswered by both [[2401 Penitent Tangent|2401]] and [subservient] systems well beyond expected constraints. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:Cold Storage v2.jpg|The environment of ''Cold Storage''. | |||
Image:Coldstorage1_inline.jpg|A Containment Malfunction. | |||
Image:Overhead chillout.jpg|An overview of the map with weapon placements. | |||
Image:Overhead chillout2.jpg|Overview of the map without weapon placements. | |||
Image:Monitor3.jpg|Detail of the Monitor in the Ceiling. | |||
Image:1215439011 Untitled.jpg|The Monitor in the ceiling is far larger than a normal Monitor. | |||
Image:43472850-Full.jpg|Outside view of Flood infested area. | |||
Image:43472886-Full.jpg|A Flood [[Infection Form]] on the outside Flood infested area. | |||
Image:43472925-Full.jpg|View from other side of the Flood infested area. | |||
Image:Cold Storage Flood.jpg|A pair of [[Infection Forms]] move across the outside Flood infested area. | |||
</gallery> | </gallery> | ||
==Trivia== | |||
*This is the first ''[[Halo 3]]'' Map to be featured on [[Delta Halo]]. | |||
*In the Q&A on [[Bungie.net]], one of the level developers said "''Don't get too close''" to the Tank Form, although this is likely a mock by the developers answering the questions. | |||
*It was mentioned in the ViDoc, And On the Seven7h Day, that Bungie had wanted to call this map ''Cold Sore''. Bungie said, however, that this name wouldn't work. | |||
*''Cold Storage'' is the first multi player map to feature Flood forms. There is a [[Tank Form]] in suspended animation near the Shotgun spawn, and [[Infection Form|Infection Forms]] are seen crawling through the Flood infested area. Several tentacles can also be seen outside the window, which probably belong to Gravemind. The Flood Pure Form is an object and even if you are in the test tube if shot at it bleeds but will not hurt you. | |||
*This is the only map not to feature scenery by default. | |||
*The first time stamp '2512332 hours, 14 minutes, 6 seconds' is the equivalent of 290 years, 7 months, 14 minutes, 6 seconds. The second time stamp is equivalent to 99,779 years, 204 days, 6 hours, 4 minutes, 46 seconds. | |||
*It is also possible that the "[[slipspace]] transportation conduits" is referring to the teleportation grid on the Halos, which [[343 Guilty Spark]] and [[Cortana]] used on Installation 04, and that the [[Gravemind]] took control over via [[2401 Penitent Tangent]] on Installation 05. | |||
*[[LF.Xx.3273]] is the Forerunner term for the Flood Super Cell.<ref>[[Bestiarum]]</ref> | |||
*''Cold Storage'' is the second map in ''Halo 3'' to include teleporters by default. The teleporters are blue, however, instead of common green. The ''Halo 2'' multiplayer map, ''[[Gemini]]'', also contained blue teleporters. | |||
*It appears that one of the cryo-containers had burst, leaving behind Flood Biomass where the base used to be. | |||
*The map's weapons layout is the same, or close to, the weapon layout on ''Chill Out''. One adjustment being the pair of grenades removed from the southwestern half and the northeastern half in the curved hallways. Originally, four grenades spawned there. The [[M6D Pistol|Pistol]] has also been replaced by the [[BR55HB SR Battle Rifle|Battle Rifle]] | |||
*A ViDoc concerning ''Cold Storage'' was released on Bungie.net soon after the Weekly Update of July 3<sup>rd</sup> was posted<ref>http://www.bungie.net/News/Blog.aspx?mode=news#cid14577</ref>. | |||
*''Cold Storage'' is the first and only ''Halo'' DLC to date to be released alone. | |||
*''Cold Storage'' is the ''seventh'' ''Halo 3'' DLC map. | |||
*''Cold Storage'' is one of two ''Halo 3'' multi player map to be [[Flood]] themed, the first being ''[[Isolation]]''. | |||
*''Cold Storage'' is the first map to reveal what the bottom of a [[Flood Growth Pods|Flood Growth Pod]] looks like. | |||
[[Image:Floodtank.jpg|thumb|right|A player stuck inside the test tube]] | |||
*Using the Turret Glitch, it is possible to get inside the [[Tank Form]]'s cryo-container. Once inside, your player model will pass through the Tank Form, yet when you melee it in the mouth, it will make squishing noises. Shooting it in the mouth will make "Flood blood" come out. Shooting anywhere else will give you the same effect as shooting a wall. [[Plasma Grenades]] can stick to the [[Tank form]], as well, except the head. | |||
*The Flood Biomass on the roof of the level can react to the [[Spike Grenades]] thrown. | |||
*The empty blue room with the [[Sniper Rifle]] and Active Camo appears to be a freezer of some kind. If you float up the crack, you will see mist. | |||
*Unlike the map ''[[The Pit (Level)|The Pit]]'', when you get out of ''Cold Storage'', you die instantly, regardless if you are in either Monitor or your Spartan/Elite form. | |||
*The large Monitor may be a reference to GLaDOS from the game ''[[Wikipedia:Portal (video game)|Portal]]''. | |||
*The Monitor is completely invincible, even to the Spartan Laser. Not even Spike Grenades can be stuck onto it. | |||
*The Monitor shows up on your radar as a friendly contact. | |||
*Just like [[343 Guilty Spark (Monitor)|343 Guilty Spark]], the Monitor has the Marathon symbol in its "eye". | |||
*The big monitor is referred to as ''Quadrant Oversight'' (From Smuggler Transmissions). He was probably a "lesser" monitor, tasked with monitoring the facility. | |||
*This map bears a slight resemblance to another ''Halo 3'' CQB map, ''[[Epitaph (Level)|Epitaph]]''. | |||
*Currently, a part of this map's "Walls" are used as Bungie.net's wallpaper. These walls also appear to move in a 90° angle. As the ledge with the rocket launcher on it is being held up by a movable pillar with tracks under it. These are probably storing units. | |||
*The Unauthorized parties in the Smuggler Transmissions may refer to SPARTAN IIs and Elites used to test, and eventually play, in the Research Facility. | |||
*The small tentacles hanging from the flood Biomass near the Shotgun move on their own. | |||
*When shot, the Biomass excretes "blood". | |||
*When shot, the Monitor's shields fluctuate much like a shield door. This is most easily viewed through the scope of a Sniper Rifle. | |||
*This is the second-to-only completely "sealed in" map--as in, completely in a large complex of rooms. The only other completely sealed off map in ''Halo 3'' is ''[[Foundry]]''. | |||
*If you zoom on the ''Quadrant Oversight'' on the left hand side of its casing is a picture of a caveman | |||
*It is possible that Cold Storage is located somewhere near [[Lockout]] because they are both Flood Research facilities, they are both on [[Installation 05]], and they are both cold. The Flood outbreak in Cold Storage could also have been caused by the open cryo-like chamber in [[Lockout]]. | |||
*The big monitor can disappear if the map is overloaded. | |||
*The map was purportedly ready for release at the same time as the [[Heroic Map Pack]], but was not released. | |||
==Sources== | ==Sources== | ||
<references/> | |||
==External | ==External Links== | ||
*[http://www.youtube.com/watch?v=7xoW8YoILbU Footage of the map from MLG San Diego] | *[http://www.youtube.com/watch?v=7xoW8YoILbU Footage of the map from MLG San Diego] | ||
*[http://www.gamevideos.com/video/id/19462 A home video of the MLG Gameplay in ''Cold Storage''] | *[http://www.gamevideos.com/video/id/19462 A home video of the MLG Gameplay in ''Cold Storage''] | ||
*[http://www.youtube.com/watch?v=peWoHoUH2vI A quick video walkthrough of ''Cold Storage'' shortly after its release on Bungie Day.] | *[http://www.youtube.com/watch?v=peWoHoUH2vI A quick video walkthrough of ''Cold Storage'' shortly after its release on Bungie Day.] | ||
{{ | {{levels}} | ||
[[Category:Multiplayer | [[Category:Multiplayer]] | ||
[[Category: | [[Category:Multiplayer Levels]] | ||
[[Category: | [[Category:Default Multiplayer Levels]] |