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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Cold Storage | |name=Cold Storage | ||
|image=[[File:coldstorageroom1.jpg|300px]] | |image=[[File:coldstorageroom1.jpg|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|map=War Games Map_Set/: 429-2<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | |map=War Games Map_Set/: 429-2<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref> | ||
|location=[[Installation 05]] | |location=[[Installation 05]] | ||
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*[[Slayer]] | *[[Slayer]] | ||
*[[Oddball]] | *[[Oddball]] | ||
}} | }} | ||
{{Article quote|Deep in the bowels of Installation 05 things have gotten a little out of hand. I hope you packed extra underwear.}} | {{Article quote|Deep in the bowels of Installation 05 things have gotten a little out of hand. I hope you packed extra underwear.}} | ||
'''Cold Storage''' is a ''Halo 3'' [[multiplayer]] map, and a remake of the ''[[Halo: Combat Evolved]]'' | '''Cold Storage''' is a ''Halo 3'' [[multiplayer]] map, and a remake of the ''[[Halo: Combat Evolved]]''<nowiki/>'s ''[[Chill Out]]''. It was released for free on the [[Bungie Day|7th of July]], 2008. | ||
==Setting== | ==Setting== | ||
Cold Storage is set in the [[Flood]] [[Flood containment facility|research facilities]] deep in the bowels of [[Installation 05]]. Scattered across the surface of Delta Halo were containment facilities designed to continually analyze Flood samples kept in various states of development. This particular facility specialized in determining the extremophilic thresholds of Flood-infected specimens before 2401 Penitent Tangent's lax oversight led to a containment breach. | Cold Storage is set in the [[Flood]] [[Flood containment facility|research facilities]] deep in the bowels of [[Installation 05]]. Scattered across the surface of Delta Halo were containment facilities designed to continually analyze Flood samples kept in various states of development. This particular facility specialized in determining the extremophilic thresholds of Flood-infected specimens before 2401 Penitent Tangent's lax oversight led to a containment breach.<ref name="HU"/> A [[Unidentified ancilla (Installation 05)|large Monitor]], attached to the ceiling, can be seen on the map and will track players in its vicinity. A [[Flood tank form]] can be seen in containment in one of the cryo tanks, while [[Pod infector]]s roam free on the exterior of the map. | ||
==Design== | == Design == | ||
Being derived from | Being derived from a ''Halo: Combat Evolved'' map, many changes needed to be made to Cold Storage to bring it into line with ''Halo 3''<nowiki>'</nowiki>s updated physics and graphic design. Many of the jumps and railings have been tweaked, like those on ''[[Blackout]]'', but they stay well within the layout of ''Chill Out''. | ||
The Cold Storage Monitor in the ceiling follows players' movements, but will stop once they leave the room. The monitor will even observe invisible players which can be used to your advantage or theirs. | The Cold Storage Monitor in the ceiling follows players' movements, but will stop once they leave the room. The monitor will even observe invisible players which can be used to your advantage or theirs. | ||
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The map's mood is considered "competitive", and it is best played with small [[Free-For-All|FFA]] [[Slayer]] games or [[Team Doubles]]. Combat tends to be rather chaotic, and because of the multitude of [[teleporter]]s, it is very easy to get from one area to another and smite your opponents. The only noticeable change to the map's weapon layout is that Chill Out's [[M6D magnum|M6D]] has been replaced with a [[BR55HB battle rifle|battle rifle]]. | The map's mood is considered "competitive", and it is best played with small [[Free-For-All|FFA]] [[Slayer]] games or [[Team Doubles]]. Combat tends to be rather chaotic, and because of the multitude of [[teleporter]]s, it is very easy to get from one area to another and smite your opponents. The only noticeable change to the map's weapon layout is that Chill Out's [[M6D magnum|M6D]] has been replaced with a [[BR55HB battle rifle|battle rifle]]. | ||
===Strategies=== | === Strategies === | ||
* Maintaining control of the top of the map is key to victory. But make sure that you have one of your teammates watching your rear. Due the many teleporters on the map, it is easy to be flanked. | * Maintaining control of the top of the map is key to victory. But make sure that you have one of your teammates watching your rear. Due the many teleporters on the map, it is easy to be flanked. | ||
* Having the high ground with the [[SRS99D-S2 AM sniper rifle|sniper rifle]] is very effective on Free-For-All matches. | * Having the high ground with the [[SRS99D-S2 AM sniper rifle|sniper rifle]] is very effective on Free-For-All matches. | ||
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===Forge=== | ===Forge=== | ||
There are only a handful of new [[Forge | There are only a handful of new [[Forge Objects]] available for Cold Storage, including Energy Barriers similar to the ones on ''[[Avalanche]]'' and [[Forge Filter]]s that affect the color and overall tone of the map. The [[soccer ball]] is once again included, and the [[M274 Mongoose|Mongoose]] and [[Type-32 Ghost|Ghost]] can be placed in as well, though the map is not especially designed for the vehicles. It is the only map that isn't from a map pack that has color filters. | ||
The [[M7057 flamethrower|flamethrower]] is available for use, but can only be added in [[Forge]]. [[Teleporter]]s have a new design to them, as they now have a circular base instead of the usual three-pronged base. They also have blue-violet color rather than the usual green aura. | The [[M7057 flamethrower|flamethrower]] is available for use, but can only be added in [[Forge]]. [[Teleporter]]s have a new design to them, as they now have a circular base instead of the usual three-pronged base. They also have blue-violet color rather than the usual green aura. | ||
==Cold Storage reports== | ==Cold Storage reports== | ||
{{Main| | {{Main|Installation 05 containment failure report}} | ||
In the 5/30/08 Bungie Weekly Update, a mysterious transmission was posted attached to the end of the update, detailing the initial outbreak of the Flood on Installation 05 due to the lax containment measures on the part of [[2401 Penitent Tangent]].<ref name="report1">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13931 '''Bungie.net''': ''Bungie Weekly Update: 5/30/08'']</ref> On 06/06/08, another transmission was attached to the end of another weekly update.<ref name="report2">[http://halo.bungie.net/News/content.aspx?cid=14034 '''Bungie.net''': ''Bungie Weekly Update: 06/06/08'']</ref> The logs were later posted on [[Halo Waypoint]].<ref>[https://www.halowaypoint.com/en-us/universe/oni-files/cold-storage '''Halo Waypoint''' - ''Cold Storage Reports'']</ref> | In the 5/30/08 Bungie Weekly Update, the a mysterious transmission was posted attached to the end of the update, detailing the initial outbreak of the Flood on Installation 05 due to the lax containment measures on the part of [[2401 Penitent Tangent]].<ref name="report1">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13931 '''Bungie.net''': ''Bungie Weekly Update: 5/30/08'']</ref> On 06/06/08, another transmission was attached to the end of another weekly update.<ref name="report2">[http://halo.bungie.net/News/content.aspx?cid=14034 '''Bungie.net''': ''Bungie Weekly Update: 06/06/08'']</ref> The logs were later posted on [[Halo Waypoint]].<ref>[https://www.halowaypoint.com/en-us/universe/oni-files/cold-storage '''Halo Waypoint''' - ''Cold Storage Reports'']</ref> | ||
{{Tabcontainer| | {{Tabcontainer| | ||
|title1=Cold Storage Report One | |title1=Cold Storage Report One | ||
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REPORT: DERELICTION OF DUTY | REPORT: DERELICTION OF DUTY | ||
2401 | [[2401 Penitent Tangent]] has been lax in the areas of maintenance and security. | ||
</pre> | </pre> | ||
|title2=Cold Storage Report Two | |title2=Cold Storage Report Two | ||
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==Trivia== | ==Trivia== | ||
[[File:Floodtank.jpg|thumb|A player stuck inside the test tube.]] | [[File:Floodtank.jpg|thumb|right|A player stuck inside the test tube.]] | ||
===Production notes=== | ===Production notes=== | ||
*Cold Storage, known in development as ''Smuggler'', was first hinted at in the 05/23/08 Bungie Weekly Update.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13824 '''Bungie.net''': ''Bungie Weekly Update: 5/23/08''] - ''Before I went on holiday, Smuggler was a fun foray into rat-in-a-cage levels of carnage. Around each corner, atop each walkway, or camping the top ledge of a middle room was a Shishka, a Sketch, a Frankie or some other unnamable, jarring horror. Upon returning, Smuggler has become a picture perfect nearly majestic play space with sinister undertones. Pristine construction is foiled by a staunch reminder of how often the best laid plans can fail.''</ref> In the subsequent weekly updates for the next two weeks, the Cold Storage Reports would be released hinting at the map's circumstances and setting | *Cold Storage, known in development as ''Smuggler'', was first hinted at in the 05/23/08 Bungie Weekly Update.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13824 '''Bungie.net''': ''Bungie Weekly Update: 5/23/08''] - ''Before I went on holiday, Smuggler was a fun foray into rat-in-a-cage levels of carnage. Around each corner, atop each walkway, or camping the top ledge of a middle room was a Shishka, a Sketch, a Frankie or some other unnamable, jarring horror. Upon returning, Smuggler has become a picture perfect nearly majestic play space with sinister undertones. Pristine construction is foiled by a staunch reminder of how often the best laid plans can fail.''</ref> In the subsequent weekly updates for the next two weeks, the Cold Storage Reports would be released hinting at the map's circumstances and setting<ref name="report1"/><ref name="report2"/> Cold Storage was officially announced by [[Bungie]] at [[Major League Gaming|MLG]] San Diego on June 14, 2008, in which it was first shown in an exhibition game between Bungie members; Lukems and Shishka, and MLG Pros; Karma and Legend,.<ref>[http://www.mlgpro.com/?q=node/219030 '''MLG Pro''']</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=14291 '''Bungie.net''': ''Shishka and Luke's MLG Wrap-Up'']</ref> The next few updates would continue to show more screenshots and images of the map,<ref>[http://halo.bungie.net/News/content.aspx?cid=14347 '''Bungie.net''': ''Bungie Weekly Update: 06/20/08'']</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=14472 '''Bungie.net''': ''Bungie Weekly Update:06/27/08'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14556 '''Bungie.net''': ''Bungie Humpday: Cold War'']</ref> before it was announced to release on [[Bungie Day]].<ref>[http://halo.bungie.net/News/content.aspx?cid=14568 '''Bungie.net''': ''Bungie Weekly Update: 07/03/08'']</ref> On the week of release, a [[Halo 3 ViDoc: And on the Seven7th Day...|ViDoc]] and a breakdown were posted on Bungie.net.<ref name="Q&A">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14640 '''Bungie.net''': ''Cold Storage Q&A'']</ref> | ||
*Cold Storage was chosen for development as, at the time, there were few maps of a Forerunner theme being developed. The idea to bring the Flood in came as inspiration from ideas briefly touched on in ''Halo 2'', and a desire to explore the concept more. One of the goals with the level was to make the majority of the level's colour come from lighting to create visually distinct rooms. The Flood being contained outside the playable area, for the most part, was due to not wanting to change the map's layout too much, and due to the map [[Isolation]] already allowing players to see the Flood up close and personal. | *Cold Storage was chosen for development as, at the time, there were few maps of a Forerunner theme being developed. The idea to bring the Flood in came as inspiration from ideas briefly touched on in ''Halo 2'', and a desire to explore the concept more. One of the goals with the level was to make the majority of the level's colour come from lighting to create visually distinct rooms. The Flood being contained outside the playable area, for the most part, was due to not wanting to change the map's layout too much, and due to the map [[Isolation]] already allowing players to see the Flood up close and personal.<ref name="Q&A"/> | ||
*It was joked about in the ViDoc, [[Halo 3 ViDoc: And on the Seven7th Day...|And On the Seventh Day]], which Bungie had wanted to call this map | *It was joked about in the ViDoc, [[Halo 3 ViDoc: And on the Seven7th Day...|And On the Seventh Day]], which Bungie had wanted to call this map ‘‘Cold Sore’’. Bungie said, however, that this name wouldn't work. | ||
*A part of this map's "Walls" were, until recently, used as Bungie.net's wallpaper. They are folded out structures that seem to be power cells of some sort. | *A part of this map's "Walls" were, until recently, used as Bungie.net's wallpaper. They are folded out structures that seem to be power cells of some sort. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*The | *The Large Monitor is one of very few objects that [[Type-2 spike grenade|spike grenades]] will <u>not</u> stick to, just bouncing off instead. | ||
*Oddly, this map has [[tag]]s for the [[invincibility]] equipment in it. The item can be [[Modding|modded]] onto the level.<ref>[http://www.youtube.com/watch?v=8Cq1_RlxrrQ#t=0m51s '''YouTube:''' halo 3 modded map pack ''(0:51)'']</ref> | *Oddly, this map has [[tag]]s for the [[invincibility]] equipment in it. The item can be [[Modding|modded]] onto the level.<ref>[http://www.youtube.com/watch?v=8Cq1_RlxrrQ#t=0m51s '''YouTube:''' halo 3 modded map pack ''(0:51)'']</ref> | ||
*The Flood on this map will sometimes react to the players. Some of these reactions are: | *The Flood on this map will sometimes react to the players. Some of these reactions are: | ||
**If you stand at the Flood Room windows for long enough, some Pod infectors will come over and scrape at the glass as if trying to attack you. | **If you stand at the Flood Room windows for long enough, some Pod infectors will come over and scrape at the glass as if trying to attack you. | ||
**If you stare at the Tank Form long enough it will twitch as if it's trying to growl at you, then continue to remain motionless leading to the belief that this Tank Form is merely a prisoner and not a dead test subject. | **If you stare at the Tank Form long enough it will twitch as if it's trying to growl at you, then continue to remain motionless leading to the belief that this Tank Form is merely a prisoner and not a dead test subject. | ||
*Using the [[Forge | *Using the [[Forge Turret Glitch]], it is possible to get inside the Tank Form's cryo-container. Once inside, your player model will pass through the Tank Form, yet when you melee it in the mouth, it will make squishing noises. Shooting it in the mouth will make "Flood blood" come out. Shooting anywhere else will give you the same effect as shooting a wall. [[Type-1 plasma grenade|plasma grenades]] can stick to the Tank Form as well, with the exception of the head. | ||
*The Turret Glitch can also be used to access the area with Pod infectors; immediately exiting Edit Mode after bypassing the glass windows can in some cases prevent a player from dying. | *The Turret Glitch can also be used to access the area with Pod infectors; immediately exiting Edit Mode after bypassing the glass windows can in some cases prevent a player from dying. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC H3 Cold Storage Map.png|Cold Storage Map. | File:HMCC H3 Cold Storage Map.png|Cold Storage Map. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
==External links== | ==External links== | ||
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{{Levels|H3|mode=yes}} | {{Levels|H3|mode=yes}} | ||