Editing Coagulation

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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|image=[[File:H2 Coagulation.png|300px]]
|image=[[File:H2 Coagulation.png|300px]]
|name=Coagulation
|name=Coagulation
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>coagulation</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\multi\halo\coagulation\coagulation.scenario}}
|devname=<code>coagulation</code>
|map=War Games Map_Set/: 701-5{{Ref/Reuse|HU}}
|map=War Games Map_Set/: 701-5{{Ref/Reuse|HU}}
|location=[[Installation 05]]{{Ref/Site|Id=HU|URL=https://www.halowaypoint.com/en-us/universe/locations/delta-halo|Site=Halo Waypoint|Page=Delta Halo|D=27|M=10|Y=2015}}
|location=[[Installation 05]]<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|terrain=Valley, desert, Forerunner structures
|terrain=Valley, desert, Forerunner structures
|symmetry=Semi-symmetrical
|symmetry=
|number of players=4-16
|number of players=4-16
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
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==Design==
==Design==
[[File:H2 Coagulation Overview.png|300px|thumb|Coagulation as viewed from above.]]
[[File:H2_Coagulation_Overview.png|300px|thumb|Coagulation as viewed from above.]]
===Layout===
===Layout===
The Red and Blue bases are both identical in layout and the weapons that they contain. Each has a single main room which contains the flag in CTF matches and bomb in assault matches respectively, as well as a newly added cellar level containing a [[Oghal-pattern Banshee|Banshee]] and a [[gravity lift]] to the main room. The roof is also useful with a hole to drop into the main room, a [[teleporter]], and a [[SRS99C-S2 AM sniper rifle|sniper rifle]].
The Red and Blue bases are both identical in layout and the weapons that they contain. Each has a single main room which contains the flag in CTF matches and bomb in assault matches respectively, as well as a newly added cellar level containing a [[Type-26A Banshee|Banshee]] and a [[gravity lift]] to the main room. The roof is also useful with a hole to drop into the main room, a [[teleporter]], and a [[SRS99C-S2 AM sniper rifle|sniper rifle]].


===Territories===
===Territories===
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==Tactics==
==Tactics==
#The most popular feature of this map is the sniper alcove above the blue base, informally called the Sniper Ledge. It's reachable by a Banshee or by glitching the wall of the map with a [[Wuzum-pattern Spectre|Spectre]], Ghost; [[Zurdo-pattern Wraith|Wraith]], or, less common, [[M808B Scorpion|Scorpion]]. Also, you can get there by a really lucky chain superjump that consists of: the Blue Base superjump, then the teleporter superjump, and then the hard one, a superjump in the middle of the way between the sniping spot and the teleporter. This is a very predictable spot for snipers to run to, though, and as such it is often avoided.
#The most popular feature of this map is the sniper alcove above the blue base, informally called the Sniper Ledge. It's reachable by a Banshee or by glitching the wall of the map with a [[Type-46 Spectre|Spectre]], Ghost; [[Type-26 Wraith|Wraith]], or, less common, [[M808B Scorpion|Scorpion]]. Also, you can get there by a really lucky chain superjump that consists of: the Blue Base superjump, then the teleporter superjump, and then the hard one, a superjump in the middle of the way between the sniping spot and the teleporter. This is a very predictable spot for snipers to run to, though, and as such it is often avoided.
#The hills (near the [[Overshield]]; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover.
#The hills (near the [[Overshield]]; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover.
#Close range is rarely an option. There is a Shotgun that spawns, but most players avoid it as it is unnecessary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated or stuck.
#Close range is rarely an option. There is a Shotgun that spawns, but most players avoid it as it is unnecessary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated or stuck.

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