Editing Class-2 directed energy cannon
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|ammotype = Superheated [[plasma]] | |ammotype = Superheated [[plasma]] | ||
|rate = High | |rate = High | ||
|range = Medium | |range = Medium | ||
|service =[[Human-Covenant War]] | |service =[[Human-Covenant War]] | ||
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}} | }} | ||
'''Class-2 directed energy cannon''',<ref>Based on naming of the Ghost's Class-2 cannons at [https://www.halowaypoint.com/en-us/universe/detail/2e9bd703-80fc-4742-90fb-a13d4d93f425/ghost '''Halo Waypoint:''' ''Ghost'']</ref> also referred to as the '''Class-2 energy gun''',<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 331''</ref> or '''medium plasma cannon''',<ref>'''Halo: Combat Evolved Anniversary''', [[Library (feature)|Library]]: ''Ghost''</ref> is a category of ubiquitous [[Covenant]] vehicle-mounted weapon systems, commonly used on the | '''Class-2 directed energy cannon''',<ref>Based on naming of the Ghost's Class-2 cannons at [https://www.halowaypoint.com/en-us/universe/detail/2e9bd703-80fc-4742-90fb-a13d4d93f425/ghost '''Halo Waypoint:''' ''Ghost'']</ref> also referred to as the '''Class-2 energy gun''',<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 331''</ref> or '''medium plasma cannon''',<ref>'''Halo: Combat Evolved Anniversary''', [[Library (feature)|Library]]: ''Ghost''</ref> is a category of ubiquitous [[Covenant]] vehicle-mounted weapon systems, commonly used on the [[Type-32 Ghost]]s, [[Type-26 Banshee]]s and [[Shade]] turrets. | ||
==Design details== | ==Design details== | ||
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==Trivia== | ==Trivia== | ||
*The sound of the ''[[Halo: Combat Evolved]]'' Class-2 energy gun firing is the same as the sound of a [[Type-25 plasma pistol]] firing. This also applies to the | *The sound of the ''[[Halo: Combat Evolved]]'' Class-2 energy gun firing is the same as the sound of a [[Type-25 plasma pistol]] firing. This also applies to the [[Type-25 plasma rifle]] and Banshee. | ||
*While boosting in a Ghost or Banshee, the player cannot fire the plasma cannons because the energy used to fire them is being channeled to the boosters. | *While boosting in a Ghost or Banshee, the player cannot fire the plasma cannons because the energy used to fire them is being channeled to the boosters. | ||
*In ''Halo: Combat Evolved'', the twin plasma cannons fired simultaneously and has the capability of stunning the enemy temporarily, while in ''Halo 2'' and ''Halo 3'', they fire alternatively and lack the stun effect. It should also be noted that the cannons in ''Halo 2'' and ''Halo 3'' are much more accurate during sustained fire. | *In ''Halo: Combat Evolved'', the twin plasma cannons fired simultaneously and has the capability of stunning the enemy temporarily, while in ''Halo 2'' and ''Halo 3'', they fire alternatively and lack the stun effect. It should also be noted that the cannons in ''Halo 2'' and ''Halo 3'' are much more accurate during sustained fire. | ||
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*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo 2: Anniversary]]'' | *''[[Halo 2: Anniversary]]'' | ||
{{col-end}} | {{col-end}} | ||