Editing Class-2 directed energy cannon
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{{ | {{Era|HCW|Post}} | ||
{{Weapon | {{Weapon | ||
|image =[[File:C2wes.png| | |image =[[File:C2wes.png|260px]] | ||
|name = Class-2 directed energy cannon | |name = Class-2 directed energy cannon | ||
| manufacturer = Covenant | | manufacturer = Covenant | ||
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|ammotype = Superheated [[plasma]] | |ammotype = Superheated [[plasma]] | ||
|rate = High | |rate = High | ||
|range = Medium | |range = Medium | ||
|service =[[Human-Covenant War]] | |service = *[[Human-Covenant War]] | ||
*[[Great Schism]] | |||
*[[Reclamation conflict]] | |||
|affiliation=[[Covenant]] | |affiliation= *[[Covenant]] | ||
*[[Covenant separatists]] | |||
*[[Covenant remnant]] | |||
}} | }} | ||
'''Class-2 directed energy cannon''',<ref>Based on naming of the Ghost's Class-2 cannons at [https://www.halowaypoint.com/en-us/universe/detail/2e9bd703-80fc-4742-90fb-a13d4d93f425/ghost '''Halo Waypoint:''' ''Ghost'']</ref> also referred to as the '''Class-2 energy gun''',<ref>'''[[Halo Encyclopedia | '''Class-2 directed energy cannon''',<ref>Based on naming of the Ghost's Class-2 cannons at [https://www.halowaypoint.com/en-us/universe/detail/2e9bd703-80fc-4742-90fb-a13d4d93f425/ghost '''Halo Waypoint:''' ''Ghost'']</ref> also referred to as the '''Class-2 energy gun''',<ref>'''[[Halo Encyclopedia]]''', ''page 331''</ref> or '''medium plasma cannon''',<ref>'''Halo: Combat Evolved Anniversary''', [[Library (feature)|Library]]: ''Ghost''</ref> is a category of ubiquitous [[Covenant]] vehicle-mounted weapon systems, commonly used on the [[Type-32 Rapid Assault Vehicle|"Ghost" RAVs]], [[Type-26 Ground Support Aircraft|"Banshee" GSAs]] and [[Shade]] turrets. | ||
==Design details== | ==Design details== | ||
The Class-2 directed energy cannon is a [[directed energy weapon]] that is mounted onto small Covenant craft and is a newer [[plasma]]-based projectile weapon system. The weapons power output is 100- | The Class-2 directed energy cannon is a [[directed energy weapon]] that is mounted onto small Covenant craft and is a newer [[plasma]]-based projectile weapon system. The weapons power output is 100-250kW.<ref>'''[[Halo 2]] manual''', ''page 18''</ref> The design of the weapon does not differ much from standard Covenant plasma weapons, using a single collimator covered with a two-piece metal case. The class 2 weapon system is used for heavy combat situations and is employed for both anti-vehicle and ship-to-ship combat, but can be extremely effective in infantry support and suppressive roles. The class 2s role as a anti-vehicle weapon means that the firepower produced by this weapon is considerably high, able to punch through and melt multiple layers of armor until the target vehicles is destroyed, or inoperable. The class 2 energy weapon functions like most plasma based weapons used by the Covenant by rapidly cycling, loading, ignition, and release of plasma at high velocities. The plasma is contained and guided by a electromagnetic bottle which guides the plasma until it either travels too far away from the magnetic source and dissipates, or strikes its intended target. | ||
Against infantry, the lethality of the Class-2 energy weapon is severe as injuries inflicted to infantry with light body armor are severe fourth-degree burns, this level of injury completely burns away all flesh, leaving only bone tissue. Body fluids would be subjected to flash vaporization, and fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small steam explosions causing additional damage to the body. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Damage to light armored vehicles is high as the plasma's high kinetic energy and extreme temperatures can punch through it with ease, more heavily armored vehicles can withstand a certain amount of fire before its armor can be penetrated. | Against infantry, the lethality of the Class-2 energy weapon is severe as injuries inflicted to infantry with light body armor are severe fourth-degree burns, this level of injury completely burns away all flesh, leaving only bone tissue. Body fluids would be subjected to flash vaporization, and fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small steam explosions causing additional damage to the body. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Damage to light armored vehicles is high as the plasma's high kinetic energy and extreme temperatures can punch through it with ease, more heavily armored vehicles can withstand a certain amount of fire before its armor can be penetrated. In the context of the Halo games, all plasma weapons' strength and lethality are compensated for both the sake of ESRB rating and gameplay. | ||
There are several known variants of the Class-2 directed energy cannon, but they all work more or less the same way. Ghosts have a pair of cannons mounted on their front, which can raise and lower to hit targets of varying altitude. Banshees have bulkier cannons that recoil with each shot. Covenant exo-atmospheric craft, such as Banshee Interceptors and Phantom Gunboats, are equipped with more powerful weapons known as [[heavy plasma cannon]]s. | There are several known variants of the Class-2 directed energy cannon, but they all work more or less the same way. Ghosts have a pair of cannons mounted on their front, which can raise and lower to hit targets of varying altitude. Banshees have bulkier cannons that recoil with each shot. Covenant exo-atmospheric craft, such as Banshee Interceptors and Phantom Gunboats, are equipped with more powerful weapons known as [[heavy plasma cannon]]s. | ||
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==Trivia== | ==Trivia== | ||
*The sound of the ''[[Halo: Combat Evolved]]'' Class-2 energy gun firing is the same as the sound of a [[Type-25 | *The sound of the ''[[Halo: Combat Evolved]]'' Class-2 energy gun firing is the same as the sound of a [[Type-25 Directed Energy Pistol|Plasma Pistol]] firing. This also applies to the [[Type-25 Directed Energy Rifle|Plasma Rifle]] and Banshee. | ||
*While boosting in a Ghost or Banshee, the player cannot fire the plasma cannons because the energy used to fire them is being channeled to the boosters. | *While boosting in a Ghost or Banshee, the player cannot fire the plasma cannons because the energy used to fire them is being channeled to the boosters. | ||
*In ''Halo: Combat Evolved'', the twin plasma cannons fired simultaneously and has the capability of stunning the enemy temporarily, while in ''Halo 2'' and ''Halo 3'', they fire alternatively and lack the stun effect. It should also be noted that the cannons in ''Halo 2'' and ''Halo 3'' are much more accurate during sustained fire. | *In ''Halo: Combat Evolved'', the twin plasma cannons fired simultaneously and has the capability of stunning the enemy temporarily, while in ''Halo 2'' and ''Halo 3'', they fire alternatively and lack the stun effect. It should also be noted that the cannons in ''Halo 2'' and ''Halo 3'' are much more accurate during sustained fire. | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Halo: The Fall of Reach]]'' {{1st}} | *''[[Halo: The Fall of Reach]]'' {{1st}} | ||
*''[[Halo: Combat Evolved]]'' | *''[[Halo: Combat Evolved]]'' | ||
**''[[Halo: Combat Evolved Anniversary]]'' | |||
*''[[Halo: The Flood]]'' | *''[[Halo: The Flood]]'' | ||
*''[[Halo: First Strike]]'' | *''[[Halo: First Strike]]'' | ||
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**''[[Prototype]]'' | **''[[Prototype]]'' | ||
**''[[The Duel]]'' | **''[[The Duel]]'' | ||
**''[[ | **''[[The Package]]'' | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Dirt]]'' | **''[[Dirt]]'' | ||
**''[[Palace Hotel]]'' | **''[[Palace Hotel (short story)|Palace Hotel]]'' | ||
**''[[The Return]]'' | **''[[The Return]]'' | ||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
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**''[[Halo: Fall of Reach - Covenant|Covenant]]'' | **''[[Halo: Fall of Reach - Covenant|Covenant]]'' | ||
**''[[Halo: Fall of Reach - Invasion|Invasion]]'' | **''[[Halo: Fall of Reach - Invasion|Invasion]]'' | ||
*''[[Halo: The Thursday War]]'' | *''[[Halo: The Thursday War]]'' | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
**''[[Spartan Ops]]'' | **''[[Spartan Ops]]'' | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
== Sources == | == Sources == | ||
<references/> | |||
{{Covenant | {{Covenant Weapons}} | ||
[[Category:Covenant | [[Category:Covenant Weapons]] | ||
[[Category:Covenant air weapons]] | [[Category:Covenant air weapons]] |