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{{Status|Canon}}
{{Status|Canon}}
{{Wikipedia}}
{{Wikipedia}}
[[File:H2A Terminals - Ship in lower districts.jpg|thumb|300px|The urban cityscape of ''High Charity''.]]
[[File:H2A Terminals - Ship in lower districts.jpg|thumb|right|300px|The urban cityscape of ''High Charity''.]]
[[File:TFoR AS - Elysium City.jpg|thumb|300px|[[Elysium City]], a human city on [[Eridanus II]].{{Ref/Reuse|tforas}}]]
[[File:TFoR AS - Elysium City.jpg|thumb|right|300px|[[Elysium City]], a human city on [[Eridanus II]].{{Ref/Reuse|tforas}}]]


A '''city''' is a type of settlement that [[Sentience|sapient]] species create. They were often large and complex. Cities can be built on [[planet]]s or on [[Space station]]s. Exact elements of cities depend on the species that create them.
A '''city''' is a type of settlement that [[Sentience|sapient]] species create. They were often large and complex. Cities can be built on [[planet]]s or on [[Space station]]s. Exact elements of cities depend on the species that create them.


The word "urban" is often used to describe city areas.{{Ref/Site|Id=nmwaypoint|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/new-mombasa|Site=Halo Waypoint|Page=New Mombasa}}
The word "urban" is often used to describe city areas.<ref>[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa ''Halo Waypoint'': Universe - New Mombasa]</ref>


==Types==
==Types==
===Human===
===Human===
For a list of human cities, see here [[:Category:Human cities|here]]
For a list of human cities, see here [[:Category:Human cities|here]]
====Ancestors====
*'''[[Ancient humanity]]''' - Prior to the activation of the [[Halo Array]], one of humanity's greatest cities was [[Marontik]].
Prior to the activation of the [[Halo Array]], one of humanity's greatest cities was [[Marontik]].
====Post-Great Purification====
Human cities can be found near water bodies{{Ref/Reuse|preparetodrop}}{{Ref/Reuse|h5empire}}{{Ref/Reuse|exodus}} or almost totally land locked.<ref name="tforas">''[[Halo: The Fall of Reach - The Animated Series]]''</ref>{{Ref/Reuse|h4epilogue}} Cities have been built in deserts,{{Ref/Reuse|h4epilogue}} in mountainous valleys,{{Ref/Reuse|tforas}} along rocky coastlines,{{Ref/Reuse|exodus}} and on islands.{{Ref/Reuse|preparetodrop}}


Some cities are filled with buildings. Occasionally buildings have landing pads for various aerospace craft,<ref name="h5empire">''Halo 5: Guardians'', multiplayer map, [[Empire]]</ref>{{Ref/Reuse|hrnewalexandria}} skybridges connecting to other buildings and outdoor courtyards on roofs.{{Ref/Reuse|hrnewalexandria}} Other cities are actually [[Wikipedia:arcology|arcologies]]. Several examples of this include the [[Castra Arcology]],<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODSTsquad ''Bungie.net'': Meet the Squad (6/2/2009)]</ref> the [[Haven arcology]].<ref>''[[Halo: Reach]] [[Halo: Reach Limited Edition|Limited Edition]]'', [[Intersystem News]]: HAVEN TERROR BOMBING KILLS TWO MILLION</ref><ref>''[[Halo: Reach]]'', [[Dr. Halsey's personal journal]]</ref> and [[New Mombasa]].{{Ref/Note|In [[:File:H3ODST Buildings Concept 2.jpg|this piece of concept art]] for ''[[Halo 3: ODST]]'' refers to the large structures in the map as being from an arcology.}} In different cases, the city contains minimal or no buildings at all like the {{CAAShip|Chalybeate}} which became the hub of a city composed of permanently parked starships.<ref>''[[Halo: Renegades]]'', Chapter 1</ref>
*'''Post-Halo activation humanity''' - Human cities can be found near water bodies{{Ref/Reuse|preparetodrop}}{{Ref/Reuse|h5empire}}{{Ref/Reuse|exodus}} or almost totally land locked.<ref name="tforas">''[[Halo: The Fall of Reach - The Animated Series]]''</ref>{{Ref/Reuse|h4epilogue}} Cities have been built in deserts,{{Ref/Reuse|h4epilogue}} in mountainous valleys,{{Ref/Reuse|tforas}} along rocky coastlines,{{Ref/Reuse|exodus}} and on islands.{{Ref/Reuse|preparetodrop}}


In terms of physical infrastructure, cities often have transit systems featuring [[Maglev train]]s.<ref name="exodus">''[[Halo: Reach]]'', campaign level, [[Exodus]]</ref><ref>''[[Halo 2]]'', multiplayer map, [[Terminal (map)|Terminal]]</ref><ref>''[[Halo: Contact Harvest]]'', p. 45</ref> Roads for [[Civilian vehicles]] were also a common feature of human cities.<ref name="h4epilogue">''Halo 4'', campaign level, [[Epilogue (Halo 4 level)|Epilogue]]</ref>{{Ref/Reuse|mombasastreets}} Quite a few cities also prominently hosted [[Space elevator]]s.<ref name="preparetodrop">''[[Halo 3: ODST]]'', campaign level, [[Prepare To Drop]]</ref>{{Ref/Reuse|exodus}}<ref>''[[Halo 4]]'', multiplayer map, [[Skyline (level)|Skyline]]</ref> Paired with the space elevator, all six of Earth's tether cities have [[Superintendent-class artificial intelligence]]s.<ref>''[[Halo: The Essential Visual Guide]]'', p. 191</ref> Due to this infrastructure, cities can be identified on the surface of planets in darker conditions.<ref>''[[Halo 2]]'', campaign level, [[Cairo Station]]</ref><ref>''[[Halo 4]]'', campaign level, [[Midnight]]</ref>
:Some cities are filled with buildings. Occasionally buildings have landing pads for various aerospace craft,<ref name="h5empire">''Halo 5: Guardians'', multiplayer map, [[Empire]]</ref>{{Ref/Reuse|hrnewalexandria}} skybridges connecting to other buildings and outdoor courtyards on roofs.{{Ref/Reuse|hrnewalexandria}} Other cities are actually [[Wikipedia:arcology|arcologies]]. Several examples of this include the [[Castra Arcology]],<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODSTsquad ''Bungie.net'': Meet the Squad (6/2/2009)]</ref> the [[Haven arcology]].<ref>''[[Halo: Reach]] [[Halo: Reach Limited Edition|Limited Edition]]'', [[Intersystem News]]: HAVEN TERROR BOMBING KILLS TWO MILLION</ref><ref>''[[Halo: Reach]]'', [[Dr. Halsey's personal journal]]</ref> and [[New Mombasa]].{{Ref/Note|In [[:File:H3ODST Buildings Concept 2.jpg|this piece of concept art]] for ''[[Halo 3: ODST]]'' refers to the large structures in the map as being from an arcology.}} In different cases, the city contains minimal or no buildings at all like the {{CAAShip|Chalybeate}} which became the hub of a city composed of permanently parked starships.<ref>''[[Halo: Renegades]]'', Chapter 1</ref>


Structures and physical infrastructure were created using metals,<ref name="mombasastreets">''Halo 3: ODST'', campaign level, [[Mombasa Streets]]</ref><ref>''Halo: Reach'', campaign level, [[Exodus]]</ref> concrete-like materials,<ref>''[[Halo: Reach]]'', [[Day Before]]</ref><ref>''Halo 4'', campaign level, [[Prologue]]</ref> and wood-like materials.<ref name="hrnewalexandria">''Halo: Reach'', campaign level, [[New Alexandria]]</ref>  
:In terms of physical infrastructure, cities often have transit systems featuring [[Maglev train]]s.<ref name="exodus">''[[Halo: Reach]]'', campaign level, [[Exodus]]</ref><ref>''[[Halo 2]]'', multiplayer map, [[Terminal (map)|Terminal]]</ref><ref>''[[Halo: Contact Harvest]]'', p. 45</ref> Roads for [[Civilian vehicles]] were also a common feature of human cities.<ref name="h4epilogue">''Halo 4'', campaign level, [[Epilogue (Halo 4 level)|Epilogue]]</ref>{{Ref/Reuse|mombasastreets}} Quite a few cities also prominently hosted [[Space elevator]]s.<ref name="preparetodrop">''[[Halo 3: ODST]]'', campaign level, [[Prepare To Drop]]</ref>{{Ref/Reuse|exodus}}<ref>''[[Halo 4]]'', multiplayer map, [[Skyline (level)|Skyline]]</ref> Paired with the space elevator, all six of Earth's tether cities have [[Superintendent-class artificial intelligence]]s.<ref>''[[Halo: The Essential Visual Guide]]'', p. 191</ref> Due to this infrastructure, cities can be identified on the surface of planets in darker conditions.<ref>''[[Halo 2]]'', campaign level, [[Cairo Station]]</ref><ref>''[[Halo 4]]'', campaign level, [[Midnight]]</ref>


Cities often have their own organizations like emergency forces. Examples of emergency services include the [[New Mombasa Police Department]], [[Boston Emergency]], or [[Elysium City Law Enforcement]]. A select number of cities are considered "capitals". Some like [[Casbah City]] are their planet's capital.<ref>[https://www.halowaypoint.com/en-us/universe/locations/tribute ''Halo Waypoint:'' Universe - Tribute]</ref> Others like [[Egypt|Cairo]] were the capital of their country.<ref>''[[Halo Encyclopedia (2009 edition)]]'', p. 294 (2011)</ref>
:Structures and physical infrastructure were created using metals,<ref name="mombasastreets">''Halo 3: ODST'', campaign level, [[Mombasa Streets]]</ref><ref>''Halo: Reach'', campaign level, [[Exodus]]</ref> concrete-like materials,<ref>''[[Halo: Reach]]'', [[Day Before]]</ref><ref>''Halo 4'', campaign level, [[Prologue]]</ref> and wood-like materials.<ref name="hrnewalexandria">''Halo: Reach'', campaign level, [[New Alexandria]]</ref>
 
:Cities often have their own organizations like emergency forces. Examples of emergency services include the [[New Mombasa Police Department]], [[Boston Emergency]], or [[Elysium City Law Enforcement]]. A select number of cities are considered "capitals". Some like [[Casbah City]] are their planet's capital.<ref>[https://www.halowaypoint.com/en-us/universe/locations/tribute ''Halo Waypoint:'' Universe - Tribute]</ref> Others like [[Egypt|Cairo]] were the capital of their country.<ref>''[[Halo Encyclopedia (2009 edition)]]'', p. 294 (2011)</ref>


<gallery>
<gallery>
File:Enc22 AncestorCity.png|An [[Ancestor]] city.
File:Nmomb general 03.png|[[Mombasa]], an [[Earth]] city.
File:NA 2.jpg|[[New Alexandria (location)|New Alexandria]], a terraced city on [[Reach]].
File:NA 2.jpg|[[New Alexandria (location)|New Alexandria]], a terraced city on [[Reach]].
File:H5G-Noctus.png|[[Noctus]], an [[Andesia]]n city.
File:H5G-Noctus.png|[[Noctus]], an [[Andesia]]n city.
File:H2A - British Isles, France, BeNeLux.png|Various cities in the [[European Union]], [[Earth]], at night.
File:H4-NewPhoenix.jpg|[[New Phoenix]], a large city that is part of the [[United Republic of North America]].
File:H4 Mindoro2.jpg|[[Mindoro]], the capital city of [[Cascade]].
File:H4 Mindoro2.jpg|[[Mindoro]], the capital city of [[Cascade]].
File:Homecoming City Concept.png|A city on Reach.
File:Homecoming City Concept.png|A city on Reach.
</gallery>
</gallery>


===Covenant===
===Species of the Covenant===
Designed as the Covenant's capital, ''High Charity'' featured its own city.<ref>[https://www.halowaypoint.com/en-us/universe/locations/high-charity ''Halo Waypoint:'' High Charity]</ref> The Covenant were also known to use derelict Forerunner cities, like with the [[Ten Cities of Edification]].<ref name="hsschapter26">''[[Halo: Silent Storm]]'', Chapter 26</ref>
*'''[[Covenant]]''' - Designed as the Covenant's capital, ''High Charity'' featured its own city.<ref>[https://www.halowaypoint.com/en-us/universe/locations/high-charity ''Halo Waypoint:'' High Charity]</ref> The Covenant were also known to use derelict Forerunner cities, like with the [[Ten Cities of Edification]].<ref name="hsschapter26">''[[Halo: Silent Storm]]'', Chapter 26</ref>
====Sangheili====
<gallery>
The [[Sangheili]] made and designed their own cities. In the case of Sunaion, it was a "temple city",<ref>[https://www.halowaypoint.com/en-us/universe/locations/sunaion ''Halo Waypoint'': Universe - Sunaion]</ref> with tall buildings that have a minimal footprint.<ref>''[[Halo 5: Guardians]]'', campaign level, [[Battle of Sunaion (level)|Battle of Sunaion]]</ref> In the instance of the [[Tower of Ghalod'n]], the entire city was mostly a single tower.<ref>''[[Halo Mythos: A Guide to the Story of Halo]]'', p. 144</ref>
File:H2A Terminals - High Charity interior.jpg|[[The Golden City]] of ''[[High Charity]]''.
 
</gallery>
Sanghelios is mostly composed of [[Wikipedia:City-state|city-states]], led and named after specific Sangheili families.<ref>''[[Halo: The Cole Protocol]]'', p. 93</ref><ref>''[[Halo: Glasslands]]'', p. 58</ref>
*'''[[Sangheili]]''' - The Sangheili made and designed their own cities. In the case of Sunaion, it was a "temple city",<ref>[https://www.halowaypoint.com/en-us/universe/locations/sunaion ''Halo Waypoint'': Universe - Sunaion]</ref> with tall buildings that have a minimal footprint.<ref>''[[Halo 5: Guardians]]'', campaign level, [[Battle of Sunaion (level)|Battle of Sunaion]]</ref> In the instance of the [[Tower of Ghalod'n]], the entire city was mostly a single tower.<ref>''[[Halo Mythos: A Guide to the Story of Halo]]'', p. 144</ref>


For a list of Sangheili cities, see [[:Category:Sangheili cities|here]]
:Sanghelios is mostly composed of [[Wikipedia:City-state|city-states]], led and named after specific Sangheili families.<ref>''[[Halo: The Cole Protocol]]'', p. 93</ref><ref>''[[Halo: Glasslands]]'', p. 58</ref>
====Kig-Yar====
The Kig-Yar had developed at least one major city, [[Tilu City]]. It was old and primarily filled with merchants.<ref>''[[Halo: Mortal Dictata]]'', Chapter 6</ref>


:For a list of Sangheili cities, see [[:Category:Sangheili cities|here]]
<gallery>
<gallery>
File:H2A Terminals - High Charity interior.jpg|[[The Golden City]] of ''[[High Charity]]''.
File:H5G-Sunaion from Nuusra.png|[[Sunaion]], a seaborne temple city on [[Sanghelios]].
File:H5G-Sunaion from Nuusra.png|[[Sunaion]], a seaborne temple city on [[Sanghelios]].
File:H5G Sanghelios Concept 1.jpg|The [[Tower of Ghalod'n]], a city-tower.
File:Ghalod'n.png|The [[Tower of Ghalod'n]], a city-tower.
File:HINF Concept SangheliosWaterCity.jpg|A city on [[Feldokra]].
</gallery>
</gallery>
*'''[[Kig-Yar]]''' - The Kig-Yar had developed at least one major city, [[Tilu City]]. It was old and primarily filled with merchants.<ref>''[[Halo: Mortal Dictata]]'', Chapter 6</ref>


===Forerunner===
===Forerunner===
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Forerunners also built cities on planets, some of which survived the nearly 100,000 year gap from the firing of the [[Halo Array]] like the [[Ten Cities of Edification]].{{Ref/Reuse|hsschapter26}} Other ground cities of the Forerunners were the ones built on [[Triniel]].<ref>''[[Halo: Renegades]]'', Chapter ??</ref>
Forerunners also built cities on planets, some of which survived the nearly 100,000 year gap from the firing of the [[Halo Array]] like the [[Ten Cities of Edification]].{{Ref/Reuse|hsschapter26}} Other ground cities of the Forerunners were the ones built on [[Triniel]].<ref>''[[Halo: Renegades]]'', Chapter ??</ref>
<gallery>
<gallery>
File:HTMCC-H4 Terminals MaethrillianSkyline.png|The city streets of Maethrillian.
File:Capital.png|The city streets of Maethrillian.
</gallery>
</gallery>
[[File:HO Icebox Skyline 1.jpg|200px|right|thumb|The Tyumen skyline in the map ''[[Icebox]]''.]]


==Production notes==
==Production notes==
[[File:HO Icebox Skyline 1.jpg|200px|thumb|The Tyumen skyline in the map ''[[Icebox]]''.]]
During the [[Development of Halo|development of ''Halo 3'']], a special visual look-development level called "[[The Lost City]]" was created.<ref name="picasa">[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889624080394914 ''Picasa'': Paul Russel > Halo 3: The Lost City] (defunct, [https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Archive])</ref> This featured a Forerunner city composed of a single building.<ref>[https://twitter.com/Dr_Abominable/status/732109307529986048 ''Paul Russel on Twitter'':] ''Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.''</ref> It was eventually [[Cut Halo 3 levels|cut]] but the exterior design was reused in the ''[[Halo Legends]]'' short ''[[Origins]]''.
During the [[Development of Halo|development of ''Halo 3'']], a special visual look-development level called "[[Forerunner City]]" was created.<ref name="picasa">[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889624080394914 ''Picasa'': Paul Russel > Halo 3: The Lost City] (defunct, [https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Archive])</ref> This featured a Forerunner city composed of a single building.<ref>[https://twitter.com/Dr_Abominable/status/732109307529986048 ''Paul Russel on Twitter'':] ''Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.''</ref> It was eventually [[Cut Halo 3 levels|cut]] but the exterior design was reused in the ''[[Halo Legends]]'' short ''[[Origins]]''.


The map ''[[Icebox]]'' of the cancelled ''[[Halo Online]]'' featured the real world city of [[Wikipedia:Tyumen|Tyumen, Russia]]. A [[Cut Halo Online levels|cut]] [[Sky bridge|map]] for the game was also supposed to be set in [[Seongnam]], [[Korea]] but wasn't implemented before the game's cancellation .
The map ''[[Icebox]]'' of the cancelled ''[[Halo Online]]'' featured the real world city of [[Wikipedia:Tyumen|Tyumen, Russia]]. A [[Cut Halo Online levels|cut]] [[Sky bridge|map]] for the game was also supposed to be set in [[Seongnam]], [[Korea]] but wasn't implemented before the game's cancellation .
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